Escape from Mr. Y's Room 1+
By any real-life standards, the titular Mr. Y of Tesshi-e's Escape from Mr. Y's Room 1+ would be a very weird host. After all, if you were a typical person and someone invited you to get locked into a room so he could make you escape from it, chances are you'd call the police instead. Which is a shame, because you'd be missing out on a very entertaining experience.
You know what to expect from Escape from Mr. Y's Room 1+ if you've played Tesshi-e's past games: click around the room, solve puzzles, pick up items and use them (or examine them with "About Item"), and ultimately get the door open and escape. Or stay for a bit longer and find the Happy Coin that'll grant you the better of the game's two endings.
If anyone knows how to follow a tried-and-true formula, Tesshi-e does; they've gotten a lot right in the past, and they don't change any of it. As usual, the graphics are nicely photo-realistic yet never distracting, and the puzzles are logical and just challenging enough. There's some construction to perform as in many of Tesshi-e's past works (Escape from the Brick Room and Escape from Mr. K's Room 2 come to mind), but thankfully you've got some in-game instructions this time. The game is colorblind-friendly, with significant colors identified with text prompts when the cursor is over them. The music's an odd choice (seriously, it almost sounds like it belongs in a barnyard rather than in a brick-walled lounge), but you can mute it if it gets annoying, and with everything else so fine it's hard to complain.
But I've rambled for long enough. Feel free to go ahead and let Mr. Y lock you up. ...Wow, that came out sounding VERY wrong.