New Casual Game Releases [ 1 | 2 ]
Princess Isabella: The Rise of an Heir Collector's Edition
Princess Isabella: The Rise of an Heir Collector's Edition
Redemption Cemetery: Salvation of the Lost
Redemption Cemetery: Salvation of the Lost
The Rainbow Machine
The Rainbow Machine
Rite of Passage: Child of the Forest Collector's Edition
Rite of Passage: Child of the Forest Collector's Edition
The Path of Hercules
The Path of Hercules
Big Bang West
Big Bang West
Fairy Land: The Magical Machine
Fairy Land: The Magical Machine
Teddy Floppy Ear: Mountain Adventure
Teddy Floppy Ear: Mountain Adventure
Small Town Terrors: Pilgrim's Hook
Small Town Terrors: Pilgrim's Hook
Legacy Tales: Mercy of the Gallows Collector's Edition
Legacy Tales: Mercy of the Gallows Collector's Edition

Empress of the Deep 3: Legacy of the Phoenix
Empress of the Deep 3: Legacy of the Phoenix
Portal of Evil: Stolen Runes Collector's Edition
Portal of Evil: Stolen Runes Collector's Edition
Aquascapes
Aquascapes
Mystery Murders: The Sleeping Palace
Mystery Murders: The Sleeping Palace
300 Dwarves
300 Dwarves
Vampire Legends: The True Story of Kisilova
Vampire Legends: The True Story of Kisilova
Castle: Never Judge a Book by Its Cover
Castle: Never Judge a Book by Its Cover
Fear For Sale: Nightmare Cinema
Fear For Sale: Nightmare Cinema
Shiver: Moonlit Grove Collector's Edition
Shiver: Moonlit Grove Collector's Edition
Island of Death: Demons and Despair
Island of Death: Demons and Despair

Walkabot


ArtbegottiWalkabotThere's an old adage in the worlds of computer programming, art criticism, and llama wrangling, represented by the acronym GIGO: Garbage In, Garbage Out. The computer program will always follow the instructions given by the programmer; if the programmer gives bad instructions, it's not the program's fault, but the programmer's. Each Walkabot is designed to follow your instructions in this programming platformer by Nick Yonge of Krang Games. You can only give the Walkabots two instructions at any given time, so it shouldn't be too hard to guide them home, right?

Ri-i-i-ight?

Beneath the playing area, you'll find two slot machine-like reels of commands to give the Walkabots. The left reel contains commands for basic horizontal movements (walk, run, idle, etc.), and the right reel contains instructions for what happens when a Walkabot reaches the edge of a platform (run off it, jump, turn around, etc.). Click on any command as it scrolls past, and it becomes the operating command. However, all of your Walkabots will follow whatever commands you have in place, so you've got to keep an eye on their path to the goal, as well as watch out for your next command to come up on the reels. It's easy to program the Walkabots, but can you program so they do what you want them to? (If not, blame the programmer.)

Play Walkabot

4 Comments

The problem with this game is that the garbage was put in long before I got here..specifically, those roulette things. This game would be enjoyable if I could just pick the commands when I needed them instead of having to wait for the right one to come along. By about the second or third level after dash is introduced it gets to be just frustrating.

Seconding what xindaris said.

Totally breaks from the programming puzzle genre. Most people who enjoy this genre like thinking puzzles that aren't about twitchy management of 20 things and clicking at opportune times. People that generally like luck/reflex-influenced game-play generally don't like thinking puzzles.

I'm giving it a 4/5 for trying something new.

I would sure enjoy this game without this unbearable roulette.

I agree, the roulette wheel is a horrible mechanic. not only do you have to figure out which actions to take, but your ability to do so is entirely dependent on the roulette wheel even offering you the option in the first place. Then the actions are also time-sensitive, so as you progress the sensitivity to doing things quickly increases, while you have more actions in the wheel, meaning the chance that you can even perform a the needed action is decreasing as you progress, compounded with needing to do more complex actions in narrowing time windows as you progress. This doesn't make it challenging, it makes it frustrating. With a sane control scheme this could be an interesting game, but it doesn't have that.

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)

Welcome! We review, discuss and recommend only the best games available on the Web.

Review Schedule:
Anydays: mobile games
Weekdays: free online games
Weekends: indie games

Welcome! We review, discuss and recommend only the best games available on the Web.

Review Schedule:
Anydays: mobile games
Weekdays: free online games
Weekends: indie games

Favorite Games [edit]

Save links to your favorite games here. Use the Favorites editor.

Top Rated | Recommended

Grow Maze Station Factory Balls (mobile) Kids Room (MyGames888) FireBoy and WaterGirl 4: The Crystal Temple Candy Box! Simian Interface Briquid Mild Escape 6 Nameless: The Hackers Renegade Racing Pool Cocktail Escape Slender: The Arrival Bearbarians Which? Cursed Treasure 2 No-One Has to Die Driftmoon
Choose between Top Rated or random Recommended games. Setting is saved in a cookie.

Candy Box!

Fireboy and Watergirl 4: The Crystal Temple

The Grey Rainbow

Simian Interface

Worldgate 2: Contact

Submachine 8: The Plan

Fireboy and Watergirl 3: The Ice Temple

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2013 Casual Gameplay. All Rights Reserved.




MAXCDN

The Royal Trap

Heileen Series

1931: Scheherazade at the Library of Pergamum

Loren The Amazon Princess

Magical Diary