There's an old adage in the worlds of computer programming, art criticism, and llama wrangling, represented by the acronym GIGO: Garbage In, Garbage Out. The computer program will always follow the instructions given by the programmer; if the programmer gives bad instructions, it's not the program's fault, but the programmer's. Each Walkabot is designed to follow your instructions in this programming platformer by Nick Yonge of Krang Games. You can only give the Walkabots two instructions at any given time, so it shouldn't be too hard to guide them home, right?
Beneath the playing area, you'll find two slot machine-like reels of commands to give the Walkabots. The left reel contains commands for basic horizontal movements (walk, run, idle, etc.), and the right reel contains instructions for what happens when a Walkabot reaches the edge of a platform (run off it, jump, turn around, etc.). Click on any command as it scrolls past, and it becomes the operating command. However, all of your Walkabots will follow whatever commands you have in place, so you've got to keep an eye on their path to the goal, as well as watch out for your next command to come up on the reels. It's easy to program the Walkabots, but can you program so they do what you want them to? (If not, blame the programmer.)