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J-J-Jump


ArtbegottiJ-J-JumpNitrome's second entry in their 50x50 pixel experimental series requires you do a very simple thing: Listen to a Van Halen song for six hours straight. Study its words. Heed its message. Don the hairdos. Only when you master the song are you able to fully understand the nature of J-J-Jump, a fast-paced platformer with a light puzzle twist. (Note: Van Halen not required.)

As the flood waters rise beneath you, you've got to climb the towers using the [arrow] keys and avoid enemies and obstacles to reach the flag at the end of each level, generally somewhere above your starting point. Yes, jumping is a major part of your ascent, as well as double-jumping and triple-jumping and beyond, but there's a restriction to make the game just a bit more interesting. At any given time, you're allowed to use the [up] key to make jumps only five times. Your remaining jumps are indicated by the arrows at the bottom of the game. You can restore your stockpile of jumps by picking up flashing orbs and passing by checkpoints, but you've still got to ration your jumps carefully to make it to the top. (Jumps made by springboards will not count against your stockpile.)

The tiny size may not be the best playing environment for a game where precision movements are key (particularly in later levels when you have to weave in and out of enemies), but it works well to illustrate that it's definitely possible to cram a quality game into such a small space. If you want a quick challenge, you might as well jump!

Play J-J-Jump (enlarged version)

6 Comments

Thanks, Steve! That song will be stuck in my head f-f-forever.

Oh Nitrome... why do you hate my eyes so much?

Pffff, I was just thinking that the difficulty is ramping up nicely, but then I ended up in the last (presumably) jumping part of the last level which is got me TOTALLY friggin' frustrated... still trying though.

Ok, quit now, sorry, but if a part of a level takes me 30, 40, 50 times of trying without getting me one step further and then after THAT part there's another 'surprise' getting me killed, I quit. Although the first 9,5 levels were pretty neat, this is just too much, at least for me, sorry Nitrome ;-) Still gave it 4 stars though.

LEVEL 10. OH MY SWEET JESUS.
Nearly made it to the flag after, like, 50+ tries. Ran out of jumps. My flat mate actually came to check if I was ok after the anguished scream I let out.

Any game that manages to elicit that amount of adrenaline and emotion in such a small space gets a 5 star rating from me.

Only 2 parts took me a significant amount of time: a part of level 6 (I think) and of course the endrun on level 10.

Short but sweet. And addictive music. :)

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