Sometimes Sunny Block appears at first glance to be (and actually is) a basic one-room escape. The furnishings are sparse and utilitarian as this room is definitely not a "living" space. There is the standard navigation bars and an easy to use inventory, although the game could also have benefitted from a save feature and perhaps a music clip. Unfortunately this is not the game for the color-blind, as nearly every puzzle features color in some way. Haretoki packs the room with some delightfully entertaining and original puzzles which we've come to expect since Sometimes Cloudy Challenge, the game that featured an escape from a rotating room.
One of the things that makes Sometimes Sunny Block stand out from the rest of the room escaping pack is the use of a found object in no less than four different puzzle solutions, bringing an elegance to the form that is rarely seen. Robamimi once used an abstract artwork as a dual solution, but how many escapes can claim four? While Sometimes Sunny Block is not terribly difficult, the charm of finding new and interesting ways to solve the puzzles within the strange room create an atmosphere that definitely can compete with the well-established designers of the field.