Life Quest 2: Metropoville


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Life Quest 2: Metropoville

Grinnyp12-step programs may be for those who have addictions and whatnot, but there are also 12-step programs designed to help build someone's life, rather than rebuild it. Take the thriving metropolis of Metropoville, for example. Their equivalent of workforce services has a lovely 12-step program designed specifically for newcomers to town to help them achieve all that they wish, from the perfect job to the perfect house and the perfect spouse with the perfect pet and the perfect 2.6 children. Sounds good, you say? Well, all you need to do is play Life Quest 2: Metropoville, the awesome simulation game by BigFish Games Studios and pretty soon you, too, can realize this version of the American Dream.

Life Quest 2: MetropovilleCreate your perfect avatar to begin your life's journey in this sparkling, nearly crime-free city, a task that can take a bit of time as there are multiple options for gender, skin tone, body shape, and hair. Once you begin you will travel (on foot) to the help center and talk to the counselor there, who will offer you a wheel of 12 different steps to the perfect life. Each of the 12 steps has 3 main goals to accomplish, and you can choose to compete against another character (which will earn more money) or just finish in your own time. You begin with a base amount of Intelligence, Practicality, and Charm, and improving on each will open new doors to opportunity as your life progresses. Travel to work (to earn money and experience), to restaurants to eat (so as not to starve), sign up for classes at the local college (which help improve your stats), to the local gym (physical training which increases your stamina), and a nice variety of entertainment and leisure options to round out your day.

Life Quest 2: Metropoville is a sequel to the popular Life Quest which released 2 years ago. This time around you're not competing with your high school friends (i.e. bitterest rivals) to achieve a goal before they do so you can brag about it at the reunion. No, Life Quest 2 is much more high minded. Well, sort of. Arriving in town (after a hilarious intro film that is not to be missed) you are set upon your path by the helpful help center counselor. Rather than having goals completely spoon fed to you by the game, you are offered a choice of which path to pursue, along with the option of having the game assign one for you if you're really undecided. Find a job, a place to live, make friends, go to school, date, get married, have kids, go on vacation, and generally have a fun time as you work your way towards your ultimate life goals.

Life Quest 2: MetropovilleAnalysis: Life Quest 2: Metropoville is not a very complex sim, although it has added a new layer to the original game with the friendship aspects. What it has though is amazingly addictive gameplay and attitude to spare, from the amusing friends dialogue to the cutesy artwork and animations, and most especially with the snarky asides that come from the workers at various locations, from the disinterested clothes store clerk (who goes off-shift in 10 minutes and would appreciate it if you would bug someone else, thank you so very much) to the "hanging onto her sanity by a fingernail" daycare worker, each character is unique and fun. These touches keep the daily grind of work-study-exercise-shop from becoming tedious as the player works towards each set goal.

Life Quest 2: MetropovilleThe friendship aspect can take as much or as little of the game as you want, depending upon how you interact with the floating characters who inhabit the city. Chatting with them at each location takes very little time and can slowly build a relationship, but you also have the option of going out on activities with them (choose wisely, grasshopper, taking a vegan to the local greasy-spoon diner can completely demolish a budding friendship), calling them on the phone, and even dating (and marrying) if you want to spare the time, and you will in later levels where you need to get married or run for mayor.

Life Quest 2: Metropoville is pretty open ended, even after all of the in-game goals have been accomplished. You can continue to inhabit this bizarre and amusing world, have more kids, make more money, go back and become expert on every job, get more college degrees, or just futz around and have fun with the wacky characters. The more you play the more there appears to explore, including the shops, the hockey rink, or the local amusement park with its wide variety of rides. Hours and hours of entertainment await those who enjoy living their life through avatars, especially when they're as cute as the ones living in Metropoville.

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Walkthrough Guide


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Life Quest 2:Metropoville

Gameplay

Starting and Stats

  • Upon choosing to start the game, a character will appear. You can choose between a male and a female.

  • You can change the outfit, body type, hair color, lip color, eye color, and skin color of your character. You can also change the face: each face has a different hair style.

  • For all colors there are premade options, and there is a custom color option where you can choose all manner of hues to suit your personal preferences.

  • On your main display screen:

    • On the left side of your screen is a grey bar. This is where alerts will pop up, and you will need to either click on them or go to sleep to make them disappear.

    • A picture of balloons means there's a sale, and when you click on it, the caption will tell you where the sale is at and for how much of a discount.

    • A telephone means that someone is calling you. A person calling either wants to tell you about a sale going on, mention they would like to spend time together, comment on the Knuckleheads game performance, or comment on how long you will stay happy after going on a vacation.

    • A briefcase means you've achieved expert level in a profession.

    • A briefcase with a star means you've unlocked a new profession.

    • A building means you've unlocked a new building.

    • A syringe is a sign that there's sickness going around the city.

    • A newspaper means that either someone has become mayor, a person has invented something, someone has won a Knobel Prize, or to announce the cure of the sickness running rampant in the city.

  • On the bottom of your screen are tabs to leave an area, to access a different option whether between visit or work, or to go between different stores when you're in the mall. There is also a campaign tab which will allow you to spend time campaigning to become Mayor.

  • At the top right:

    • The Happiness Meter, which will decrease when you have to work and will increase when you relax, go on a ride at the amusement park, or eat.

    • The Time Unit Meter: Everything uses time units, whether it's going to work, driving from one place to another, learning, or even relaxing. Be sure to pay attention to this.

    • A circle with a fork and knife will always be to the right of the Happiness Meter. If it's red, it means you're hungry, so make sure to eat. If it's green, then that means you have eaten. You have to eat once every day. If you forget to eat, you will be penalized Time Units.

    • There is also a bar that shows how much money you have. Everything costs money, and each job you can get will have varying levels of pay.

  • At the bottom right of the screen are your stats. There is intelligence, charm, and practicality.

    • Intelligence will help you become an expert at your job faster and will also help you complete courses faster as well.

    • Charm will help in relationships and will also help you become Mayor.

    • Practicality will help you complete do-it-yourself projects faster.

  • All three stats will determine which jobs you can get and which college courses you can take.

Other Information

  • When you run out of time units, that means the day is done and you must go to sleep.

  • There are bonuses and penalties for activites during the day for your sleep, and this determines how much time you'll receive for the next day.

  • Having pets will give you bonus time, as will having furniture in the house. Going to sleep early will also give you a bonus, and so does having a family.

  • Going to sleep without having eaten or going to sleep while not being happy will penalize you, and you'll lose time for your next day.

  • With your jobs: You can become an expert with each job by working a specific amount of times. Some jobs will offer promotions once you reach expert in a lower position.

  • Becoming an expert will gain you a 10% increase in your salary.

  • Some jobs will have a dress code so if you wear the appropriate outfit you will earn extra money.

  • Having a vehicle will save you time units as you go through the city. When you buy a new automobile, it will replace whichever one you have already. You do not get to have multiple cars.

  • In your living quarters you have the option to sleep, relax, decorate, or change clothes. When you move into a better place, you will then be given the option to rent or buy. When you get a house, you will be given the option to upgrade.

  • It's better to wait to have children and marriage at the end of the game because you have to devote time in the daycare in order to pick your children up. This would conflict greatly with getting many of the other challenges completed.

  • You earn more time units by completing exercise classes.

  • Taking college courses and exercise classes increases your overall stats.

  • At a certain point in the game you will be able to start talking with people in the buildings. You will develop friendships this way. Once this occurs, a phone option will appear, allowing you to call the people you meet and ask them to do activities.

  • Taking vacations will give you a certain amount of days of happiness. This means that if you take a trip that gives you five days of happiness, your happiness meter will never be depleted.

Trophies

  1. Almost Free: Buy something at a 75% off sale.

  2. Babykisser: Become the Mayor of Metropoville.

  3. Career-Oriented: Become an expert hedge fund manager.

  4. Challenger: Complete three life challenges.

  5. Clotheshorse: Own fourteen pieces of clothing.

  6. Dynamite: Win a Knobel Prize.

  7. Family Friendly: Have two children.

  8. Feline Friend: Own two cats.

  9. Gregarious: Get fifty phone calls in one lifetime.

  10. Homebody: Own a home.

  11. Jail Bird: Free your spouse from jail.

  12. Midlife Crisis: Own the "Ragtop" convertible car.

  13. Movin' On Up: Rent or own a condo.

  14. Once a Pawn a Time: Sell any item at a pawn shop.

  15. Out and About: Visit ten different city locations.

  16. Peoples' Champion: Complete all life quests in one lifetime.

  17. Pumpitude: Complete all courses at the gym.

  18. Quest Complete: Complete any life quests.

  19. Shotgun Wedding: Have a child within three days of getting married.

  20. Starving Artist: Eat nothing for three days while being employed as a trapeeze artist.

  21. Stellar Stats: Reach 300 in charm, intelligence, or practicality.

  22. Superfan: Watch eight or more games in a year that the Knuckleheads win the championship.

  23. To the Chapel: Get married in a complete set of wedding clothing.

  24. Absurdly Awesome: Complete the game by playing a single lifetime.

Life Quests Breakdown

  • There are twelve different areas to excel at in life.

  • Within each slice of life quests there are three wedges with different life challenges to be completed to finish that life quest.

  • In each wedge there are three or more tasks to complete before you can get the life challenge and move to the next wedge.

  • For each life challenge you complete, you will receive money.

  • You can choose to compete with a character in game for money. If you win, you get a bigger amount of money, if you lose you get nothing at all.

  • The twelve areas of life you can choose from are: Startup, Practicality, Relationship, Academics, Athletics, Fitness, Medicine, Finance, Leisure, Popularity, Law, and Toys.

Life Challenges

Startup

First Job

  1. Go to City Hall.

  2. Get hired for any job.

  3. Go to your workplace.

  4. Work a shift.

First Wheels

  1. Have at least $30.

  2. Go to Rick's Rollers.

  3. Buy any vehicle.

Small Companion

  1. Have at least $20.

  2. Go to I Can Has Pets.

  3. Purchase a pet.

Practicality

Whittling

    Have at least $37.

  1. Buy woodworking kit.

  2. Enroll in whittling course.

  3. Complete the whittling course.

Practicality

  1. Complete courses to reach 500 in practicality.

DIY

  1. Complete courses to reach 1,000 practicality.

  2. Buy a house.

  3. Complete all home upgrades.

Relationship

Dating

  1. Make a good friend.

  2. Start dating someone.

Love and Marriage

  1. Be happily dating someone.

  2. Buy a ring.

  3. Get married.

Offspring

  1. Be married for at least three days.

  2. Have a child.

  3. Have a second child.

  4. Have a third child.

Academics

Freshman

  1. Have at least $5.

  2. Enroll in a college course.

  3. Complete a college course.

Higher Learning

  1. Complete a basic university course.

  2. Complete an advanced university course.

  3. Complete a university degree course.

Genius

  1. Complete the Master's degree course.

  2. Complete the PH. D course.

  3. Complete at least one research project.

  4. Win the Knobel Prize.

  5. A tip for winning the Knobel Prize: Wait until you have maxed out your time units, take a vacation that will keep you happy for six days, and make sure you're at 1,000 intelligence to make research go faster. This way you can do one research project every day.

Athletics

Get in Gear

  1. Have at least $5.

  2. Go to Sew-It Seams.

  3. Buy any exercise clothing.

Pay Your Dues

  1. Complete the ice hockey course.

  2. Complete the advanced ice hockey course.

  3. Get hired as a minor league athlete.

Superstar

  1. Meet the job requirements for professional athlete.

  2. Get hired as a professional athlete.

  3. Become an expert professional athlete.

Fitness

Tone Up

  1. Have at least $5.

  2. Enroll in any fitness course.

  3. Complete any fitness course.

Great Shape

  1. Increase time unit capactiy to 800.

Maxed Out

  1. Complete all courses at the gym.

Medicine

Worth the Pain

  1. Have at least $54.

  2. Get a flu shot.

  3. Buy a first aid kit.

Learn to Heal

  1. Complete the medical school course.

Dr. Doctor M.D.

  1. Get hired as a thoraic surgeon.

  2. Become an expert thoraic surgeon.

Finance

Climb the Ladder

  1. View the job board for a job with a base salary of $15 or more.

  2. Meet the requirements for a job with a base salary of $15 or more.

  3. Get hired for a job with a base salary of $15 or more.

Small Fortune

  1. Have at least $10,000.

Moneybags

  1. Get a job as a hedge fund manager.

  2. Have at least $100,000.

Leisure

Day at the Park

  1. Have at least $44.

  2. Go to Upside Downs.

  3. Enjoy five different rides at Upside Downs.

Winning Spirit

  1. Have at least $10.

  2. Go to the Big Fish Bowl.

  3. Watch the Knuckleheads win a game.

Just for Kicks

  1. Ride every right at Upside Downs.

  2. As a Superfan, watch your team win the championship.

  3. Take vacations to 20 different destinations.

  4. To become a Superfan, you must watch at least five games for the season.

Popularity

Friendship

  1. Chat with people around town until you make a friend.

Campaign Trail

  1. Chat with people around town until you make three friends.

  2. Complete the debate club course.

  3. Complete the courses to reach 350 charm.

Mayor

  1. Become the Mayor.

Law

Beat It

  1. Buy a compass.

  2. Complete courses to reach 300 practicality.

  3. Get hired as a beat cop.

  4. Become an expert beat cop.

Detective

  1. Complete the hot cross training course.

  2. Meet the job requirements for detective.

  3. Become an expert detective.

Chief

  1. Become an expert sergeant.

  2. Become an expert police chief.

Toys

Spruce it Up

  1. Buy any couch.

  2. Buy any coffee table.

  3. Buy any wall unit.

  4. Buy any T.V.

Rev it Up

  1. Have at least $400.

  2. Go to Rick's Rollers.

  3. Buy any car.

Flaunt it

  1. Own items with a total value of at least $15,000.

Places

Self Help Center

  • This is where you will go when you first start the game.

  • You can return here at any time during the game to switch to a different life quest.

  • There are several jobs that you can do here.

Mall

Sew-it Seams

  • You can buy a variety of clothes here.

  • You can only pick one item per column to purchase. This means you can buy one shirt, one pant, and one pair of shoes at once. However you can't buy two shirts at once.

  • Clothing gives you happiness as well as provides extra pay for jobs.

Cathode Rays

  • This is where you go to purchase electronics, TVs, and speakers.

  • You can change the colors of all the items you purchase to better fit your home decor.

Pleather or Knot

  • This is where you purchase all your furniture.

  • Items offered are couches, coffee tables, end tables, lamps, curtains, plants, rugs, small paintings, large paintings, hanging stuff, wall units, shelves, wall painting, and floors.

  • You can only have one of each item. Each item provides a different amount of relaxation points which benefits your happiness and sleep.

Nick's Knacks

  • This is where you buy items that you will need for both college courses and professions.

Body and Sole

  • This is the spa. You can have your hair color, eye color, lip color, and skin tone changed here for a price.

  • Getting any of these things done will give you a happiness boost.

I Can Has Pets

  • This is where you purchase different pets.

  • Where you live and the size of where you live will determine which pet you can have and how many pets you can have.

  • You can custom color all pets that you purchase.

  • Owning pets helps your relaxation bonus and gives you more time for the next day.

  • The animals offered are dogs, cats, and fishies.

City Hall

  • This is where you will go to apply for jobs.

  • This is also where you will go if you get elected as Mayor.

  • When elected as Mayor, it is up to you to choose your policy.

Here Today, Pawn Tomorrow

  • This is the city pawn shop. You can go here to buy items at a cheaper price, or sell items you no longer want/need.

Chez What?

  • This is a crummy diner with cheap food that gives a small amount of happiness.

  • This food is great for when you are using a vacation to keep your happiness up because it's very cheap food that counts toward satisfying your hunger.

Class Houses

  • The best property offered in the game. You can rent or buy a house.

U Candoit University

  • This is where you will go for your degrees. The three majors offered are art, science, and busness.

  • Also offered is your master's degree, Ph. D, medical degree, and postdoctoral fellowship.

  • You will also come here to do research in order to win the Knobel Prize.

Rick's Rollers

  • This is where you'll purchase your vehicle.

  • Having a vehicle will cut down your travel time, thus giving you more time for one of the other challenges you need to complete.

The Big Fish Bowl

  • This is where you have to go in order to see a Knuckleheads game.

  • A game costs $10, and you have the convenience of skipping ahead to the results.

Gym and Tonic

  • This is the gym where you will take all exercise classes.

  • Completing the classes will give you more time units.

Upside Downs

  • This is the carnival.

  • You can go on the rides to increase happiness.

Bleeding Heart Hospital

  • This is the hospital.

  • You get your flu shot here. Try and get the shot when there's no flu going around. The shot costs $10 when there's no sickness in town, and $75 when there is.

High Horse Towers

  • The second best living area in the game. You can buy or rent a condo.

Rupt Bank

  • This is the bank of the town. It offers you the ability to deposit money, invest, or withdraw your money from your account.

Power Trips

  • Power Trips is the travel agency and offers four different vacations at any one time.

  • The vacations will change after a specific amount of days.

  • The more expensive a vacation is the longer it will keep your happiness meter at full without being depleted.

Live and Learn College

  • This is the college where you guy to increase your stats.

  • Different classes will boost different stats. Some classes require you to purchase materials in order to take them, such as sketching.

LQPD

  • This is the police department. You can bail people out of here, which will increase your relationship with them.

Items and Services Available to Buy and Where to Find Them

Stores in the Mall

I Can Has Pets

Dogs

  1. Bulldog: $1,000 and gives +100 sleep bonus.

  2. Mutt: $1,100 and gives +115 sleep bonus.

  3. Basset: $1,200 and gives +110 sleep bonus.

  4. Doberman: $1,300 and gives +120 sleep bonus.

  5. Chihuahua: $1,350 and gives +130 sleep bonus.

  6. Shi Tzuh: $1,400 and gives +140 sleep bonus.

Cats

  1. Stray: $80 and gives +45 sleep bonus.

  2. Shorthair: $200 and gives +50 sleep bonus.

  3. Kitten: $350 and gives +65 sleep bonus.

  4. Persian: $400 and gives +60 sleep bonus.

  5. Siamese: $500 and gives +75 sleep bonus.

  6. Tigercat: $600 and gives +90 sleep bonus.

Fish

  1. Goldfish: $20 and gives +15 sleep bonus.

  2. Sea Slug: $22 and gives +20 sleep bonus.

  3. Turtle: $28 and gives +30 sleep bonus.

  4. Water Spider: $30 and gives +35 sleep bonus.

  5. Trpoical Fish: $36 and gives +30 sleep bonus.

  6. Kraken: $42 and gives +40 sleep bonus.

Sew-it Seams

  • All clothing items give +50 happiness.

Shirts

  1. Rock Fan Shirt: $5.

  2. Party Wear Shirt: $5.

  3. Sub-Casual Shirt: $5.

  4. Casual Shirt: $5.

  5. Exercise Shirt: $5.

  6. Sports Fan Shirt: $5.

  7. Relax Wear Shirt: $5.

  8. Student Shirt: $5.

  9. Soccer Mom Shirt: $5.

  10. Manual Laborer Shirt: $5.

  11. Cultural Top: $5.

  12. Teacher Shirt: $10.

  13. Preppy Shirt: $10.

  14. Wedding Top: $30.

  15. Business Shirt: $40.

  16. Power Shirt: $50.

  17. Formal Shirt: $60.

  18. Stylish Shirt: $60.

Pants

  1. Party Wear Tights: $5.

  2. Exercise Pants: $5.

  3. Relax Wear Pants: $5.

  4. Soccer Mom Jeans: $5.

  5. Manual Laborer Pants: $5.

  6. Rock Fan Jeans: $5.

  7. Casual Jeans: $5.

  8. Sub Casual Jeans: $5.

  9. Sportsfan Shorts: $5.

  10. Kimono: $5.

  11. Student Leggings: $5.

  12. Teacher Pants: $10.

  13. Preppy Skirt: $10.

  14. Wedding Dress: $30.

  15. Business Pants: $40.

  16. Power Skirt: $50.

  17. Stylish Dress: $60.

  18. Formal Skirt: $60.

Shoes

  1. Party Wear Boots: $5.

  2. Exercise Sneakers: $5.

  3. Relax Wear Loafers: $5.

  4. Manual Laborer Boots: $5.

  5. Rock Fan Boots: $5.

  6. Casual Loafers: $5.

  7. Sub Casual Loafers: $5.

  8. Sportsfan Boots: $5.

  9. Geta: $5.

  10. Student Shoes: $5.

  11. Teacher Low Boots: $10.

  12. Preppy Pumps: $10.

  13. Wedding Sandals: $30.

  14. Business Shoes: $40.

  15. Power Shoes: $50.

  16. Stylish Shoes: $60.

  17. Formal Shoes: $60.

Cathode Rays

T.V.'s

  1. Small TV: $5 and it gives you +25 relaxation bonus.

  2. Antenna TV: $51 and gives you +35 relaxation bonus.

  3. Medium LCD TV: $83 and gives you +50 relaxation bonus.

  4. Large LCD TV: $145 and gives you +65 relaxation bonus.

  5. Jumbo TV: $296 and gives you +75 relaxation bonus.

  6. Aromavision TV: $499 and gives you +100 relaxation bonus.

Speakers

  1. Weak Speakers: $25 and gives you +15 relaxation bonus.

  2. Used Speakers: $28 and gives you +25 relaxation bonus.

  3. Decent Speakers: $42 and gives you +45 relaxation bonus.

  4. Micro Speakers: $65 and gives you +60 relaxation bonus.

  5. Designer Speakers: $109 and gives you +80 relaxation bonus.

  6. Supersonic Speakers: $252 and gives you +95 relaxation bonus.

Electronics

  1. Stereo: $33 and gives you +40 relaxation bonus.

  2. DVR: $77 and gives you +55 relaxation bonus.

  3. Console: $83 and gives you +60 relaxation bonus.

  4. DVD: $99 and gives you +55 relaxation bonus.

  5. Robo-Vac: $103 and gives you +45 relaxation bonus.

  6. Laptop: $1,178 and gives you +75 relaxation bonus.

Pleather or Knot

  • All furniture increases your relaxation bonus.

Couches

  1. Loved Couch: $31 and gives you +30.

  2. Park Bench: $31 and gives you +30.

  3. Futon Couch: $31 and gives you +30.

  4. Divan: $31 and gives you +30.

  5. Comfy Couch: $42 and gives you +60.

  6. Rustic Couch: $42 and gives you +60.

  7. Slab Couch: $42 and gives you +60.

  8. Zabuton: $42 and gives you +60.

  9. Rattan Couch: $42 and gives you +60.

  10. Pillow Couch: $42 and gives you +60.

  11. Simple Couch: $42 and gives you +60.

  12. Cushion Couch: $55 and gives you +90.

  13. The Executive: $55 and gives you +90.

  14. Soft Couch: $55 and gives you +90.

Coffee Tables

  1. Nailed Boards: $22 and gives you +20.

  2. Door Table: $22 and gives you +20.

  3. Slat Table: $22 and gives you +20.

  4. Panther Table: $22 and gives you +20.

  5. Solid Coffee Table: $26 and gives you +40.

  6. Card Table: $26 and gives you +40.

  7. Gravite: $26 and gives you +40.

  8. Sake Table: $26 and gives you +40.

  9. Wagon Table: $26 and gives you +40.

  10. Cutesy Table: $26 and gives you +40.

  11. A Coffee Table: $26 and gives you +40.

  12. Retro Coffee Table: $30 and gives you +60.

  13. Elegant Table: $30 and gives you +60.

  14. Modern Coffee Table: $30 and gives you +60.

  15. Sturdy Coffee Table: $30 and gives you +60.

End Tables

  1. Nesting Table: $4 and gives you +10.

  2. Dolly Table: $6 and gives you +20.

  3. Mini-Fridge: $6 and gives you +20.

  4. Le Triangle: $6 and gives you +20.

  5. Wood Boards: $14 and gives you +10.

  6. Pretty Table: $14 and gives you +10.

  7. Trash Can: $14 and gives you +10.

  8. Asian End Table: $16 and gives you +20.

  9. Oak Table: $16 and gives you +20.

  10. Drawer Table: $16 and gives you +20.

  11. Designer Table: $16 and gives you +20.

  12. Retro Table: $18 and gives you +30.

  13. Antique Table: $18 and gives you +30.

  14. Glass Table: $18 and gives you +30.

  15. Shelver Table: $18 and gives you +30.

Lamps

  1. Used Lamp: $11 and gives you +5.

  2. Safari Lamp: $11 and gives you +5.

  3. Dad's Old Lamp: $11 and gives you +5.

  4. Crystal Lamp: $11 and gives you +5.

  5. Country Lamp: $12 and gives you +10.

  6. Hula Lamp: $12 and gives you +10.

  7. Mini Lamp: $12 and gives you +10.

  8. Lantern: $12 and gives you +10.

  9. Island Lamp: $12 and gives you +10.

  10. Glow Lamp: $12 and gives you +10.

  11. Generic Lamp: $12 and gives you +10.

  12. Reading Lamp: $14 and gives you +15.

  13. Mom's Lamp: $14 and gives you +15.

  14. Lampe: $14 and gives you +15.

  15. Glass Lamp: $14 and gives you +15.

Curtains

  1. Old Sheets: $8 and gives you +15.

  2. Shower Curtains: $8 and gives you +15.

  3. Slat Blinds: $8 and gives you +15.

  4. Princess Curtains: $8 and gives you +15.

  5. Cloth Curtains: $8 and gives you +15.

  6. Lovely Curtains: $11 and gives you +30.

  7. Plaid Curtains: $11 and gives you +30.

  8. Les Rien: $11 and gives you +30.

  9. Shoji: $11 and gives you +30.

  10. Elephant Blinds: $11 and gives you +30.

  11. Leaf Blind: $11 and gives you +30.

  12. Bead Curtains: $14 and gives you +45.

  13. Poofy Curtains: $14 and gives you +45.

  14. Designer Blinds: $14 and gives you +45.

  15. Pleated Curtains: $14 and gives you +45.

Plants

  1. Small Tree: $9 and gives you +30.

  2. Fern: $12 and gives you +10.

  3. Painted Twigs: $12 and gives you +10.

  4. Dandelion: $16 and gives you +20.

  5. Tomato Plant: $16 and gives you +20.

  6. Cactus: $16 and gives you +20.

  7. Orchid: $16 and gives you +20.

  8. Bonsai Tree: $16 and gives you +20.

  9. Styled Shrub: $16 and gives you +20.

  10. Marshmallow Bush: $16 and gives you +20.

  11. Aloe: $19 and gives you +30.

  12. Classic Plant: $19 and gives you +30.

  13. Nude Plant: $19 and gives you +30.

  14. Found Plant: $19 and gives you +30.

Rugs

  1. Patchy Rug: $15 and gives +15.

  2. Tarp: $15 and gives +15.

  3. Rug: $15 and gives +15.

  4. Leopard Rug: $15 and gives +15.

  5. Floral Rug: $18 and gives you +30.

  6. Stuffed Bear: $18 and gives you +30.

  7. The Line: $18 and gives you +30.

  8. Tatami Rug: $18 and gives you +30.

  9. Animal Rug: $18 and gives you +30.

  10. Big Tree Rug: $18 and gives you +30.

  11. Rug: $18 and gives you +30.

  12. Shag Rug: $21 and gives you +45.

  13. Classic Rug: $21 and gives you +45.

  14. Modern Rug: $21 and gives you +45.

  15. Tassel Rug: $21 and gives you +45.

Small Paintings

  1. Dart Board: $8 and gives you +10.

  2. Street Sign: $8 and gives you +10.

  3. Flowers Print: $8 and gives you +10.

  4. Princess Unicorn: $8 and gives you +10.

  5. Cowboy Painting: $15 and gives you +20.

  6. Pool Rock: $15 and gives you +20.

  7. Tree in Recline: $15 and gives you +20.

  8. Sacred Scroll: $15 and gives you +20.

  9. Sunrise: $15 and gives you +20.

  10. Awards: $15 and gives you +20.

  11. Film Print: $18 and gives you +30.

  12. Mirror Mirror: $18 and gives you +30.

  13. Le Splat: $18 and gives you +30.

  14. Tiki Heads: $18 and gives you +30.

Large Paintings

  1. Scrap Art: $19 and gives you +20.

  2. World Map: $19 and gives you +20.

  3. Scarf Painting: $19 and gives you +20.

  4. Four Squares: $19 and gives you +20.

  5. Sun Clock: $28 and gives you +60.

  6. Duochrome: $28 and gives you +60.

  7. Lone Wolf: $28 and gives you +60.

  8. Kids Painting: $28 and gives you +60.

  9. Country Large Painting: $31 and gives you +40.

  10. Wall Rifles: $31 and gives you +40.

  11. Shapes: $31 and gives you +40.

  12. Katana: $31 and gives you +40.

  13. Tundra: $31 and gives you +40.

  14. Hanging Car: $41 and gives you +80.

  15. Flower Print: $55 and gives you +100.

Hanging Stuff

  1. Cracked Light: $11 and gives you +10.

  2. Self Wired Light: $11 and gives you +10.

  3. Semi-Flush Light: $11 and gives you +10.

  4. Posh Lamps: $11 and gives you +10.

  5. Gas Lamps: $15 and gives you +20.

  6. Antler Light: $15 and gives you +20.

  7. LED Light: $15 and gives you +20.

  8. Paper Lantern: $15 and gives you +20.

  9. Leaf Shade Light: $15 and gives you +20.

  10. Sky Light: $15 and gives you +20.

  11. Flush Mount: $15 and gives you +20.

  12. Disco Ball: $19 and gives you +30.

  13. Pot Rack Lamp: $19 and gives you +30.

  14. Track Lighting: $19 and gives you +30.

  15. Branch Light: $19 and gives you +30.

Wall Units

  1. Nailed Board Unit: $23 and gives you +15.

  2. Cinder Block Unit: $23 and gives you +15.

  3. Particle Board: $23 and gives you +15.

  4. Elegance: $23 and gives you +15.

  5. Dolly Top Unit: $26 and gives you +30.

  6. Wood Chest: $26 and gives you +30.

  7. Glass Top Unit: $26 and gives you +30.

  8. Curved Unit: $26 and gives you +30.

  9. Bird Unit: $26 and gives you +30.

  10. Elephant Unit: $26 and gives you +30.

  11. Retro Unit: $29 and gives you +45.

  12. Antique Unit: $29 and gives you +45.

  13. Sleek Unit: $29 and gives you +45.

  14. Typical Unit: $29 and gives you +45.

Shelves

  1. Saggy Shelf: $14 and gives you +10.

  2. Skater Shelf: $14 and gives you +10.

  3. Plain Shelf: $14 and gives you +10.

  4. Swirly Shelf: $14 and gives you +10.

  5. Dolly Shelf: $16 and gives you +20.

  6. Rustic Shelf: $16 and gives you +20.

  7. Wager-Thin: $16 and gives you +20.

  8. Pagoda: $16 and gives you +20.

  9. Owl Roost: $16 and gives you +20.

  10. Zig-Zag: $16 and gives you +20.

  11. Another Shelf: $16 and gives you +20.

  12. Retro Shelf: $18 and gives you +30.

  13. Pretty Shelf: $18 and gives you +30.

  14. Sleek Shelf: $18 and gives you +30.

  15. Sturdy Shelf: $18 and gives you +30.

Floors

  1. Carpeted.

  2. Wood.

  3. Planked.

  4. Flecked.

  5. Cross-Striped.

  6. Checkered.

Body and Sole

  1. Hair Color: $15 and gives +120 happiness.

  2. Eye Color: $10 and gives +70 happiness.

  3. Lip Color: $10 and gives +70 happiness.

  4. Skin Tone: $12 and gives +100.

Nick's Knacks

  1. Sketch Pad: $5 and gives +18.

  2. Hand Mirror: $8 and gives +24.

  3. Woodworking Kit: $12 and gives +36.

  4. Swim goggles: $14 and gives +42.

  5. Xistera: $14 and gives +42.

  6. Golf Clubs: $18 and gives +54.

  7. Origami Paper: $22 and gives +66.

  8. Compass: $27 and gives +81.

  9. Hockey Stick: $33 and gives +99.

  10. Languages Textbook: $35 and gives +105.

  11. Small Ring: $35 and gives +105.

  12. Animal Shampoo: $42 and gives +126.

  13. First Aid Kit: $44 and gives +132.

  14. Chemistry Set: $49 and gives +147.

  15. Ride Huide: $50 and gives +150.

  16. Toolbox: $60 and gives +180.

  17. Bunsen Burner: $63 and gives +192.

  18. Pots and Pans: $73 and gives +219.

  19. Qubits: $80 and gives +240.

  20. Medium Ring: $90 and gives +270.

  21. Unicycle: $93 and gives +279.

  22. Strategy Guide: $100 and gives +0.

  23. Human Centrifuge: $280 and gives +840.

  24. Large Ring: $410 and gives +1,000.

Rick's Rollers

  1. Skateboard: $30 and gives +60.

  2. Basket Bike: $50 and gives +100.

  3. Road Bike: $80 and gives +160.

  4. Electric Bike: $150 and gives +300.

  5. Coleoptera: $400 and gives +350.

  6. Pickup Truck: $700 and gives +400.

  7. Sport Futility: $850 and gives +450.

  8. Big Lug: $1,500 and gives +500.

  9. The Astrolux: $1,750 and gives +600.

  10. Road Rocket: $2,500 and gives +550.

  11. Rag Top: $3,500 and gives +750.

  12. Topotheline: $10,000 and gives +1,000.

Education

U Candoit

  1. Basic Arts: $200.

  2. Basic Science: $200.

  3. Basic Business: $200.

  4. Advanced Arts: $400.

  5. Advanced Science: $400.

  6. Advanced Business: $400.

  7. Arts Degree: $800.

  8. Science Degree: $800.

  9. Business Degree: $800.

  10. Master's Degree: $1,500.

  11. Ph. D Degree: $3,000.

  12. Medical Degree: $3,000.

  13. Postdoctoral Fellowship: $4,000.

Live and Learn College

  1. Underwater Basket Weaving: $15 and gives +50 practicality.

  2. Elocution Course: $10 and gives +50 charm.

  3. Debate Club: $10 and gives +50 charm.

  4. Sketching Course: $20 and gives +50 charm. Requires a sketch pad.

  5. Whittling Course: $25 and gives +50 practicality. Requires woodworking kit.

  6. Trigonometry Course: $40 and gives +50 intelligence. Requires a protractor.

  7. World Languages Course: $45 and gives +100 charm. Requires a languages textbook.

  8. Orienteering Course: $60 and gives +100 practicality. Requires a compass and a protractor.

  9. Origami Course: $65 and gives +100 intelligence. Requires origami paper.

  10. Jazz Dancing Course: $90 and gives +100 charm.

  11. First Aid Course: $140 and gives +100 practicality. Requires a first aid kit.

  12. Amateur Chemistry Course: $260 and gives +100 intelligence. Requires a chemistry set.

  13. Fashion Passion Course: $280 and gives +100 charm. Requires a hand mirror.

  14. Animal Husbandry Course: $310 and gives +100 practicality. Requires animal shampoo.

  15. Game Theory Course: $350 and gives +100 intelligence.

  16. Improv Course: $355 and gives +150 charm.

  17. Appliance Repair Course: $405 and gives +150 practicality. Requires a toolbox.

  18. Synthetic Biology Course: $445 and gives +150 intelligence. Requires a bunsen burner and a chemistry set.

  19. Self Help Seminar: $455 and gives +150 charm.

  20. Competitive Cooking Course: $480 and gives +150 practicality. Requires pots and pans.

  21. Quantum Computing Course: $675 and gives +150 intelligence. Requires qubits.

  22. Runway Modeling Course: $770 and gives +200 charm. Requires a hand mirror.

  23. Toymaking Course: $990 and gives +200 practicality. Requires a woodworking kit and a toolbox.

  24. Artificial Intelligence Course: $1,200 and gives +200 intelligence. Requires a laptop.

Places to Eat

Some Things Fishy

  1. Sumo Salad: $15 and gives +150.

  2. Miso Hungry: $19 and gives +200.

  3. Take Tacos: $22 and gives +210.

  4. Amen Ramen: $25 and gives +250.

  5. Roasted Sashimi: $26 and gives +270.

  6. Ronin Champloo: $29 and gives +230.

  7. Tempura Temple: $31 and gives +300.

  8. Flying Fish: $39 and gives +330.

  9. Rollzilla: $50 and gives +400.

Chez What?

  1. Has Beans: $3 and gives +30.

  2. Yesterday's Coffee: $3 and gives +30.

  3. The Heart Stopper: $3 and gives +40.

  4. The Heart Starter: $4 and gives +60.

  5. Poutine: $5 and gives +50.

  6. CholesteRolls: $6 and gives +60.

  7. Cream of Cream Soup: $6 and gives +70.

  8. Beef Injection: $8 and gives +120.

  9. Triple Fried Chicken: $14 and gives +160.

Power Trips

  1. Rocky Mountains: $200.

  2. Seattle: $210.

  3. Whitehorse: $290.

  4. Alaska: $300.

  5. Cyprus: $350.

  6. New York: $350.

  7. France: $400.

  8. Carribean: $400.

  9. Japan: $450.

  10. Panama: $450.

  11. Egypt: $550.

  12. Low Earth Orbit: $725.

  13. Mars: $975.

  14. Ganymede: $1,100.

Upside Downs

  1. Mechanical Bovine: $5 and gives +60.

  2. Ferrous Wheel: $7 and gives +70.

  3. Hurlygig: $10 and gives +70.

  4. Clumper Cars: $10 and gives +100.

  5. Rigged Midway: $12 and gives +130.

  6. Out of Controller Coaster: $15 and gives +150.

  7. Over 9,000 Ft Drop: $20 and gives +200.

  8. Trolololler Coaster: $28 and gives +350.

  9. Hyperspace Mountain: $50 and gives +500.

Gym and Tonic

  1. Lawn Bowling: Costs $28, takes 8 lessons to complete, and gives 50 time units - no prerequisites.

  2. Hot Cross Training: Costs $56, takes 14 lessons to complete, and gives 50 time units - no prerequisites.

  3. Parkour: Costs $516, takes 29 lessons to complete, and gives 100 time units - no prerequisites.

  4. Steeple Chase: Costs $1376, takes 60 lessons to complete, and gives 125 time units - no prerequisites.

  5. Mini Golf: Costs $20, takes 6 lessons to complete, and gives 50 time units requires golf clubs.

  6. Pose and Flex: Costs $42, takes 11 lessons to complete, and gives 50 time units requires hand mirror.

  7. Ice Hockey: Costs $99, takes 15 lessons to complete, and gives 75 time units requires hockey stick.

  8. Free Diving: Costs $131, takes 26 lessons to complete, and gives 75 time units requires swim goggles.

  9. Unicycling: Costs $249, takes 17 lessons to complete, and gives 75 time units requires unicycle.

  10. Jai Alai: Costs $380, takes 18 lessons to complete, and gives 75 time units requires xistera.

  11. Advanced Hockey: Costs $810, takes 35 lessons to complete, and gives 100 time units requires Ice Hockey lessons to have been completed.

  12. Enhanced Gravity Training: Costs $1969, takes 100 lessons to complete, and gives 175 time units requires human centrifuge.

Jobs

Pays Between $6 and $17

  1. Dishwasher: Pays $6 and requires 100 intelligence, charm, and practicality.

  2. Janitor: Pays $6 and requires 100 intelligence, charm, and practicality.

  3. Junior Therapist: Pays $7 and requires 100 intelligence, charm, and practicality.

  4. Minor League Athlete: Pays $7 and requires 100 intelligence, charm, and practicality. Also requires completion of advanced hockey and exercise clothing.

  5. Group Therapist: Pays $9 and requires 100 intelligence, charm, and practicality. Also requires completion of being an expert junior therapist and sub casual clothing.

  6. Cleaner: Pays $10 and requires 100 intelligence, charm, and practicality. Also requires sub casual clothing and being an expert janitor.

  7. Fry Cook: Pays $10 and requires 100 intelligence, charm, and practicality. Also requires being an expert dishwasher and sub casual clothing.

  8. Teller: Pays $11 and requires 150 intelligence, 100 charm, and 100 practicality. Wear business clothing for a bonus.

  9. Greeter: Pays $12 and requires 100 intelligence, 150 charm, and 100 practicality. Wear preppy clothes for a bonus.

  10. Nanny: Pays $13 and requires 100 intelligence, 100 charm, and 150 practicality. Wear parent clothing for a bonus.

  11. Yoga Instructor: Pays $13 and requires 100 intelligence, 100 charm, and 200 practicality. Also requires exercise clothing.

  12. Masseuse: Pays $15 and requires 100 intelligence, 150 charm, and 150 practicality. Wear relaxed clothing for a bonus.

  13. Tutor: Pays $16 and requires 250 intelligence, 100 charm, and 100 practicality. Wear student clothing.

  14. Tour Guide: Pays $16 and requires 150 intelligence, charm, and practicality. Requires languages textbook and cultural clothing.

  15. Child Care Worker: Pays $17 and requires 100 intelligence, 100 charm, and 200 practicality. Requires being an expert nanny and having completed the first aid course at the college.

  16. Assistant Manager: Pays $17 and requires 100 intelligence, 250 charm, and 100 practicality. Also requires being an expert fry cook and wearing business clothing.

Pays Between $18 and $38

  1. Travel Agent: Pays $18 and requires 150 intelligence, 100 charm, and 200 practicality. Requires being an expert tour guide.

  2. Beat Cop: Pays $18 and requires 100 intelligence, 100 charm, and 300 practicality. Also requires a compass.

  3. Pet Groomer: Pays $19 and requires 150 intelligence, 150 charm, and 200 practicality. Requires animal shampoo and manual laborer clothing.

  4. Server: Pays $19 and requires 150 intelligence, 200 charm, and 100 practicality. Requires being an expert greeter and formal clothing.

  5. Midway Operator: $20 and requires 150 intelligence, charm, and practicality. Also requires ride guide and relaxed clothing.

  6. Social Worker: Pays $22 and requires 150 intelligence, charm, and practicality. Also requires being an expert group therapist and wear business clothing.

  7. Equipment Manager: Pays $22 and requires 100 intelligence, charm, and 300 practicality. Also requires completion of the college appliance repair course and manual laborer clothing.

  8. Pawnbroker: Pays $23 and requires 200 intelligence, 100 charm, and 250 practicality. Also requires being an expert cleaner or midway operator. Sub casual clothing.

  9. Personal Trainer: $25 and requires 100 intelligence, 150 charm, and 300 practicality. Also requires exercise clothing.

  10. Antique Expert: Pays $26 and requires 400 intelligence, charm, and practicality. Also requires business clothing.

  11. Gadget Salesman: Pays $28 and requires 200 intelligence, 300 charm, and 150 practicality. Also requires business clothing.

  12. Detective: Pays $29 and requires 150 intelligence, 250 charm, and 100 practicality. Also requires being an expert beat cop, completion of hot cross training, and business clothes.

  13. Mechanic: Pays $31 and requires 150 intelligence, 100 charm, and 400 practicality. Also requires being an expert equipment manager, and manual laborer clothes.

  14. Bookie: Pays $31 and requires 450 intelligence, 350 charm, and 400 practicality. Also requires sub casual clothing, specifically sports fan clothes.

  15. Manager: Pays $33 and requires 150 intelligence, 250 charm, and 150 practicality. Also requires being an expert assistant manager, a first aid kit, and preppy clothing.

  16. Vehicle Salesman: Pays $33 and requires 100 intelligence, 600 charm, and 100 practicality. Also requires business clothes.

  17. Tailor: Pays $34 and requires 150 intelligence, 100 charm, and 600 practicality. Also requires stylish clothing.

  18. Trapeze Artist: Pays $35 and requires 100 intelligence, 500 charm, and 100 practicality. Requires completion of the unicycling class and party clothing.

  19. Magician: Pays $37 and requires 400 intelligence, charm, and practicality. Also requires a chemistry set, rock fan clothes, and completion of the basic science degree.

  20. Instructor: Pays $37 and requires 400 intelligence, 100 charm, and 150 practicality. Also requires being an export tutor, teacher clothing, and completion of any degree.

  21. Sous Chef: Pays $38 and requires 200 intelligence, 100 charm, and 400 practicality. Also requires pots and pans, completion of the competetive cooking class, and formal clothing.

  22. Sergeant: Pays $38 and requires 300 intelligence, charm, and practicality. Also requires being an expert detective, completion of the parkour gym class, and business clothing.

Pays Between $42 and $60

  1. Librarian: Pays $42 and requires 500 intelligence, 100 charm, and 100 practicality. Also requires teacher clothing, and an arts degree.

  2. Sports Coach: Pays $43 and requires 100 intelligence, 100 charm, and 650 practicality. Also requires being an expert minor league athlete and exercise clothing.

  3. Regional Manager: Pays $47 and requires 400 intelligence, 300 charm, and 200 practicality. Also requires an advanced business degree, and power clothing.

  4. Professor: Pays $49 and requires 700 intelligence, 100 charm, and 100 practicality. Also requires teacher clothes and a Ph. D.

  5. Veterinarian: Pays $52 and requires 400 intelligence, 100 charm, and 500 practicality. Also requires animal shampoo, completion of a science degree, completion of the animal husbandry class, and casual clothing.

  6. Dean: Pays $55 and requires 100 intelligence, 500 charm, and 100 practicality. Also requires being an expert instructor or professor, completion of a master's degree, and teacher clothing.

  7. Personal Stylist: Pays $56 and requires 100 intelligence, 700 charm, and 100 practicality. Also requires completion of the fashion passion course, the sketching course, and stylish clothes.

  8. Executive Chef: Pays $59 and requires 200 intelligence, 250 charm, and 600 practicality. Also requires being an expert sous chef, a bunsen burner, and completion of the advanced arts degree.

  9. Investment Banker: Pays $60 and requires 100 intelligence, 550 charm, and 550 practicality. Also requires a laptop, power clothing, completion of the game theory course, and completion of a business degree.

Pays Between $65 and $250

  1. Police Chief: Pays $65 and requires 500 intelligence, 200 charm, and 400 practicality. Also requires being an expert sergeant, completion of any degree, and completion of the steeplechase class.

  2. Chancellor: Pays $73 and requires 750 intelligence, 300 charm, and 200 practicality. Also requires being an expert dean or professor, completion of the postdoctoral fellowship, and formal clothing.

  3. Thoraic Surgeon: Pays $78 and requires 600 intelligence, 100 charm, and 450 practicality. Also requires completion of the medical degree and golf clubs.

  4. Motivational Speaker: Pays $91 and requires 100 intelligence, 1,000 charm, and 100 practicality. Also requires power clothing.

  5. Hedge Fund Manager: Pays $124 and requires 100 intelligence, 650 charm, and 750 practicality. Also requires power clothing, being an expert investment banker, golf clubs, and completion of a master's degree.

  6. Professional Athlete: Pays $250 and requires 200 intelligence, 150 charm, and 1,000 practicality. Also requires being an expert minor league athlete, completion of enhanced gravity training, and exercise clothing.

1 Comment

Life Quest 2:Metropoville

Gameplay

Starting and Stats

  • Upon choosing to start the game, a character will appear. You can choose between a male and a female.

  • You can change the outfit, body type, hair color, lip color, eye color, and skin color of your character. You can also change the face: each face has a different hair style.

  • For all colors there are premade options, and there is a custom color option where you can choose all manner of hues to suit your personal preferences.

  • On your main display screen:

    • On the left side of your screen is a grey bar. This is where alerts will pop up, and you will need to either click on them or go to sleep to make them disappear.

    • A picture of balloons means there's a sale, and when you click on it, the caption will tell you where the sale is at and for how much of a discount.

    • A telephone means that someone is calling you. A person calling either wants to tell you about a sale going on, mention they would like to spend time together, comment on the Knuckleheads game performance, or comment on how long you will stay happy after going on a vacation.

    • A briefcase means you've achieved expert level in a profession.

    • A briefcase with a star means you've unlocked a new profession.

    • A building means you've unlocked a new building.

    • A syringe is a sign that there's sickness going around the city.

    • A newspaper means that either someone has become mayor, a person has invented something, someone has won a Knobel Prize, or to announce the cure of the sickness running rampant in the city.

  • On the bottom of your screen are tabs to leave an area, to access a different option whether between visit or work, or to go between different stores when you're in the mall. There is also a campaign tab which will allow you to spend time campaigning to become Mayor.

  • At the top right:

    • The Happiness Meter, which will decrease when you have to work and will increase when you relax, go on a ride at the amusement park, or eat.

    • The Time Unit Meter: Everything uses time units, whether it's going to work, driving from one place to another, learning, or even relaxing. Be sure to pay attention to this.

    • A circle with a fork and knife will always be to the right of the Happiness Meter. If it's red, it means you're hungry, so make sure to eat. If it's green, then that means you have eaten. You have to eat once every day. If you forget to eat, you will be penalized Time Units.

    • There is also a bar that shows how much money you have. Everything costs money, and each job you can get will have varying levels of pay.

  • At the bottom right of the screen are your stats. There is intelligence, charm, and practicality.

    • Intelligence will help you become an expert at your job faster and will also help you complete courses faster as well.

    • Charm will help in relationships and will also help you become Mayor.

    • Practicality will help you complete do-it-yourself projects faster.

  • All three stats will determine which jobs you can get and which college courses you can take.

Other Information

  • When you run out of time units, that means the day is done and you must go to sleep.

  • There are bonuses and penalties for activites during the day for your sleep, and this determines how much time you'll receive for the next day.

  • Having pets will give you bonus time, as will having furniture in the house. Going to sleep early will also give you a bonus, and so does having a family.

  • Going to sleep without having eaten or going to sleep while not being happy will penalize you, and you'll lose time for your next day.

  • With your jobs: You can become an expert with each job by working a specific amount of times. Some jobs will offer promotions once you reach expert in a lower position.

  • Becoming an expert will gain you a 10% increase in your salary.

  • Some jobs will have a dress code so if you wear the appropriate outfit you will earn extra money.

  • Having a vehicle will save you time units as you go through the city. When you buy a new automobile, it will replace whichever one you have already. You do not get to have multiple cars.

  • In your living quarters you have the option to sleep, relax, decorate, or change clothes. When you move into a better place, you will then be given the option to rent or buy. When you get a house, you will be given the option to upgrade.

  • It's better to wait to have children and marriage at the end of the game because you have to devote time in the daycare in order to pick your children up. This would conflict greatly with getting many of the other challenges completed.

  • You earn more time units by completing exercise classes.

  • Taking college courses and exercise classes increases your overall stats.

  • At a certain point in the game you will be able to start talking with people in the buildings. You will develop friendships this way. Once this occurs, a phone option will appear, allowing you to call the people you meet and ask them to do activities.

  • Taking vacations will give you a certain amount of days of happiness. This means that if you take a trip that gives you five days of happiness, your happiness meter will never be depleted.

Trophies

  1. Almost Free: Buy something at a 75% off sale.

  2. Babykisser: Become the Mayor of Metropoville.

  3. Career-Oriented: Become an expert hedge fund manager.

  4. Challenger: Complete three life challenges.

  5. Clotheshorse: Own fourteen pieces of clothing.

  6. Dynamite: Win a Knobel Prize.

  7. Family Friendly: Have two children.

  8. Feline Friend: Own two cats.

  9. Gregarious: Get fifty phone calls in one lifetime.

  10. Homebody: Own a home.

  11. Jail Bird: Free your spouse from jail.

  12. Midlife Crisis: Own the "Ragtop" convertible car.

  13. Movin' On Up: Rent or own a condo.

  14. Once a Pawn a Time: Sell any item at a pawn shop.

  15. Out and About: Visit ten different city locations.

  16. Peoples' Champion: Complete all life quests in one lifetime.

  17. Pumpitude: Complete all courses at the gym.

  18. Quest Complete: Complete any life quests.

  19. Shotgun Wedding: Have a child within three days of getting married.

  20. Starving Artist: Eat nothing for three days while being employed as a trapeeze artist.

  21. Stellar Stats: Reach 300 in charm, intelligence, or practicality.

  22. Superfan: Watch eight or more games in a year that the Knuckleheads win the championship.

  23. To the Chapel: Get married in a complete set of wedding clothing.

  24. Absurdly Awesome: Complete the game by playing a single lifetime.

Life Quests Breakdown

  • There are twelve different areas to excel at in life.

  • Within each slice of life quests there are three wedges with different life challenges to be completed to finish that life quest.

  • In each wedge there are three or more tasks to complete before you can get the life challenge and move to the next wedge.

  • For each life challenge you complete, you will receive money.

  • You can choose to compete with a character in game for money. If you win, you get a bigger amount of money, if you lose you get nothing at all.

  • The twelve areas of life you can choose from are: Startup, Practicality, Relationship, Academics, Athletics, Fitness, Medicine, Finance, Leisure, Popularity, Law, and Toys.

Life Challenges

Startup

First Job

  1. Go to City Hall.

  2. Get hired for any job.

  3. Go to your workplace.

  4. Work a shift.

First Wheels

  1. Have at least $30.

  2. Go to Rick's Rollers.

  3. Buy any vehicle.

Small Companion

  1. Have at least $20.

  2. Go to I Can Has Pets.

  3. Purchase a pet.

Practicality

Whittling

    Have at least $37.

  1. Buy woodworking kit.

  2. Enroll in whittling course.

  3. Complete the whittling course.

Practicality

  1. Complete courses to reach 500 in practicality.

DIY

  1. Complete courses to reach 1,000 practicality.

  2. Buy a house.

  3. Complete all home upgrades.

Relationship

Dating

  1. Make a good friend.

  2. Start dating someone.

Love and Marriage

  1. Be happily dating someone.

  2. Buy a ring.

  3. Get married.

Offspring

  1. Be married for at least three days.

  2. Have a child.

  3. Have a second child.

  4. Have a third child.

Academics

Freshman

  1. Have at least $5.

  2. Enroll in a college course.

  3. Complete a college course.

Higher Learning

  1. Complete a basic university course.

  2. Complete an advanced university course.

  3. Complete a university degree course.

Genius

  1. Complete the Master's degree course.

  2. Complete the PH. D course.

  3. Complete at least one research project.

  4. Win the Knobel Prize.

  5. A tip for winning the Knobel Prize: Wait until you have maxed out your time units, take a vacation that will keep you happy for six days, and make sure you're at 1,000 intelligence to make research go faster. This way you can do one research project every day.

Athletics

Get in Gear

  1. Have at least $5.

  2. Go to Sew-It Seams.

  3. Buy any exercise clothing.

Pay Your Dues

  1. Complete the ice hockey course.

  2. Complete the advanced ice hockey course.

  3. Get hired as a minor league athlete.

Superstar

  1. Meet the job requirements for professional athlete.

  2. Get hired as a professional athlete.

  3. Become an expert professional athlete.

Fitness

Tone Up

  1. Have at least $5.

  2. Enroll in any fitness course.

  3. Complete any fitness course.

Great Shape

  1. Increase time unit capactiy to 800.

Maxed Out

  1. Complete all courses at the gym.

Medicine

Worth the Pain

  1. Have at least $54.

  2. Get a flu shot.

  3. Buy a first aid kit.

Learn to Heal

  1. Complete the medical school course.

Dr. Doctor M.D.

  1. Get hired as a thoraic surgeon.

  2. Become an expert thoraic surgeon.

Finance

Climb the Ladder

  1. View the job board for a job with a base salary of $15 or more.

  2. Meet the requirements for a job with a base salary of $15 or more.

  3. Get hired for a job with a base salary of $15 or more.

Small Fortune

  1. Have at least $10,000.

Moneybags

  1. Get a job as a hedge fund manager.

  2. Have at least $100,000.

Leisure

Day at the Park

  1. Have at least $44.

  2. Go to Upside Downs.

  3. Enjoy five different rides at Upside Downs.

Winning Spirit

  1. Have at least $10.

  2. Go to the Big Fish Bowl.

  3. Watch the Knuckleheads win a game.

Just for Kicks

  1. Ride every right at Upside Downs.

  2. As a Superfan, watch your team win the championship.

  3. Take vacations to 20 different destinations.

  4. To become a Superfan, you must watch at least five games for the season.

Popularity

Friendship

  1. Chat with people around town until you make a friend.

Campaign Trail

  1. Chat with people around town until you make three friends.

  2. Complete the debate club course.

  3. Complete the courses to reach 350 charm.

Mayor

  1. Become the Mayor.

Law

Beat It

  1. Buy a compass.

  2. Complete courses to reach 300 practicality.

  3. Get hired as a beat cop.

  4. Become an expert beat cop.

Detective

  1. Complete the hot cross training course.

  2. Meet the job requirements for detective.

  3. Become an expert detective.

Chief

  1. Become an expert sergeant.

  2. Become an expert police chief.

Toys

Spruce it Up

  1. Buy any couch.

  2. Buy any coffee table.

  3. Buy any wall unit.

  4. Buy any T.V.

Rev it Up

  1. Have at least $400.

  2. Go to Rick's Rollers.

  3. Buy any car.

Flaunt it

  1. Own items with a total value of at least $15,000.

Places

Self Help Center

  • This is where you will go when you first start the game.

  • You can return here at any time during the game to switch to a different life quest.

  • There are several jobs that you can do here.

Mall

Sew-it Seams

  • You can buy a variety of clothes here.

  • You can only pick one item per column to purchase. This means you can buy one shirt, one pant, and one pair of shoes at once. However you can't buy two shirts at once.

  • Clothing gives you happiness as well as provides extra pay for jobs.

Cathode Rays

  • This is where you go to purchase electronics, TVs, and speakers.

  • You can change the colors of all the items you purchase to better fit your home decor.

Pleather or Knot

  • This is where you purchase all your furniture.

  • Items offered are couches, coffee tables, end tables, lamps, curtains, plants, rugs, small paintings, large paintings, hanging stuff, wall units, shelves, wall painting, and floors.

  • You can only have one of each item. Each item provides a different amount of relaxation points which benefits your happiness and sleep.

Nick's Knacks

  • This is where you buy items that you will need for both college courses and professions.

Body and Sole

  • This is the spa. You can have your hair color, eye color, lip color, and skin tone changed here for a price.

  • Getting any of these things done will give you a happiness boost.

I Can Has Pets

  • This is where you purchase different pets.

  • Where you live and the size of where you live will determine which pet you can have and how many pets you can have.

  • You can custom color all pets that you purchase.

  • Owning pets helps your relaxation bonus and gives you more time for the next day.

  • The animals offered are dogs, cats, and fishies.

City Hall

  • This is where you will go to apply for jobs.

  • This is also where you will go if you get elected as Mayor.

  • When elected as Mayor, it is up to you to choose your policy.

Here Today, Pawn Tomorrow

  • This is the city pawn shop. You can go here to buy items at a cheaper price, or sell items you no longer want/need.

Chez What?

  • This is a crummy diner with cheap food that gives a small amount of happiness.

  • This food is great for when you are using a vacation to keep your happiness up because it's very cheap food that counts toward satisfying your hunger.

Class Houses

  • The best property offered in the game. You can rent or buy a house.

U Candoit University

  • This is where you will go for your degrees. The three majors offered are art, science, and busness.

  • Also offered is your master's degree, Ph. D, medical degree, and postdoctoral fellowship.

  • You will also come here to do research in order to win the Knobel Prize.

Rick's Rollers

  • This is where you'll purchase your vehicle.

  • Having a vehicle will cut down your travel time, thus giving you more time for one of the other challenges you need to complete.

The Big Fish Bowl

  • This is where you have to go in order to see a Knuckleheads game.

  • A game costs $10, and you have the convenience of skipping ahead to the results.

Gym and Tonic

  • This is the gym where you will take all exercise classes.

  • Completing the classes will give you more time units.

Upside Downs

  • This is the carnival.

  • You can go on the rides to increase happiness.

Bleeding Heart Hospital

  • This is the hospital.

  • You get your flu shot here. Try and get the shot when there's no flu going around. The shot costs $10 when there's no sickness in town, and $75 when there is.

High Horse Towers

  • The second best living area in the game. You can buy or rent a condo.

Rupt Bank

  • This is the bank of the town. It offers you the ability to deposit money, invest, or withdraw your money from your account.

Power Trips

  • Power Trips is the travel agency and offers four different vacations at any one time.

  • The vacations will change after a specific amount of days.

  • The more expensive a vacation is the longer it will keep your happiness meter at full without being depleted.

Live and Learn College

  • This is the college where you guy to increase your stats.

  • Different classes will boost different stats. Some classes require you to purchase materials in order to take them, such as sketching.

LQPD

  • This is the police department. You can bail people out of here, which will increase your relationship with them.

Items and Services Available to Buy and Where to Find Them

Stores in the Mall

I Can Has Pets

Dogs

  1. Bulldog: $1,000 and gives +100 sleep bonus.

  2. Mutt: $1,100 and gives +115 sleep bonus.

  3. Basset: $1,200 and gives +110 sleep bonus.

  4. Doberman: $1,300 and gives +120 sleep bonus.

  5. Chihuahua: $1,350 and gives +130 sleep bonus.

  6. Shi Tzuh: $1,400 and gives +140 sleep bonus.

Cats

  1. Stray: $80 and gives +45 sleep bonus.

  2. Shorthair: $200 and gives +50 sleep bonus.

  3. Kitten: $350 and gives +65 sleep bonus.

  4. Persian: $400 and gives +60 sleep bonus.

  5. Siamese: $500 and gives +75 sleep bonus.

  6. Tigercat: $600 and gives +90 sleep bonus.

Fish

  1. Goldfish: $20 and gives +15 sleep bonus.

  2. Sea Slug: $22 and gives +20 sleep bonus.

  3. Turtle: $28 and gives +30 sleep bonus.

  4. Water Spider: $30 and gives +35 sleep bonus.

  5. Trpoical Fish: $36 and gives +30 sleep bonus.

  6. Kraken: $42 and gives +40 sleep bonus.

Sew-it Seams

  • All clothing items give +50 happiness.

Shirts

  1. Rock Fan Shirt: $5.

  2. Party Wear Shirt: $5.

  3. Sub-Casual Shirt: $5.

  4. Casual Shirt: $5.

  5. Exercise Shirt: $5.

  6. Sports Fan Shirt: $5.

  7. Relax Wear Shirt: $5.

  8. Student Shirt: $5.

  9. Soccer Mom Shirt: $5.

  10. Manual Laborer Shirt: $5.

  11. Cultural Top: $5.

  12. Teacher Shirt: $10.

  13. Preppy Shirt: $10.

  14. Wedding Top: $30.

  15. Business Shirt: $40.

  16. Power Shirt: $50.

  17. Formal Shirt: $60.

  18. Stylish Shirt: $60.

Pants

  1. Party Wear Tights: $5.

  2. Exercise Pants: $5.

  3. Relax Wear Pants: $5.

  4. Soccer Mom Jeans: $5.

  5. Manual Laborer Pants: $5.

  6. Rock Fan Jeans: $5.

  7. Casual Jeans: $5.

  8. Sub Casual Jeans: $5.

  9. Sportsfan Shorts: $5.

  10. Kimono: $5.

  11. Student Leggings: $5.

  12. Teacher Pants: $10.

  13. Preppy Skirt: $10.

  14. Wedding Dress: $30.

  15. Business Pants: $40.

  16. Power Skirt: $50.

  17. Stylish Dress: $60.

  18. Formal Skirt: $60.

Shoes

  1. Party Wear Boots: $5.

  2. Exercise Sneakers: $5.

  3. Relax Wear Loafers: $5.

  4. Manual Laborer Boots: $5.

  5. Rock Fan Boots: $5.

  6. Casual Loafers: $5.

  7. Sub Casual Loafers: $5.

  8. Sportsfan Boots: $5.

  9. Geta: $5.

  10. Student Shoes: $5.

  11. Teacher Low Boots: $10.

  12. Preppy Pumps: $10.

  13. Wedding Sandals: $30.

  14. Business Shoes: $40.

  15. Power Shoes: $50.

  16. Stylish Shoes: $60.

  17. Formal Shoes: $60.

Cathode Rays

T.V.'s

  1. Small TV: $5 and it gives you +25 relaxation bonus.

  2. Antenna TV: $51 and gives you +35 relaxation bonus.

  3. Medium LCD TV: $83 and gives you +50 relaxation bonus.

  4. Large LCD TV: $145 and gives you +65 relaxation bonus.

  5. Jumbo TV: $296 and gives you +75 relaxation bonus.

  6. Aromavision TV: $499 and gives you +100 relaxation bonus.

Speakers

  1. Weak Speakers: $25 and gives you +15 relaxation bonus.

  2. Used Speakers: $28 and gives you +25 relaxation bonus.

  3. Decent Speakers: $42 and gives you +45 relaxation bonus.

  4. Micro Speakers: $65 and gives you +60 relaxation bonus.

  5. Designer Speakers: $109 and gives you +80 relaxation bonus.

  6. Supersonic Speakers: $252 and gives you +95 relaxation bonus.

Electronics

  1. Stereo: $33 and gives you +40 relaxation bonus.

  2. DVR: $77 and gives you +55 relaxation bonus.

  3. Console: $83 and gives you +60 relaxation bonus.

  4. DVD: $99 and gives you +55 relaxation bonus.

  5. Robo-Vac: $103 and gives you +45 relaxation bonus.

  6. Laptop: $1,178 and gives you +75 relaxation bonus.

Pleather or Knot

  • All furniture increases your relaxation bonus.

Couches

  1. Loved Couch: $31 and gives you +30.

  2. Park Bench: $31 and gives you +30.

  3. Futon Couch: $31 and gives you +30.

  4. Divan: $31 and gives you +30.

  5. Comfy Couch: $42 and gives you +60.

  6. Rustic Couch: $42 and gives you +60.

  7. Slab Couch: $42 and gives you +60.

  8. Zabuton: $42 and gives you +60.

  9. Rattan Couch: $42 and gives you +60.

  10. Pillow Couch: $42 and gives you +60.

  11. Simple Couch: $42 and gives you +60.

  12. Cushion Couch: $55 and gives you +90.

  13. The Executive: $55 and gives you +90.

  14. Soft Couch: $55 and gives you +90.

Coffee Tables

  1. Nailed Boards: $22 and gives you +20.

  2. Door Table: $22 and gives you +20.

  3. Slat Table: $22 and gives you +20.

  4. Panther Table: $22 and gives you +20.

  5. Solid Coffee Table: $26 and gives you +40.

  6. Card Table: $26 and gives you +40.

  7. Gravite: $26 and gives you +40.

  8. Sake Table: $26 and gives you +40.

  9. Wagon Table: $26 and gives you +40.

  10. Cutesy Table: $26 and gives you +40.

  11. A Coffee Table: $26 and gives you +40.

  12. Retro Coffee Table: $30 and gives you +60.

  13. Elegant Table: $30 and gives you +60.

  14. Modern Coffee Table: $30 and gives you +60.

  15. Sturdy Coffee Table: $30 and gives you +60.

End Tables

  1. Nesting Table: $4 and gives you +10.

  2. Dolly Table: $6 and gives you +20.

  3. Mini-Fridge: $6 and gives you +20.

  4. Le Triangle: $6 and gives you +20.

  5. Wood Boards: $14 and gives you +10.

  6. Pretty Table: $14 and gives you +10.

  7. Trash Can: $14 and gives you +10.

  8. Asian End Table: $16 and gives you +20.

  9. Oak Table: $16 and gives you +20.

  10. Drawer Table: $16 and gives you +20.

  11. Designer Table: $16 and gives you +20.

  12. Retro Table: $18 and gives you +30.

  13. Antique Table: $18 and gives you +30.

  14. Glass Table: $18 and gives you +30.

  15. Shelver Table: $18 and gives you +30.

Lamps

  1. Used Lamp: $11 and gives you +5.

  2. Safari Lamp: $11 and gives you +5.

  3. Dad's Old Lamp: $11 and gives you +5.

  4. Crystal Lamp: $11 and gives you +5.

  5. Country Lamp: $12 and gives you +10.

  6. Hula Lamp: $12 and gives you +10.

  7. Mini Lamp: $12 and gives you +10.

  8. Lantern: $12 and gives you +10.

  9. Island Lamp: $12 and gives you +10.

  10. Glow Lamp: $12 and gives you +10.

  11. Generic Lamp: $12 and gives you +10.

  12. Reading Lamp: $14 and gives you +15.

  13. Mom's Lamp: $14 and gives you +15.

  14. Lampe: $14 and gives you +15.

  15. Glass Lamp: $14 and gives you +15.

Curtains

  1. Old Sheets: $8 and gives you +15.

  2. Shower Curtains: $8 and gives you +15.

  3. Slat Blinds: $8 and gives you +15.

  4. Princess Curtains: $8 and gives you +15.

  5. Cloth Curtains: $8 and gives you +15.

  6. Lovely Curtains: $11 and gives you +30.

  7. Plaid Curtains: $11 and gives you +30.

  8. Les Rien: $11 and gives you +30.

  9. Shoji: $11 and gives you +30.

  10. Elephant Blinds: $11 and gives you +30.

  11. Leaf Blind: $11 and gives you +30.

  12. Bead Curtains: $14 and gives you +45.

  13. Poofy Curtains: $14 and gives you +45.

  14. Designer Blinds: $14 and gives you +45.

  15. Pleated Curtains: $14 and gives you +45.

Plants

  1. Small Tree: $9 and gives you +30.

  2. Fern: $12 and gives you +10.

  3. Painted Twigs: $12 and gives you +10.

  4. Dandelion: $16 and gives you +20.

  5. Tomato Plant: $16 and gives you +20.

  6. Cactus: $16 and gives you +20.

  7. Orchid: $16 and gives you +20.

  8. Bonsai Tree: $16 and gives you +20.

  9. Styled Shrub: $16 and gives you +20.

  10. Marshmallow Bush: $16 and gives you +20.

  11. Aloe: $19 and gives you +30.

  12. Classic Plant: $19 and gives you +30.

  13. Nude Plant: $19 and gives you +30.

  14. Found Plant: $19 and gives you +30.

Rugs

  1. Patchy Rug: $15 and gives +15.

  2. Tarp: $15 and gives +15.

  3. Rug: $15 and gives +15.

  4. Leopard Rug: $15 and gives +15.

  5. Floral Rug: $18 and gives you +30.

  6. Stuffed Bear: $18 and gives you +30.

  7. The Line: $18 and gives you +30.

  8. Tatami Rug: $18 and gives you +30.

  9. Animal Rug: $18 and gives you +30.

  10. Big Tree Rug: $18 and gives you +30.

  11. Rug: $18 and gives you +30.

  12. Shag Rug: $21 and gives you +45.

  13. Classic Rug: $21 and gives you +45.

  14. Modern Rug: $21 and gives you +45.

  15. Tassel Rug: $21 and gives you +45.

Small Paintings

  1. Dart Board: $8 and gives you +10.

  2. Street Sign: $8 and gives you +10.

  3. Flowers Print: $8 and gives you +10.

  4. Princess Unicorn: $8 and gives you +10.

  5. Cowboy Painting: $15 and gives you +20.

  6. Pool Rock: $15 and gives you +20.

  7. Tree in Recline: $15 and gives you +20.

  8. Sacred Scroll: $15 and gives you +20.

  9. Sunrise: $15 and gives you +20.

  10. Awards: $15 and gives you +20.

  11. Film Print: $18 and gives you +30.

  12. Mirror Mirror: $18 and gives you +30.

  13. Le Splat: $18 and gives you +30.

  14. Tiki Heads: $18 and gives you +30.

Large Paintings

  1. Scrap Art: $19 and gives you +20.

  2. World Map: $19 and gives you +20.

  3. Scarf Painting: $19 and gives you +20.

  4. Four Squares: $19 and gives you +20.

  5. Sun Clock: $28 and gives you +60.

  6. Duochrome: $28 and gives you +60.

  7. Lone Wolf: $28 and gives you +60.

  8. Kids Painting: $28 and gives you +60.

  9. Country Large Painting: $31 and gives you +40.

  10. Wall Rifles: $31 and gives you +40.

  11. Shapes: $31 and gives you +40.

  12. Katana: $31 and gives you +40.

  13. Tundra: $31 and gives you +40.

  14. Hanging Car: $41 and gives you +80.

  15. Flower Print: $55 and gives you +100.

Hanging Stuff

  1. Cracked Light: $11 and gives you +10.

  2. Self Wired Light: $11 and gives you +10.

  3. Semi-Flush Light: $11 and gives you +10.

  4. Posh Lamps: $11 and gives you +10.

  5. Gas Lamps: $15 and gives you +20.

  6. Antler Light: $15 and gives you +20.

  7. LED Light: $15 and gives you +20.

  8. Paper Lantern: $15 and gives you +20.

  9. Leaf Shade Light: $15 and gives you +20.

  10. Sky Light: $15 and gives you +20.

  11. Flush Mount: $15 and gives you +20.

  12. Disco Ball: $19 and gives you +30.

  13. Pot Rack Lamp: $19 and gives you +30.

  14. Track Lighting: $19 and gives you +30.

  15. Branch Light: $19 and gives you +30.

Wall Units

  1. Nailed Board Unit: $23 and gives you +15.

  2. Cinder Block Unit: $23 and gives you +15.

  3. Particle Board: $23 and gives you +15.

  4. Elegance: $23 and gives you +15.

  5. Dolly Top Unit: $26 and gives you +30.

  6. Wood Chest: $26 and gives you +30.

  7. Glass Top Unit: $26 and gives you +30.

  8. Curved Unit: $26 and gives you +30.

  9. Bird Unit: $26 and gives you +30.

  10. Elephant Unit: $26 and gives you +30.

  11. Retro Unit: $29 and gives you +45.

  12. Antique Unit: $29 and gives you +45.

  13. Sleek Unit: $29 and gives you +45.

  14. Typical Unit: $29 and gives you +45.

Shelves

  1. Saggy Shelf: $14 and gives you +10.

  2. Skater Shelf: $14 and gives you +10.

  3. Plain Shelf: $14 and gives you +10.

  4. Swirly Shelf: $14 and gives you +10.

  5. Dolly Shelf: $16 and gives you +20.

  6. Rustic Shelf: $16 and gives you +20.

  7. Wager-Thin: $16 and gives you +20.

  8. Pagoda: $16 and gives you +20.

  9. Owl Roost: $16 and gives you +20.

  10. Zig-Zag: $16 and gives you +20.

  11. Another Shelf: $16 and gives you +20.

  12. Retro Shelf: $18 and gives you +30.

  13. Pretty Shelf: $18 and gives you +30.

  14. Sleek Shelf: $18 and gives you +30.

  15. Sturdy Shelf: $18 and gives you +30.

Floors

  1. Carpeted.

  2. Wood.

  3. Planked.

  4. Flecked.

  5. Cross-Striped.

  6. Checkered.

Body and Sole

  1. Hair Color: $15 and gives +120 happiness.

  2. Eye Color: $10 and gives +70 happiness.

  3. Lip Color: $10 and gives +70 happiness.

  4. Skin Tone: $12 and gives +100.

Nick's Knacks

  1. Sketch Pad: $5 and gives +18.

  2. Hand Mirror: $8 and gives +24.

  3. Woodworking Kit: $12 and gives +36.

  4. Swim goggles: $14 and gives +42.

  5. Xistera: $14 and gives +42.

  6. Golf Clubs: $18 and gives +54.

  7. Origami Paper: $22 and gives +66.

  8. Compass: $27 and gives +81.

  9. Hockey Stick: $33 and gives +99.

  10. Languages Textbook: $35 and gives +105.

  11. Small Ring: $35 and gives +105.

  12. Animal Shampoo: $42 and gives +126.

  13. First Aid Kit: $44 and gives +132.

  14. Chemistry Set: $49 and gives +147.

  15. Ride Huide: $50 and gives +150.

  16. Toolbox: $60 and gives +180.

  17. Bunsen Burner: $63 and gives +192.

  18. Pots and Pans: $73 and gives +219.

  19. Qubits: $80 and gives +240.

  20. Medium Ring: $90 and gives +270.

  21. Unicycle: $93 and gives +279.

  22. Strategy Guide: $100 and gives +0.

  23. Human Centrifuge: $280 and gives +840.

  24. Large Ring: $410 and gives +1,000.

Rick's Rollers

  1. Skateboard: $30 and gives +60.

  2. Basket Bike: $50 and gives +100.

  3. Road Bike: $80 and gives +160.

  4. Electric Bike: $150 and gives +300.

  5. Coleoptera: $400 and gives +350.

  6. Pickup Truck: $700 and gives +400.

  7. Sport Futility: $850 and gives +450.

  8. Big Lug: $1,500 and gives +500.

  9. The Astrolux: $1,750 and gives +600.

  10. Road Rocket: $2,500 and gives +550.

  11. Rag Top: $3,500 and gives +750.

  12. Topotheline: $10,000 and gives +1,000.

Education

U Candoit

  1. Basic Arts: $200.

  2. Basic Science: $200.

  3. Basic Business: $200.

  4. Advanced Arts: $400.

  5. Advanced Science: $400.

  6. Advanced Business: $400.

  7. Arts Degree: $800.

  8. Science Degree: $800.

  9. Business Degree: $800.

  10. Master's Degree: $1,500.

  11. Ph. D Degree: $3,000.

  12. Medical Degree: $3,000.

  13. Postdoctoral Fellowship: $4,000.

Live and Learn College

  1. Underwater Basket Weaving: $15 and gives +50 practicality.

  2. Elocution Course: $10 and gives +50 charm.

  3. Debate Club: $10 and gives +50 charm.

  4. Sketching Course: $20 and gives +50 charm. Requires a sketch pad.

  5. Whittling Course: $25 and gives +50 practicality. Requires woodworking kit.

  6. Trigonometry Course: $40 and gives +50 intelligence. Requires a protractor.

  7. World Languages Course: $45 and gives +100 charm. Requires a languages textbook.

  8. Orienteering Course: $60 and gives +100 practicality. Requires a compass and a protractor.

  9. Origami Course: $65 and gives +100 intelligence. Requires origami paper.

  10. Jazz Dancing Course: $90 and gives +100 charm.

  11. First Aid Course: $140 and gives +100 practicality. Requires a first aid kit.

  12. Amateur Chemistry Course: $260 and gives +100 intelligence. Requires a chemistry set.

  13. Fashion Passion Course: $280 and gives +100 charm. Requires a hand mirror.

  14. Animal Husbandry Course: $310 and gives +100 practicality. Requires animal shampoo.

  15. Game Theory Course: $350 and gives +100 intelligence.

  16. Improv Course: $355 and gives +150 charm.

  17. Appliance Repair Course: $405 and gives +150 practicality. Requires a toolbox.

  18. Synthetic Biology Course: $445 and gives +150 intelligence. Requires a bunsen burner and a chemistry set.

  19. Self Help Seminar: $455 and gives +150 charm.

  20. Competitive Cooking Course: $480 and gives +150 practicality. Requires pots and pans.

  21. Quantum Computing Course: $675 and gives +150 intelligence. Requires qubits.

  22. Runway Modeling Course: $770 and gives +200 charm. Requires a hand mirror.

  23. Toymaking Course: $990 and gives +200 practicality. Requires a woodworking kit and a toolbox.

  24. Artificial Intelligence Course: $1,200 and gives +200 intelligence. Requires a laptop.

Places to Eat

Some Things Fishy

  1. Sumo Salad: $15 and gives +150.

  2. Miso Hungry: $19 and gives +200.

  3. Take Tacos: $22 and gives +210.

  4. Amen Ramen: $25 and gives +250.

  5. Roasted Sashimi: $26 and gives +270.

  6. Ronin Champloo: $29 and gives +230.

  7. Tempura Temple: $31 and gives +300.

  8. Flying Fish: $39 and gives +330.

  9. Rollzilla: $50 and gives +400.

Chez What?

  1. Has Beans: $3 and gives +30.

  2. Yesterday's Coffee: $3 and gives +30.

  3. The Heart Stopper: $3 and gives +40.

  4. The Heart Starter: $4 and gives +60.

  5. Poutine: $5 and gives +50.

  6. CholesteRolls: $6 and gives +60.

  7. Cream of Cream Soup: $6 and gives +70.

  8. Beef Injection: $8 and gives +120.

  9. Triple Fried Chicken: $14 and gives +160.

Power Trips

  1. Rocky Mountains: $200.

  2. Seattle: $210.

  3. Whitehorse: $290.

  4. Alaska: $300.

  5. Cyprus: $350.

  6. New York: $350.

  7. France: $400.

  8. Carribean: $400.

  9. Japan: $450.

  10. Panama: $450.

  11. Egypt: $550.

  12. Low Earth Orbit: $725.

  13. Mars: $975.

  14. Ganymede: $1,100.

Upside Downs

  1. Mechanical Bovine: $5 and gives +60.

  2. Ferrous Wheel: $7 and gives +70.

  3. Hurlygig: $10 and gives +70.

  4. Clumper Cars: $10 and gives +100.

  5. Rigged Midway: $12 and gives +130.

  6. Out of Controller Coaster: $15 and gives +150.

  7. Over 9,000 Ft Drop: $20 and gives +200.

  8. Trolololler Coaster: $28 and gives +350.

  9. Hyperspace Mountain: $50 and gives +500.

Gym and Tonic

  1. Lawn Bowling: Costs $28, takes 8 lessons to complete, and gives 50 time units - no prerequisites.

  2. Hot Cross Training: Costs $56, takes 14 lessons to complete, and gives 50 time units - no prerequisites.

  3. Parkour: Costs $516, takes 29 lessons to complete, and gives 100 time units - no prerequisites.

  4. Steeple Chase: Costs $1376, takes 60 lessons to complete, and gives 125 time units - no prerequisites.

  5. Mini Golf: Costs $20, takes 6 lessons to complete, and gives 50 time units requires golf clubs.

  6. Pose and Flex: Costs $42, takes 11 lessons to complete, and gives 50 time units requires hand mirror.

  7. Ice Hockey: Costs $99, takes 15 lessons to complete, and gives 75 time units requires hockey stick.

  8. Free Diving: Costs $131, takes 26 lessons to complete, and gives 75 time units requires swim goggles.

  9. Unicycling: Costs $249, takes 17 lessons to complete, and gives 75 time units requires unicycle.

  10. Jai Alai: Costs $380, takes 18 lessons to complete, and gives 75 time units requires xistera.

  11. Advanced Hockey: Costs $810, takes 35 lessons to complete, and gives 100 time units requires Ice Hockey lessons to have been completed.

  12. Enhanced Gravity Training: Costs $1969, takes 100 lessons to complete, and gives 175 time units requires human centrifuge.

Jobs

Pays Between $6 and $17

  1. Dishwasher: Pays $6 and requires 100 intelligence, charm, and practicality.

  2. Janitor: Pays $6 and requires 100 intelligence, charm, and practicality.

  3. Junior Therapist: Pays $7 and requires 100 intelligence, charm, and practicality.

  4. Minor League Athlete: Pays $7 and requires 100 intelligence, charm, and practicality. Also requires completion of advanced hockey and exercise clothing.

  5. Group Therapist: Pays $9 and requires 100 intelligence, charm, and practicality. Also requires completion of being an expert junior therapist and sub casual clothing.

  6. Cleaner: Pays $10 and requires 100 intelligence, charm, and practicality. Also requires sub casual clothing and being an expert janitor.

  7. Fry Cook: Pays $10 and requires 100 intelligence, charm, and practicality. Also requires being an expert dishwasher and sub casual clothing.

  8. Teller: Pays $11 and requires 150 intelligence, 100 charm, and 100 practicality. Wear business clothing for a bonus.

  9. Greeter: Pays $12 and requires 100 intelligence, 150 charm, and 100 practicality. Wear preppy clothes for a bonus.

  10. Nanny: Pays $13 and requires 100 intelligence, 100 charm, and 150 practicality. Wear parent clothing for a bonus.

  11. Yoga Instructor: Pays $13 and requires 100 intelligence, 100 charm, and 200 practicality. Also requires exercise clothing.

  12. Masseuse: Pays $15 and requires 100 intelligence, 150 charm, and 150 practicality. Wear relaxed clothing for a bonus.

  13. Tutor: Pays $16 and requires 250 intelligence, 100 charm, and 100 practicality. Wear student clothing.

  14. Tour Guide: Pays $16 and requires 150 intelligence, charm, and practicality. Requires languages textbook and cultural clothing.

  15. Child Care Worker: Pays $17 and requires 100 intelligence, 100 charm, and 200 practicality. Requires being an expert nanny and having completed the first aid course at the college.

  16. Assistant Manager: Pays $17 and requires 100 intelligence, 250 charm, and 100 practicality. Also requires being an expert fry cook and wearing business clothing.

Pays Between $18 and $38

  1. Travel Agent: Pays $18 and requires 150 intelligence, 100 charm, and 200 practicality. Requires being an expert tour guide.

  2. Beat Cop: Pays $18 and requires 100 intelligence, 100 charm, and 300 practicality. Also requires a compass.

  3. Pet Groomer: Pays $19 and requires 150 intelligence, 150 charm, and 200 practicality. Requires animal shampoo and manual laborer clothing.

  4. Server: Pays $19 and requires 150 intelligence, 200 charm, and 100 practicality. Requires being an expert greeter and formal clothing.

  5. Midway Operator: $20 and requires 150 intelligence, charm, and practicality. Also requires ride guide and relaxed clothing.

  6. Social Worker: Pays $22 and requires 150 intelligence, charm, and practicality. Also requires being an expert group therapist and wear business clothing.

  7. Equipment Manager: Pays $22 and requires 100 intelligence, charm, and 300 practicality. Also requires completion of the college appliance repair course and manual laborer clothing.

  8. Pawnbroker: Pays $23 and requires 200 intelligence, 100 charm, and 250 practicality. Also requires being an expert cleaner or midway operator. Sub casual clothing.

  9. Personal Trainer: $25 and requires 100 intelligence, 150 charm, and 300 practicality. Also requires exercise clothing.

  10. Antique Expert: Pays $26 and requires 400 intelligence, charm, and practicality. Also requires business clothing.

  11. Gadget Salesman: Pays $28 and requires 200 intelligence, 300 charm, and 150 practicality. Also requires business clothing.

  12. Detective: Pays $29 and requires 150 intelligence, 250 charm, and 100 practicality. Also requires being an expert beat cop, completion of hot cross training, and business clothes.

  13. Mechanic: Pays $31 and requires 150 intelligence, 100 charm, and 400 practicality. Also requires being an expert equipment manager, and manual laborer clothes.

  14. Bookie: Pays $31 and requires 450 intelligence, 350 charm, and 400 practicality. Also requires sub casual clothing, specifically sports fan clothes.

  15. Manager: Pays $33 and requires 150 intelligence, 250 charm, and 150 practicality. Also requires being an expert assistant manager, a first aid kit, and preppy clothing.

  16. Vehicle Salesman: Pays $33 and requires 100 intelligence, 600 charm, and 100 practicality. Also requires business clothes.

  17. Tailor: Pays $34 and requires 150 intelligence, 100 charm, and 600 practicality. Also requires stylish clothing.

  18. Trapeze Artist: Pays $35 and requires 100 intelligence, 500 charm, and 100 practicality. Requires completion of the unicycling class and party clothing.

  19. Magician: Pays $37 and requires 400 intelligence, charm, and practicality. Also requires a chemistry set, rock fan clothes, and completion of the basic science degree.

  20. Instructor: Pays $37 and requires 400 intelligence, 100 charm, and 150 practicality. Also requires being an export tutor, teacher clothing, and completion of any degree.

  21. Sous Chef: Pays $38 and requires 200 intelligence, 100 charm, and 400 practicality. Also requires pots and pans, completion of the competetive cooking class, and formal clothing.

  22. Sergeant: Pays $38 and requires 300 intelligence, charm, and practicality. Also requires being an expert detective, completion of the parkour gym class, and business clothing.

Pays Between $42 and $60

  1. Librarian: Pays $42 and requires 500 intelligence, 100 charm, and 100 practicality. Also requires teacher clothing, and an arts degree.

  2. Sports Coach: Pays $43 and requires 100 intelligence, 100 charm, and 650 practicality. Also requires being an expert minor league athlete and exercise clothing.

  3. Regional Manager: Pays $47 and requires 400 intelligence, 300 charm, and 200 practicality. Also requires an advanced business degree, and power clothing.

  4. Professor: Pays $49 and requires 700 intelligence, 100 charm, and 100 practicality. Also requires teacher clothes and a Ph. D.

  5. Veterinarian: Pays $52 and requires 400 intelligence, 100 charm, and 500 practicality. Also requires animal shampoo, completion of a science degree, completion of the animal husbandry class, and casual clothing.

  6. Dean: Pays $55 and requires 100 intelligence, 500 charm, and 100 practicality. Also requires being an expert instructor or professor, completion of a master's degree, and teacher clothing.

  7. Personal Stylist: Pays $56 and requires 100 intelligence, 700 charm, and 100 practicality. Also requires completion of the fashion passion course, the sketching course, and stylish clothes.

  8. Executive Chef: Pays $59 and requires 200 intelligence, 250 charm, and 600 practicality. Also requires being an expert sous chef, a bunsen burner, and completion of the advanced arts degree.

  9. Investment Banker: Pays $60 and requires 100 intelligence, 550 charm, and 550 practicality. Also requires a laptop, power clothing, completion of the game theory course, and completion of a business degree.

Pays Between $65 and $250

  1. Police Chief: Pays $65 and requires 500 intelligence, 200 charm, and 400 practicality. Also requires being an expert sergeant, completion of any degree, and completion of the steeplechase class.

  2. Chancellor: Pays $73 and requires 750 intelligence, 300 charm, and 200 practicality. Also requires being an expert dean or professor, completion of the postdoctoral fellowship, and formal clothing.

  3. Thoraic Surgeon: Pays $78 and requires 600 intelligence, 100 charm, and 450 practicality. Also requires completion of the medical degree and golf clubs.

  4. Motivational Speaker: Pays $91 and requires 100 intelligence, 1,000 charm, and 100 practicality. Also requires power clothing.

  5. Hedge Fund Manager: Pays $124 and requires 100 intelligence, 650 charm, and 750 practicality. Also requires power clothing, being an expert investment banker, golf clubs, and completion of a master's degree.

  6. Professional Athlete: Pays $250 and requires 200 intelligence, 150 charm, and 1,000 practicality. Also requires being an expert minor league athlete, completion of enhanced gravity training, and exercise clothing.

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