Steampunk Tower

  • Currently 4.5/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.5/5 (104 votes)
| Comments (13) | Views (1,647)

Steampunk Tower

DoraThings are getting steamy in Dreamgate Company's rip-roaring defense game Steampunk Tower, where you're tasked with building a towering mechanical monstrosity and stocking it with all manner of lethal weapons to take out the invading forces before they can destroy it. Click on the arrow to build a weapon if you've got the cash, then drag it to one of the platforms on either side of the tower on each level. They'll attack automatically whenever something gets in range, but keep an eye on the yellow bar when you mouse over them... that's its ammo, and when it gets low, you need to drag it back down into the tower to reload. As they splatter enemies, their blue experience bar will fill, and when it does, you can drag it back down into the tower again to pay to level it up. And when your tower's core glows red, look out, because you can activate it to burn things up Eye-of-Sauron-Style with a deadly focused electric blast! As you might expect, each level gets more difficult, introducing more and more enemy types, so you'll really want to not only figure out what weapons work best in any situation, but also earn all three stars on each level to spend on upgrades. If you're feeling plucky enough, you can even replay levels you've already beaten in challenge mode to earn yet more stars!

Steampunk TowerSteampunk Tower is one of those games that can easily be pointed to time and again as an example of how to do defense games right. It balances just a handful of different weapon types with useful upgrades and strategic enemy variation to keep you on your toes, and the pace will soon have you frantically flinging towers left and right to adjust your tactics. It doesn't hurt that it both looks and sounds great too, with a high level of professional polish. Repetitive? Maybe a little, though most defense fans will lament the lack of a button to speed up the gameplay. In the end, however, Steampunk Tower isn't just a beautiful defense game... it's a beautiful game period, with the sort of effortless addictiveness and simple yet engaging gameplay that is so dangerous to your productivity. Monocle and tophat not included.

Play Steampunk Tower

Thanks to RacerX for sending this one in!


This game is pretty neat, but I'm not fond of the fixed upgrade mechanic it uses. If I have trouble with a higher stage, I prefer being able to grind a lower stage for points/gold/etc. to upgrade enough to surpass the higher stage.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Tenzhi, I would normally agree with you, but I found that this was compensated by there being no cost/penalty to resetting your upgrades and trying a different configuration. That, combined with sort of "grinding" by going back and completing some of the challenges, allowed enough flexibility IMO.

Reconfiguring your upgrades helps immensely with the challenges, particularly early on. I.e. if the challenge allows only saws, throw all of your upgrades into saws. Though, can anyone do challenge #4, I can't even get close!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I can't do challenge 4 either. 4, 12, and 13 seem to be impossible.

I find it extremely annoying that guns will allow weaker enemies to sit there and destroy the tower while they focus on big enemies. Adding an option to choose what type of enemy for each individual gun to attack (e.g. closest, strongest, weakest, most/least health) would fix that.

I'd also like to see a wave progress bar.

Score: 1 (1 votes) Vote up Vote down Report this comment Reply

After 10+ tries I have found that challenge 4 is not impossible, but very hard. Clean one side at the time and switch side when the enemies are getting close to the tower on the other side. This way you will kill larger groups of enemies which is more effective.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

how to get past 4? Tesla is your friend.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
neil.rashbrook Author Profile Page February 20, 2013 4:20 AM

I couldn't fail to recognise "It's a Long Way to Tipperary" but I wonder whether anyone can identify the other clips?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
neil.rashbrook Author Profile Page February 21, 2013 4:10 PM

I can't do challenges 4, 9, 12 or 13 either.

Challenge 4 is a non-starter for me because I simply can't hit all of those soldiers.

Challenge 9 is a bit easier but there are just too many planes for me to catch them all.

Challenge 12 I did get near the end but I couldn't work out how to deal with the four walkers at the end and also the grand tank halfway though. (There doesn't seem to be enough steam for both, even on max upgrades).

Challenge 13 I keep dying on wave 8...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
neil.rashbrook Author Profile Page February 21, 2013 7:23 PM

Scratch that, I just finished challenge 13.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
neil.rashbrook Author Profile Page February 23, 2013 2:26 PM

Challenge 12:

This one basically needs to you be quick to swap the two cannons over all the time.

Swap the cannons before starting the first wave, and keep swapping them so that the lightning shoots the soldiers and the saws shoots the tanks.

When the first walker appears, let the saw hit it twice, then switch to lightning to take out the soldiers.

When the second group of soldiers passes the walker, move the lightning away and back, this causes it to retarget on the soldiers before hopefully finishing off the walker.

After your saws has destroyed the grand tank, use the lightning to take out the parachutists on both sides. Then leave the lightning on the left and the saws on the right and use the steam strike to help destroy the walkers.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
facespaz Author Profile Page April 30, 2013 9:25 PM

neil.rashbrook, I figured out what one of the other songs was: "Don't Bite The Hand That's Feeding You" sang by Walter van Brunt.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Any thoughts on strategy?
eg What advantage does a machine gun tower have over an electric tower? They both seem to be designed for large masses of weak units...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Any thoughts on challenges 11/14?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I found another one of the songs. The one with the "certain little lad" is called Oh Johnny, Oh Johnny, Oh.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
On the Edge of Earth: 5000> Tricky On the Edge of Earth: 5000 is a sci-fi adventure game by Roope Tamminen, originally developed for the Ludum Dare 48 game jam under the theme of "Connected Worlds". In it, you play as an astronaut attempting to terraform a world, using a whole bunch of sciencey stuff he doesn't quite remember how to use. While enjoyment will on the player's tolerance for tinkering, On the Edge of Earth: 5000 is a charming experience that rewards experimentation.  ...
Hero and Daughter> Dora Tongue firmly planted in cheek and, um, assets spilling out all over the place, this dungeoncrawling RPG translated by vgperson and created by Tachi follows Ralph, a hero busted back down to level one, as he summons powerful female companions to help defeat the Dark Lord.  ...
Aries Escape: Episode No.14> elle While browsing a new display at the fine arts museum one day, you wind up trapped inside a strange exhibition. The artwork here is quite puzzling—literally. To escape these rooms, to even find the door, you need to collect clues and useful items, then use them to solve a series of puzzles.  ...
Button Escape 24> Dora There are eleven buttons you need to find and click in order to escape from this challenge by Tototo Room, but first you need to get in touch with nature to solve the puzzles in your way...  ...

Recent Comments


Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Maestro: Dark Talent

Browser game of the week

Pirateers 2

Mobile game of the week

Goblin Sword

Your Favorite Games edit

Save links to your favorite games here. Use the Favorites editor.

Popular on JiG

The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple


The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 All Rights Reserved.