A little bit of the unexpected every Link Dump Friday!
New Casual Game Releases [ 1 | 2 ]
Dark Parables: The Final Cinderella Collector's Edition
Dark Parables: The Final Cinderella Collector's Edition
Green City 2
Green City 2
Royal Jigsaw
Royal Jigsaw
Chronicles of Vida: The Story of the Missing Princess
Chronicles of Vida: The Story of the Missing Princess
Nancy Drew: Tomb of the Lost Queen
Nancy Drew: Tomb of the Lost Queen
Family Tales: The Sisters
Family Tales: The Sisters
Jewel Legends: Atlantis
Jewel Legends: Atlantis
Princess Isabella: The Rise of an Heir Collector's Edition
Princess Isabella: The Rise of an Heir Collector's Edition
Redemption Cemetery: Salvation of the Lost
Redemption Cemetery: Salvation of the Lost
The Rainbow Machine
The Rainbow Machine

Rite of Passage: Child of the Forest Collector's Edition
Rite of Passage: Child of the Forest Collector's Edition
The Path of Hercules
The Path of Hercules
Big Bang West
Big Bang West
Fairy Land: The Magical Machine
Fairy Land: The Magical Machine
Teddy Floppy Ear: Mountain Adventure
Teddy Floppy Ear: Mountain Adventure
Small Town Terrors: Pilgrim's Hook
Small Town Terrors: Pilgrim's Hook
Legacy Tales: Mercy of the Gallows Collector's Edition
Legacy Tales: Mercy of the Gallows Collector's Edition
Empress of the Deep 3: Legacy of the Phoenix
Empress of the Deep 3: Legacy of the Phoenix
Portal of Evil: Stolen Runes Collector's Edition
Portal of Evil: Stolen Runes Collector's Edition
Aquascapes
Aquascapes

The Vault


The Vault

DoraIf you're like me, you love developers for the free entertainment they make to deliver into your grey matter, but you also sort of resent them too. They can make magic, after all, creating these incredibly fun and impressive bits of digital artistry while we can only toddle around in the dirt at their feet, plaintively babbling for the fruits of their labour and wondering if we'd gain their powers if we ate their brains. (Short answer: No. Long answer: I am no longer allowed within 500 feet of Christine Love. IT WAS ONE BITE, GAWD.) So the closest someone like you or I with no experience can get? Level editors! Here are three of our favourites.

  • Time KufcTime Kufc - Edmund McMillen knows what's up. It's not enough just to make a platformer, you have to make it about nutso multidimensional time traveling and then let your players get in on the action too. Essentially it's about swapping between "layers" on levels, allowing you to hop back and forth between planes in a way that lets you bypass blocks or hazards, and then they demanded absolutely insane player skills for some of the hardest levels to boot. With a strange sense of humour and a stranger style, it lets you enjoy some familiar concepts in a clever, challenging fashion and then come up with the most brutal challenge possible for your friends.
  • Electric BoxElectric Box - All Twinkle Star Games wants you to do is get power where it needs to go, but the "why" is not nearly as important as the "how" in this puzzle game that's both gorgeous and gorgeously, deviously simple. To get electricity from point A to point B, you need to drag and drop various elements into play that impact it in different ways, from solar panels to magnets, water, and more. Part Rube Goldberg machine, part stylishly simple engineering logic puzzle, it's perfect for experimenting and creating with in ways that will be approachable to kids and captivating for adults.
  • Shift 3Shift 3 - Anthony Lavelle is essentially the grizzled old veteran of browser games, and Shift is one of his simplest, yet most brilliant offerings. The idea to this puzzle platformer is that you can flip between black and white at any time, letting you use the landscape against itself to explore, reach places you previously couldn't, and gather keys. Cliffs become stairs, chasms become platforms as you run along the sides of levels, inside and out, and as the series has gone on it's only gotten stronger by adding new elements while still keeping the original gameplay intact. It's one of those games that's elegant in its simplicity, and yet shows that even straightforward concepts can confound and engage when explored in new ways.

While we welcome any comments about this weekly feature here, we do ask that if you need any help with the individual games, please post your questions on that game's review page. Well, what are you waiting for? Get out there and rediscover some awesome!

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Welcome! We review, discuss and recommend only the best games available on the Web.

Review Schedule:
Anydays: mobile games
Weekdays: free online games
Weekends: indie games

Welcome! We review, discuss and recommend only the best games available on the Web.

Review Schedule:
Anydays: mobile games
Weekdays: free online games
Weekends: indie games

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