Escape from the Scenic Room


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Rating: 4.4/5 (109 votes)
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Escape from the Scenic Room

SonicLoverYou're in a room with a beautiful view of the horizon. An Escape from the Scenic Room might be the last thing you're interested in doing, but in Tesshi-e's latest escape game of the same name, that's exactly what you're tasked with. Hey, we've all got to go to the bathroom at one point or another, right? After changing the Language setting from Japanese to English and sitting through the introduction, you're good to go. Navigate around the room by clicking on the shaded bars, collect inventory items for examination and use, solve every puzzle in the room, and eventually get out with one of two endings... depending on whether or not you found the Happy Coin, of course.

Escape from the Scenic RoomLike Escape from the Quiet Room and many before it, Scenic Room is as well done as a burnt hamburger. The bouncy accordion music somehow fits the atmosphere quite well, the visuals are realistic but not overwhelmingly so, and the puzzles are well-designed and flow perfectly. Some puzzles are old standbys (seriously, how do those pictures detect what corners you're handling?), some are new, and some are older than escape gaming itself. Just remember that 1 mL of water weighs 1 gram and you'll be fine. It all adds up to an excellent escaper that's well worth your time. Go and escape... or just sit for a while and admire the scene out the window... that works too.

Play Escape from the Scenic Room

Walkthrough Guide


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Escape from the Scenic Room Walkthrough

  1. You'll start facing three cupboards. The left and right cupboards are locked, and the middle one is held shut with screws. There are also two potted plants you can't really do anything with.

  2. Above the left cupboard is a sink missing its tap head. Above the middle cupboard is a scale of some sort. That's all we can do here, so back away and turn right.

  3. You're now facing the door, a sofa, and a nightstand. The door's locked, as usual. Look under the sofa cushions for a coin. The nightstand's drawer contains... a hole marked "100ml"? Weird. Also note the contraption on the nightstand, which is useless for now.

  4. Turn right again to face a bed and two paintings. There's something beyond reach under the bed. You can zoom in on both paintings, and the left one reacts to having its corners teased, but you don't know the combination yet. There's also something hanging from a ceiling rafter, way out of reach.

  5. Turn right one more time for the windows. Zoom in on the middle pane: there are stars in each corner. 1 in the upper left, 3 in the upper right, 5 and 6 lower left, 2 and 4 lower right. I think I know what that's for.

  6. Now check out the chairs to the left. There's a Mr. Hippo ornament on the little ledge that we can play with, but it's not much use for the moment.

  7. Spin the right chair. Click on it to turn it, and watch it turn back. Wind it up by clicking it nine or so times in a row, and it'll fall apart. Look at the post it was on and get the screwdriver from it.

  8. Zoom out and turn left. Pick up the fallen chair seat.

  9. Examine the chair seat in your inventory. Turn it over. 3035?

  10. While you're here, zoom in on the left painting and enter the code from the window: upper left, lower right, upper right, lower right, lower left, lower left. The painting should come loose.

  11. Take the tap head from the alcove (it's a little hard to see). Note the bolts holding the cover near the alcove's top.

  12. Go back to the cupboards. Use the screwdriver to undo the screws on the middle cupboard, then open it to get the box... that wants a three-digit code you don't have yet.

  13. What you're REALLY interested in are the symbols written on the wall inside the cupboard. Hmm... what could that refer to? One symbol changes at a time.

  14. Go back to the Mr. Hippos in front of the chairs. Press the buttons in this order: right, middle, middle, left, middle. The hippos will open and close their mouths to match the symbols in the cupboard, and at the end you'll get some clay. Er... thanks?

  15. Examine the clay and mess with it a little. You'll get a spade key.

  16. The spade key opens the right cupboard, revealing a box that needs a combination of four symbols and a weird memo.

  17. Maybe a little outside-the-box thinking will solve this one. Remember "3035" from the underside of the chair? Set the symbols to triangle, circle, triangle, pentagon (note the number of corners on each shape) and you'll get a steel cup for your trouble.

  18. Put the steel cup in the device above the middle cupboard and it brings the scale to 0. Take it back.

  19. Go put the tap head on the faucet above the left cupboard, then turn on a flow of water. Fill the steel cup with water. Also, use the memo on the water flow to wet it.

  20. Put the steel cup in the device again. 1600 grams? The cup's capacity must be 1.6 liters. We need to get exactly 700 ml in the cup somehow.

  21. Wait, look at the memo again. It looks like the head of the bed! Examine it and take the one rod that's missing in the memo's picture (second from the right).

  22. Use the rod to retrieve the thing under the bed. It's a wrench head!

  23. Combine the wrench head with the screwdriver, then use the result to undo the bolts in the alcove the picture was covering.

  24. A gap? Hmm... I've got an idea. Put the chair seat in there, then click above it to climb up.

  25. Hold the mouse button on the pipe near the lower left to examine it and see three red digits: 741. Copy those digits to the box in your inventory and take the U-shaped part inside.

  26. Combine the U-shaped part with the rod from the bed, then use the result to grab the Mr. Birdy (if you can't find it, click the top of the screen after climbing up on the chair seat).

  27. Climb down again and click the chair seat to take it back.

  28. Examine the Mr. Birdy in your inventory. Take the can opener hidden under its hat. Now if only you had a can to open...

  29. Hang the Mr. Birdy on the device on the nightstand. You'll get a green can with a capacity of 600 ml. That won't do you much good, the cup holds 1600 ml and you need 700.

  30. Oh well. Open the can with the can opener and take the triangle key inside. Use that key to open the left cupboard for another can: 1000 ml (still useless as long as it's a multiple of 200).

  31. The can opener won't work this time because the lid's different. Use the coin to pry open the lid and take the palette knife... I mean, spatula.

  32. I just had an idea. Remember the 100 ml hole in the nightstand drawer? Put the clay in it, press it down, then use the spatulette knife to get it back. You've now got a 100 ml block of clay!

  33. Put the block of clay in the 1000 ml can. It'll then hold 900 ml, which is a useful capacity for you.

  34. Fill the steel cup with water if you haven't done so already, then transfer the water to the 1000 ml can. 700 ml will remain.

  35. Now that you've got the right amount of water measured, put the steel cup on the device above the middle cupboard. You'll get a heart-shaped key and a pad for entering four numbers.

  36. You can leave now by unlocking the door with the heart key and sallying out. However, that'll net you the normal end. There's a bit more to do to get the Happy Coin ending...

  37. What could the four-letter combination be? We've seen no letters... although, those numbers on the underside of the chair seat DID look awfully rectangular. Look at 3035 upside-down and it's SEOE.

  38. That worked! Wait a second or so after entering it, then take the Happy Coin that appears. Then unlock the door with the heart key and be on your way!

15 Comments

Oh.

So it's continuously clicking it. I could not figure out that chair mechanism. Rather unfair pixel hunting when you're up the wall. And why couldn't I put the 600 ml cup inside the 1000 ml cup, and drop the clay into the 600? Putting 100 in the 1000 ml cup? Yes, I want the water to overflow...

I liked the second part of the chair, that was original.

Thanks muchly for the walkthrough!

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I'm not usually this clueless in a Tesshi-e game. I had to consult the walkthrough at multiple points, and was still puzzled about why the next step was what it said. But the fault may lie at least partly with me, because

I spent an inordinate amount of time wondering where the 700ml number came from, even though I had looked at the scale multiple times.

I agree that the mechanic with the

chair

was really not obvious, and was perhaps what started me off on the wrong foot with this game.

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This one clicked for me and I managed both the normal and happy coin endings without much drama.

Need to start rating Tesshi-e escapes on their food rewards! (I preferred the yummy chicken dish to the cake)

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I particularly liked this one. The music was more interesting than usual, too.

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Headroom Author Profile Page April 8, 2013 8:00 AM

Out + happy coin..
Tesshi-e at is usual logical and original.

Paris : a slight bit warmer... but still grey.

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https://www.google.com/accounts/o8/id?id=AItOawkSNRTxZTosLXS5ahMJZRRyrBSn7qg22a8 Author Profile Page April 8, 2013 9:04 AM

Great walkthrough, Sonic! Fun game, Tesshi-e!

I never play a Tesshi-e game without a walkthrough. I am just not that mathematical.

PS: I wish Tesshi-e would do another game like the early ones, where you have to combine items unusually (e.g., tape, drinking straws, etc. to make a little car)!

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https://www.google.com/accounts/o8/id?id=AItOawnrLT_DgOiK7Leoj0eRHY69GNEFT33XtTU Author Profile Page April 8, 2013 12:55 PM

Have to assume this is VERY buggy as I wasn't even able to START playing it.

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InfinityDash Author Profile Page April 9, 2013 4:23 AM

I enjoyed this one, except I got a bit annoyed with the

700ml water puzzle, since in real life you could just pour out a little bit of water at a time from the big cup, until you get to 700ml. Having to relocate clay and pour between cups was quite ridiculous.

I really liked the

chair,

that was very clever.

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ninjamomma Author Profile Page April 9, 2013 7:45 PM

Headroom - Heading to Paris Friday. I've been watching your weather reports closely. Thanks!

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korvarthefox Author Profile Page April 10, 2013 2:09 PM

Haha! Out, with happy coin escape, with no walkthrough! Victory lap!

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MrsRavoon Author Profile Page April 10, 2013 9:52 PM

Once I was childish enough to get past the first hump, it was pretty straight sailing.

If Tesshi-e decided to market wooden Mr Hippos, I think a lot of people would enjoy having him on an office shelf. Next to the pleasant indoor plant.

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lokisthrowpillow Author Profile Page April 13, 2013 1:15 AM

Out! I love that all of Tesshi-e's escapes end with refreshments, too.

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https://www.google.com/accounts/o8/id?id=AItOawnC9294DM_yVDRlHEdymPND7s_FBv7jehQ Author Profile Page April 22, 2013 3:10 PM

Everything was going along fine until the chair. That puzzle is really unfair I think. Then again the navigation around the Mr. Birdy area is poor. I wish I could rate this game higher since I normally love Tesshi-e games, but this one misses the mark.

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Can anyone PLEASE tell me how the water puzzle works, according to the walkthrough.
I don't know what I'm missing, but it makes no sense to me what-so-ever. =(

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