You've always wanted to be a big, bad knight, right? Well, uh... hope you didn't have your heart set on the whole "big" thing. Nitrome need a little hero for a big challenge in their turn-based micro puzzler Turnament, which is just 50x50 pixels like J-J-Jump before it. You play a red knight, and though there's no story given, we're going to say you're on the great journey of Ow, My Eyes, because seriously... ow, my eyes. Luckily, if squinting isn't your thing, you can trade in Itty-Bitty-Vision for a blown-up (but distorted) view by clicking the expanding arrow icon in the options menu. Use [WASD] or the [arrow] keys to move around. Each move counts as a turn, which means that enemies don't move until you do, so try to lure them in closely, since you're both vulnerable to a single hit and you'll be booted back to the last checkpoint you touched if you get slammed. Simply moving into an enemy counts as an attack, which means I like to pretend you have an enormous, icon-clad belly, maybe with some spikes, that you bash into things. What?! It's how I'd roll if I were knighted. Your Majesty, are you paying attention? I would defend the butts out of you. Call me!
The goal is to gather all the coins on a floor and keep proceeding upwards. The father you go, the more complex and deadly the tiny castle becomes, so plotting a course of action several moves in advance is extremely important. For such a small game with such a simple concept, Turnament can be remarkably tricky without a whole lot of bells and whistles. The amount of detail and challenge they can squeeze into such small confines is impressive, though Turnament isn't exactly what you'd call exciting. It's a careful, clever little title, however, and is just the ticket from some truly bite-sized puzzling... enough so that I'd actually love to see this expanded more into a big, full-size release packed with even more Nitrome goodness and madness. In the meantime, though, conquering Turnament won't be a small feat... even if our hero's feet are small. Eh? Eh?!... ahhh, I got nothin'.