New Casual Game Releases [ 1 | 2 ]
Princess Isabella: The Rise of an Heir Collector's Edition
Princess Isabella: The Rise of an Heir Collector's Edition
Redemption Cemetery: Salvation of the Lost
Redemption Cemetery: Salvation of the Lost
The Rainbow Machine
The Rainbow Machine
Rite of Passage: Child of the Forest Collector's Edition
Rite of Passage: Child of the Forest Collector's Edition
The Path of Hercules
The Path of Hercules
Big Bang West
Big Bang West
Fairy Land: The Magical Machine
Fairy Land: The Magical Machine
Teddy Floppy Ear: Mountain Adventure
Teddy Floppy Ear: Mountain Adventure
Small Town Terrors: Pilgrim's Hook
Small Town Terrors: Pilgrim's Hook
Legacy Tales: Mercy of the Gallows Collector's Edition
Legacy Tales: Mercy of the Gallows Collector's Edition

Empress of the Deep 3: Legacy of the Phoenix
Empress of the Deep 3: Legacy of the Phoenix
Portal of Evil: Stolen Runes Collector's Edition
Portal of Evil: Stolen Runes Collector's Edition
Aquascapes
Aquascapes
Mystery Murders: The Sleeping Palace
Mystery Murders: The Sleeping Palace
300 Dwarves
300 Dwarves
Vampire Legends: The True Story of Kisilova
Vampire Legends: The True Story of Kisilova
Castle: Never Judge a Book by Its Cover
Castle: Never Judge a Book by Its Cover
Fear For Sale: Nightmare Cinema
Fear For Sale: Nightmare Cinema
Shiver: Moonlit Grove Collector's Edition
Shiver: Moonlit Grove Collector's Edition
Island of Death: Demons and Despair
Island of Death: Demons and Despair

Escape Series #6: The Shack


BryanEscape Series #6: The ShackHave you ever wanted to wake up mysteriously in some odd cabin in the woods as your next vacation? Of course not! That is just plain freaky and Shawn Tanner continues his escape series by testing your wits to escape a god forsaken lake-side cabin in Escape Series #6: The Shack. Scrounge together whatever you can find to solve puzzles so you won't have to spend another second in this shady shack.

Just point and click with the mouse to pick up items and navigate any conspicuous places in your confined quarters. You may be timed in your escape, but relax and go slowly or you may miss obvious objects or hints in your frantic rush. A nice usage of nautically themed puzzles gets you tapping out Morse code and helping a mini-boat find the lighthouse's signal. The few puzzles there are will fire off quite a few synapses to get you to solve those puzzles as quickly as you can handle. Tanner really knows how to deliver a compelling escape game by keeping each installment fresh and engrossing.

Who knows what lies in the dreary darkness, but you shouldn't stay around to find out! The lighthouse is your only beacon of hope and you need to find a way there. Get crackin'!

Play Escape Series #6: The Shack

Play the entire Escape Series...

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Escape Series #6: The Shack Walkthrough

The Beginning

  • The game starts out with you looking at an iron door with barred windows to each side. The door needs a key to unlock, so in the meantime, click to the left side of the screen.

  • The numbers "5 52" are painted on the wall, but notice the large gap between the two fives. A number belongs there so for now, pick up the gray rectangle directly below the first number five. It is a Morse code chart for use later. There is also a gray panel that is currently locked. Forget it and head back to the door.

Windowed Wall of the Shack

  • Head to the door's right side, and you will see a lighthouse through a window, a large white poster, a Morse Code machine, and a blank screen. Pull down the curtain on the window and notice there is a section cut out of it.

  • Head back to where the painted numbers are and notice the missing number is a seven. Write that sequence so you can use it later. You should make your way back to the window and white poster wall. Zoom in on the white poster for a clearer picture.

White Poster with the Secret Message

  • You can read the poster, but hopefully you noticed the tiny red text written on the black bars of the SOS Morse Code sequence. Zoom in on it for a better look. The inscription reads that you will get a secret message if you count every ten letters from the first one in the poster's text.

  • Zoom out from the text, read the poster's text and write down each tenth letter you come across. The secret message should say:

  • HELP IS ON THE WAY

  • The spaces in the phrase are provided for easier reading. That phrase will be necessary for solving the Morse code puzzle. Zoom out from the poster and zoom in on the Morse code device and screen.

Morse Code Puzzle

  • Notice the little metal 'x' object near the play button. Grab it for use later in another puzzle.

  • Now it is time to tap out the secret phrase you found into the machine. You can refer to the Morse code sheet or look into the next spoiler so you won't have to keep checking the sheet for the right 'dot and bar' sequences. A dot or 'dit' is done by a quick click on the lever while a bar or 'dah' is produced by clicking and holding the click for a second.

    • H = **** or four taps

    • E = * or a single tap

    • L = *-** or tap, hold, two taps

    • P = *--* or tap, two holds, tap

    • I = ** or two taps

    • S = *** or three taps

    • O = --- or three holds

    • N = -* or hold, tap

    • T = - or hold

    • H = **** or four taps

    • E = * or a tap

    • W = *-- or a tap and two holds

    • A = *- or a tap and a hold

    • Y = -*-- or a hold, a tap, and two holds

  • Once the phrase is tapped in properly, a small key will pop out from the bottom right corner ot the screen. Take it, zoom out from the machine, and to your right.

Back Wall of the Shack

  • You are facing a map with a lighthouse, rocks, and a boat on it. There is also a fuse box to the left of that and a battery sitting on the ground near the fuse box. Grab the battery and zoom in on the fuse box. Notice the green wire to the right side of the box and grab it.

Fuse Box Puzzle

  • There are four dials on the box that must be adjusted for the box to open up. The arrows indicate the way in which each dial should be rotated, but they only rotate in a clockwise fashion. Keep that in mind when solving the other dials.

    1. First, click on the leftmost dial once to get it in the correct postion. The sun image should be at the top of the triangle.

    2. Using the position of the first dial, do not click on the second dial because the moon image should be the point of the triangle.

    3. On the third dial, click twice so the star image is at the top of the triangle.

    4. On the final dial, click it twice so the moon image is at the top of the triangle.

  • The red light should turn green and click on the color to open the door.

The Circuitry Puzzle

  • All the power is going to the Morse code screen so the left green circle is lit. Redirect the circuits' energy so the right side green circle is glowing. You can do that by clicking on the gray switches so the energy goes on a different path. I will label each circuit switch with a letter starting at A. The picture will show which circuit switch is which.

  • Screenshot

    1. Click on A.

    2. Leave B alone.

    3. Click on C.

    4. Leave D alone.

    5. Click on E.

    6. Leave F alone.

    7. Click on G.

    8. Click on H.

  • The power should be redirected now to be used on the next puzzle. Zoom out from the fuse box and zoom in on the sea chart.

The Locked Safe Box

  • Use the small key on the keyhole in the lighthouse to the left side of the chart. A yellow key is inside of it, so grab it once the door is open. Head back to the front of the shack where the door is and use the yellow key on the door's knob.

  • You will now be outside on the dock and a lock box will on your left side. Zoom in on the lock box and type in the number code you wrote down from painted numbers and hit enter. Take everything you find in the safe (which includes another repeater and two various sized light bulbs. head back to the sea chart on the shack's back wall.

Sea Chart Puzzle

  • Grab the three other repeaters sitting on the bottom left of the sea chart. Click on the smaller light bulb and place inside the top of the mini lighthouse. Do that by clicking the yellow area of the lighthouse's top. Place the repeaters on the circular spots on the board so the light beam will shine on the boat. A picture is provided to show where they should be put.

  • Screenshot

  • Notice a beam of light shooting out the top of the ship. The locked gray panel from earlier will be unlocked, so zoom out and head to your left. Click on the gray panel and you will be taken underneath the shack.

Seeing in the Dark

  • You see a boat in the darkness, but it is too dark for you to get in it. You will need to combine the items you have to create some type of light source.

    • Combine the wire and the battery to form a Wired Battery.

    • Combine the wired battery and the big light blub to create a Makeshift Flashlight.

  • Click on your Makeshift Flashlight and click on the boat with it. The boat will be illuminated so click on it and get the heck out of this shack.

  • You have escaped the shack!

11 Comments

Yah! I have never been first one in. I will be absolutely NO help :)

Short and sweet. Very nice.

I had an issue where I redirected the power before solving the Morse Code puzzle and then couldn't finish it or get the key.

Merchantfan, so direct it back.

I made the same mistake the first time I played.

You can return the power to the telegraph by lighting the left green bulb in the fuse box again.

Did any one else notice the face in the left hand wall at the end!?

I'm so glad to see a brand new excitement after such a long time from my escape series favorite.

I had to force the lock on the safe outside. I could not find a clue telling me what it as supposed to be, and the walkthrough here is also missing that information. -.-

Indeed I did, in a sense, sorry about that, Bryan!

I just skimmed them and somehow missed the curtain part, and was also looking for the number X and not the word ex.

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)

Welcome! We review, discuss and recommend only the best games available on the Web.

Review Schedule:
Anydays: mobile games
Weekdays: free online games
Weekends: indie games

Welcome! We review, discuss and recommend only the best games available on the Web.

Review Schedule:
Anydays: mobile games
Weekdays: free online games
Weekends: indie games

Favorite Games [edit]

Save links to your favorite games here. Use the Favorites editor.

Top Rated | Recommended

Grow Maze Station Factory Balls (mobile) Kids Room (MyGames888) FireBoy and WaterGirl 4: The Crystal Temple Candy Box! Simian Interface Briquid Mild Escape 6 Nameless: The Hackers Renegade Racing Pool Cocktail Escape Slender: The Arrival Bearbarians Which? Cursed Treasure 2 No-One Has to Die Driftmoon
Choose between Top Rated or random Recommended games. Setting is saved in a cookie.

Candy Box!

Fireboy and Watergirl 4: The Crystal Temple

The Grey Rainbow

Simian Interface

Worldgate 2: Contact

Submachine 8: The Plan

Fireboy and Watergirl 3: The Ice Temple

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2013 Casual Gameplay. All Rights Reserved.




MAXCDN

The Royal Trap

Heileen Series

1931: Scheherazade at the Library of Pergamum

Loren The Amazon Princess

Magical Diary