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And Then There Were None


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| Comments (8) | Views (27)

And Then There Were NoneBryanAnd Then There Were None... an old English detective book that has been adapted for the stage, silver screen, and radio has given inspiration to an indie platform game. As you quest through the blanketing snow and eerie white noise, the game follows a man known only as Hughes as he tries to defend himself from a roaming serial killer. Tensions rise and fear sets in as danger lurks around every corner, tunnel, and platform. Your only glimmer of solace is the voice emanating from a radio, leading you along and aiding you in your struggle until... it's too late.

You can rely on the old standard platform controls for this nerve-racking game: [WAD] or the arrow keys for general navigation, [ctrl] to create a radio wave, and [space] for using bombs when you get them. You don't need the [down] arrow or [S] keys because crouching can not and will not save you from falling icicles or deadly spike traps. The radio waves trigger pixel-clustered blocks to form on blinking comm towers when they are hit to help you through the snowy landscape. It is the primary platforming mechanic and it takes some time to master since the blocks fizzle out after a few seconds. If you aren't careful, your feeble attempts at stopping the killer will mean nothing and all that will remain is silence and a worn, torn body

Made for a small Russian competition called Gaminator, the one man development team Digital Synthe.sis (yep, there's a period there) created an entrancing game with plenty of spit and polish that shows in its wonderful level design and solid gameplay. With multiple levels of difficulty and three different ending scenes, you can jump back into the static-filled setting to test your platforming mastery and see how Hughes' story can change. A well developed suspense story intertwined with an ominous narrating voice gets your pulse pounding with anxiety to find out who this mass murderer really is. The radio's white noise, which inspired the game's world, narrative, and even unique two color pixel art, complements the music and enriches the game's creepy overall tone. Heed the call of the forlorn broadcast for free as it takes you on a journey in which you have no choice but to accept.

WindowsWindows:
Download thefree full version

Mac OS XMac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.

8 Comments

I couldn't work out what the game wanted me to do after:

losing my legs at the end of level 4 and taking most of the controls away

This game also continues the unstated competition between platform games for the cheapest gameplay possible.

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Eden Nov Author Profile Page May 13, 2012 10:14 AM

@rc

I could still crawl to the right and place a grenade. Then I couldn't move, died from the explosion and an ending slide was shown

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@Eden Nov

Thanks, I had played out the same situation but doubted that a death message like all the others I had seen so far (and on level 4 out of 5) was actually 1 of the 3 endings.

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I have the

Graveyard

and

no legs

endings where is the third one?

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Ruesiken Author Profile Page May 15, 2012 4:51 PM

3rd Ending?

I think the 3rd ending is back at the start of the game during chapter 4, but I can't seem to get all the way back. I believe this is the clue because you are able to get back to the chapter 2 checkpoint and there is new dialogue, but I don't know where to go from there.

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Ruesiken Author Profile Page May 15, 2012 5:30 PM

3RD Ending!

Good News!

I was right about my previous statement, jump on the sound wave through the hidden wall near check point 2

Bad News...

It's only obtainable for the "Hardcore" players... Die once and it's game over, no checkpoints.

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@Ruesiken: could you give us more exact directions?

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Ruesiken Author Profile Page May 17, 2012 4:24 PM

3rd Ending

On hardcore mode, after you reach chapter 4, head towards the graveyard (west of the village, across the bridge of sound waves) Once you land on the ledge that takes you to the graveyard, fall off and veer to the left (avoiding spikes below) and you'll find yourself back, right before checkpoint 3.

Head back but until you have to jump down (jump far left or you'll hit a hidden bear trap) and go as far back to the beginning as you can. Head left from where the "W ^ jump" sign is and jump on the sound wave. There is an invisible passage to the top left of the wall. once you make your way back to the "A Left" sign, there will be another invisible passage on the right wall.

There will be a new area with some crazy platforming... and spikes. you eventually head up and around to the left and jump down to where you started the game, head further left for the 3rd ending.

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