Rush Hour Plus
Sometimes in life, you get the feeling that it's time to be moving on. Theo's been working in the Zyborgian Slave Mines for a couple years now, and has finally saved up enough space-dollars to buy himself a cruiser capable of making the Kessel Run in less than twelve parsecs. Now, if he can just get through this orbiting traffic, he'll be ready to start his new life. Originally conceived by Christopher J. Rock, with later additional development by Bryson Whiteman, Rush Hour is a solid retro arcade space shooter.
The mechanics are nothing new: blast enemies, collect space-dollars, purchase upgrades, repeat. However, Rush Hour Plus benefits from a nice dose of humor, especially in the selections of space-billboards you pass (and shoot). The disconnect between the pixelated aesthetic of the cut-scenes, and the sleeker presentation of the main action is, admittedly, a little jarring, perhaps the result of the game's bifurcated development. That said, it doesn't impact gameplay, leaving us with a cool coffee-break length shoot-em-up, perfect for anyone who's ever thought of how a laser would be just the thing for slicing through an afternoon traffic jam.