Niña Nueve
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Jonathan Whiting has quickly a favorite Ludum Darer of mine... Dare-taker? Dareista? Whatevs. Between LD22's Craequ and Niña Nueve, his entry interpretation of the "Tiny Worlds" theme of LD23, he has proved to be a master of wonderful vagueness. A top-down puzzle arcade game that takes place in a nine-by-nine room (or does it?), Niña Nueve leaves it to the player to determine its mechanics, even as they grow ever more complex. There is no hand-holding, but really, there doesn't need to be. There's a lot of charm in Niña Nueve's chunky old-fashioned enemy sprites and its minimalist-but-jazzy score, and the world is very satisfying to explore. Niña Nueve is a short game that will be run through pretty quickly. Still, it is a heck of a ride.


































Yep that owned. Just me and Dr. Ball taking on the world.
Think I just found a bug, I am now in a dark level with 4 rows of 3 buttons on each side, blocked by pink transparent blocks. I have to use the ball obviously but somehow it ended up bouncing vertically in the rightmost row of transparent blocks, preventing me from touching it...
A premature end to a fun game!
Although, if I reload the game luckily I can continue with the room being reset. Yay!
Great game. I accidentally cheesed the final battle though. It turns out holding Dr Ball directly in front of you is an instant win.
The name of this game seems to be "NiƱa Nueve", or Girl Nine. Is it possible to fix the name in the review?
[Fixed. Thanks! -Jay]
I got to the final boss, died, and somehow wound back up where those @*!$ caterpillar things were, and because for some reason the game wouldn't recognize that I was going through the door because I wasn't perfectly in the square, I rage quit. Fun game, minus those dang caterpillar things.
The only good, and by miles the best, entry of this ludum dare that I've played so far.
Update