FranknSplit


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Rating: 3.7/5 (41 votes)
| Comments (3) | Views (1)

ArtbegottiFranknSplitWhat's worse than a monster shambling around a dungeon? TWO monsters shambling around a dungeon... especially when you're in charge of both of them! FranknSplit is a split-screen one-button platformer by Gameshot where you've got to wrangle two green-skinned monsters as they move, hopefully guiding them toward their exits. Each monster trudges along at constant pace, unable to yield to deadly firepits, spikes, or yetis, and turning only when they reach a wall. It's up to you to command each monster to jump by clicking on their half of the screen. The monsters jump independently, but you've still got to keep your eyes on both sides of the screen and time the jumps for both monsters to keep them from dying. I mean, you've already gone through the trouble of reanimating the corpses, why force yourself to do it again when there are so many more experiments with two-necked giraffes and cats with mermaid tails to be done? Go save your monsters!

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3 Comments

lycyfyrsam Author Profile Page October 14, 2012 7:52 PM

clever, & very good for forcing one's focus. i mean that as a compliment, this is a great game for when one starts passing out at that most dullest of occupations, work, circa, you know, say, 2pm. it will wake you up. animation looks somewhere between nostalgic & somewhat uninspired. however, this is easily compensated by how animated one has to be in order to keep ones mind on the double games.

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eamurdock Author Profile Page October 15, 2012 5:32 PM

It's fun... but level 16 is vastly more difficult than any before it.

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eamurdock Author Profile Page October 15, 2012 6:45 PM

Ok, finally finished it...

minor quibbles:

difficulty ramp up is a bit off - the first 15 levels range from trivial to mild, 16 is very difficult.

It would be nice to be able to use one of the double jumps after walking off a platform; the requirement that you jump right beforehand is annoying at times, and probably limiting from a design standpoint

Biggest problem is that it's too short! Make more, please... surprisingly interesting for a 1-button game.

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