The sleepy box is back Wake up The Box 5, the latest installment in the physics puzzler series by Eugene Karataev and Artem Popov. You'd think that in a nice hotel, or secluded cabin in the woods he'd finally be able to get some shut-eye, but noise and interruptions seems to follow this box around like a stray puppy.
As before, the goal of each level is to wake up the box however you can, namely drawing objects that then interact with items already in the scene. Click the buttons in the upper left corner of the screen or press [1-3] on your keyboard to change how you draw. You can freehand it, create circles, or this time around you have the option to draw only straight lines. Hold [CTRL] (or [CMD for Mac users) while clicking to delete an object you have created. Each level has an area marked with lines. This is the only place you are allowed to draw, but there are often trampolines or rockets to get your creations where they need to go. You'll sometimes have to think out side the box (yes, I just went there) to come up with the solution.
Play all the Wake Up series games:
Wake Up The Box 5 continues to please and is another great entry in the series. I'm still not sure why we can't allow the poor box some rest, but it sure is fun to wake him up.