One Scene 2
Perhaps you wouldn't think it to look at it, considering all the lessons in school regarding the importance of looking at an issue from multiple perspectives, but a lot can be happening in one point of view. This is especially true when that viewpoint comes from Robamimi in this picturesque escape-the-room game, One Scene 2.
The premise here is simple, just as in Robamimi's first One Scene: explore everything possible along this singular wall to gather clues, solve puzzles, and enter codes until you can eventually make your way out that cleverly locked door. There's no turning around or navigating; just click on something you'd like to examine more closely and, if possible, pick it up. Items in your inventory can be used or viewed more closely; if an object is currently unusable, then figure out how to alter or change it into a more useful something. How well and how quickly you can turn subtle-yet-logical hints into solutions will determine how soon you can escape. Yet not every "Why is it so?" is obvious or even obviously reasonable. Some things just have to happen in a certain way—like in Want You: Who Am I?—or, in this case, at a certain time. That's overcome by moving on to another task if things aren't happening when you think they should.
Being stuck in this room is no chore, though; its clean lines, pleasant aesthetics and abstract piano composition add serenity to the scramble for answers. You'll find yourself out before you know it, probably sooner than you wish. It was fun while it lasted, though. If that wasn't enough, you could always hit "replay" or take a look through our escape game archives for something you might have overlooked.
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