Plexus: Together Till The End


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Rating: 4.1/5 (90 votes)
| Comments (4) | Views (750)

Plexus: Together Till The End

TrickyWe at JayIsGames have made it abundantly clear that we loves us some Plexus jigsaws. Their signature combination of wonderfully whimsical art and unique shapes for their pieces, make for puzzles truly a joy to solve. In fact, the only thing that could be better is more... and that's just what you get in Plexus: Together Till The End, where four times the puzzles make for four times the fun! Click to select pieces and drag them around for placement. Use the [arrow] or [WASD] keys to rotate pieces once selected, or to nudge them up or down. Completing each puzzle unlocks the next one in the quartet and, in a nice touch, each forms part of a simple continual story of a group of kids getting lost and found at sea.

Together to the EndTogether To The End makes the most of its expanded ambitions, with some cute animations and intermission screens between each puzzle. The puzzles themselves are equal parts entertainingly frustrating and frustratingly entertaining, which is just the way we like it. The pictures have a very pretty chalk-art feel this time around, though the lack of borders on the pieces can sometimes make the edges indistinct against the background. No matter. Word on the street is that Plexus created Together Till The End to get people excited about the developer's new iPad app, Plexus Puzzles. Well, it should more than accomplish that task, because jigsaw fans will definitely be sticking with this one till the end.

Play Plexus: Together Till The End

Walkthrough Guide


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Together Till The End Solutions

4 Comments

jcfclark Author Profile Page March 7, 2013 11:47 AM

Enjoyed this four picture-puzzle story. Much more fun and less daunting than one huge puzzle.

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The little ditty at the end felt like a reward!

Reply

It feels like Plexus puzzles are becoming more like "normal" puzzles that depict a specific scene rather than a conglomeration of shapes that happen to fit together like something M.C. Escher thought up on a sugar high. I enjoy them both ways, and I certainly enjoyed the little storyline told through each puzzle in this game, but I thought that the more chaotic type required a different approach that really made it unique. It still has some of that uniqueness here, just mixed in with a more traditional approach.

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