Stupid heroes! Always looting your randomly scattered GPs, knocking down your doors and whacking that stupid sword of theirs against your orbs of true evilness. Well, this one picked the wrong dungeon to vandalize, because you're the Atomic Creep Spawner, and you've got a whole mess of atomic creeps just waiting to be spawned. An action-strategy hybrid by Sébastien Bénard (deepnight), Atomic Creep Spawner took overall first place in the evil-themed Ludum Dare 25 competition, and it's not hard to see why.
The overall goal is to prevent the Hero from destroying all your evil orbs, by overwhelming him with enemies. At the bottom of the screen are buttons for each of the minions you can call upon. Click to select a minion, then click to place where you want it to spawn, though you can't place them within the hero's aura. You can also spawn Treasure Chests to distract the hero if it looks like they're about to discover one of your orbs. Spawning each minion type requires a certain amount anger points, which will build as the Hero does things you don't like, such as breaking stuff or stealing your gold. The level is over once the hero is dead, or all of your evil orbs have been shattered.
Atomic Creep Spawner is short, but it's a tightly-constructed malevolent masterpiece made all the more impressive for its 48-hour development time. The visuals and audio invoke the best of dungeon crawls past, and the quips the hero tosses out are just amusingly annoying enough that you'll never feel bad about sicking a zombie on 'em. Gameplay may prize quick-clicking a little over quick-thinking, but Atomic Creep Spawner is a fresh experience that, while complete in itself, could prove a satisfying base for a score of expansions.