Advertisement

Clockwork


  • Currently 4.4/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.4/5 (161 votes)
| Comments (6) | Views (33)

ArtbegottiClockworkTwist to the right, slide it down, shimmy to the left, and launch! It's not the latest dance craze that will make the Macarena obsolete, it's how you play Clockwork by Mr Beud, a unique puzzle with a bit of a physics edge where you must pick apart a series of rotating and sliding puzzles to free the gear at the center of... Wait, whaddya mean the Macarena's already dead?

In each level, you'll find a tiny golden gear in a black container, and a mess of beams, blocks, and curves. Beams can be moved back and forth with the [up] and [down] keys, while curves can be rotated on their tracks with [left] and [right]; blocks can't be moved. Your goal, by jimmying the beams and curves around, is to create a clear path above the golden gear. Once you've shuffled all the debris out of the way, hit the [space] bar to launch the gear to check your solution.

The tricky bit to each puzzle is considering that when you slide or rotate, all of the associated pieces will move at once if they are able. A lot of puzzles need to be solved by moving a beam into the path of a curve, such that when the curve is rotated, its path is blocked, but other curves continue to rotate independently (or vise versa, with curves blocking beams). Factor in that some of the pieces may move at different speeds, and you've got quite a challenge on your hands.

There are thirty levels to tackle (plus five tutorial levels), all ramping up in difficulty at a pleasantly progressive pace. Later levels introduce such devilish devices as pairs of blocks that pinch together when there's nothing between them (and can't be separated again), meaning you might find yourself restarting a level several times to find the right way to pick apart the lock. If you think you're up for the challenge, grab hold of the gears and get going!

Play Clockwork

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Clockwork Walkthrough

Tutorial Levels

Level 1:

Use [left] or [right] to rotate the rings until the middle curve is at its lowest point.

Level 2:

Use [up] or [down] until both beams are out of the way.

Level 3:

Use [up] to move the beam into the path of the larger circle. Hold [right] until a clear path is available.

Level 4:

Use [left] or [right] until a path is available (the bronze curve only needs to move about a quarter turn).

Level 5:

Use [left] or [right] to move the opening to the top of the curve; hold [up] until a clear path is available.

Novice Levels

Level 1:

Use [left] or [right] until the inner ring has made one full rotation. The hole in the bronze ring will line up with your path.

Level 2:

Hold [up] until the horizontal beam is out of the way of the path.

Level 3:

Use [down] to pull the two beams out of the way of the circle, then [right] to move the curve out of the gear's path.

Level 4:

Use [left] or [right] to turn the two outer circles until their openings face the middle, then [left] or [right] to move the beam out of the gear's path.

Level 5:

Use [left] to move the bronze curve all the way to the left, then [up] to move the beam to block the bronze curve. Use [right] to move the gold curve out of the gear's path. (You may need to use [down] to nudge the beam out of the gear's way.)

Level 6:

Use [down] to move the beam out of the way of the circles. Hold [right] until the gold beams have rotate all the way to the right side, then [left] until the gold and gray curves meet.

Level 7:

Use [left] until the outermost curve is out of the path of the beam. Use [down] to move the beam completely out of the way of the circles. Hold [right] until the path is clear.

Level 8:

Use [down] until the bottom horizontal beam has cleared the two small vertical beams, then [up] until the gear's path is clear.

Level 9:

Use [left] to move the gold curve to the bottom. Use [down] until the bronze beam is centered in the gold curve's path. Use [right] to move the bronze curve out of the gear's path.

Level 10:

Use [left] to turn the bottom curve all the way to the left. Hold [down] to move the gold beam until it touches the top curve; hold [left] or [right] until the mouth of that curve is aligned with the gold beam's path, then hold [down] again until the gold beam is as high as it can go. Hold [up] until the bronze beam is out of the way of the gear's path, and is blocked by the silver beam.

Standard Levels

Level 1:

Hold [up] until all motion stops, then [down] until all motion stops.

Level 2:

Use [left] or [right] until the gap in the outer curve lines up with one of the beams, then use [down] to pull it out of the circles. Repeat with the remaining two beams, then rotate the curves until the gap is at the top. If your gaps aren't lined up properly, you can realign them by pulling the bottom beam into both gaps and rotating until they line up.

Level 3:

Use [up] to pull the beams as close to the middle as possible. Use [right] until the grey beams have moved about a quarter turn. Use [down] to pull the beams back out of the paths, then use [left] until the gear's path is clear.

Level 4:

Use [up] just to bring the right-hand beam in line with the gold curve's circle (the left-hand beam should not meet the circles yet). Use [right] to rotate the gold circle until it touches the bottom of the right-hand beam. Use [up] to bring the right-hand beam closer to the center, so it's now blocking the three outer circles (the left-hand beam should only be blocking the outer-most circle). Hold [left] to trap the outer circles at the bottom, and to line up the hole in the inner-most circle for the gear to escape.

Level 5:

Hold [right] until the curve is all the way to the left. Hold [down] until the bottom vertical beam has cleared the two small beams, then hold [up] until all of the top beams have cleared away from the gear's path.

Level 6:

Hold [right] until the gold curve has reached the top. Hold [down] until the horizontal beam has moved all the way to the right. Hold [right] to move the middle bronze curve all the way to the bottom. Use [up] or [down] to move the two small beams to either side, then hold [right] to move one curve down, then shift the beams in the opposite direction and clear the other curve down. Use [up] to pull the beam on the right back to the center, then hold [left] to bring the gold curve out of the gear's path.

Level 7:

Hold [left] to move the two gold curves until they stop. Use [up] to move the bottom beams to the right, then [down] to let the gold beam drop, stopping it along the circle of the gold curve. Hold [right] until the other gold curve stops, then [left] until the bronze curve is out out of the gear's path.

Level 8:

Hold [down] to move the top outer beams until they reach the top, then [up] until the gold beams have moved outward, then [down] again so that the middle beams have cleared the circles. Hold [right] until both curves on the second inner-most circle are touching the block, AND the curve on the inner-most circle lines up with the bronze curve to the left. Use [left] (it shouldn't take much) to open the path right above the gear.

Level 9:

Hold [right] until the bottom curve stops moving. Use [left] to move the left grey beam out of the curve's path (and no further). Hold [left] until the top curve swings all the way to the right. Hold [down] until the bronze horizontal beam moves all the way to the left, then [up] until the gold horizontal beam moves out of the way of the gear's path.

Level 10:

While holding [down], use [left] and [right] to rotate the lower curves until the horizontal beams are inside them. Hold [up] to lower the gold beams and move the next highest pair of bronze beams inward. Hold [left] to clear the top curves out of the way.

Expert Levels

Level 1:

Hold [up], then [down], waiting both times until all motion stops. A short gold beam should have moved from the bottom-left to the bottom-right of the screen. Use [left] to move the bottom-right bronze curve out of the way of the vertical gold beam. Hold [down] to move this beam up to the top, then [up] to move the short horizontal bronze beam toward the central curves. Continue to push that beam into the path of both circles using [up], while rotating the curves with [left], trapping them underneath the beam, and freeing the path above the gear.

Level 2:

Hold [up], [down], [up], [down], and [up], in order, until all motion stops. Then, hold [down] one more time, stopping the right-most gold beam on the bottom part of the circle above. Hold down [right] to clear the curve on the left from the gear's path.

Level 3:

Note the gold curve on the third outer-most circle. Hold [right] until it just passes the small gold beam in the middle. Hold [up] to move that beam to block the second and third outer-most circles. Continue to hold [right] until all motion stops. Tap [left] until you see the path open above the gear.

Level 4:

Use [right] to move the bottom curves so that the right-hand curve is positioned at the top-right portion of the circle it's in (thus, out of the way of all beam paths). Hold [up] until all motion stops, then [down]. Press [left] to rotate the central circle about a quarter turn, then hold [up] until all motion stops. Continue pressing [left] until the path above the gear is clear.

Level 5:

Use [up] to move the beam on the right until it stops in the path of the curve on the right. Hold [right] until the silver curve (on the second outer-most circle in the middle) reaches the bottom. Hold [up] until all motion stops, then hold [left] until the gear's path is clear.

Level 6:

Hold [up] until all motion stops, then [down] until all motion stops. Hold [right] until the two curves have cleared the gear's path, then [up] until all motion stops.

Level 7:

Ignore the entire right side of this level. Hold [left] until the hole in the curve in the lower-left corner lines up with the beam above. Hold [down] until all motion stops. Hold [right] until the curves in the middle stop moving, then hold [left] until they stop.

Level 8:

Hold [right] until the curve at the top-left is out of the way of the tiny beam's path. Hold [up] until that beam reaches the block below. Hold [left] until the gold curve to the left stops. Hold [down], [up], and [down] until all motion stops. Hold [left] or [right] until the curve around the center is clear of the gear's path.

Level 9:

Hold [down] then [left] until all motion stops. Tap [right] until the curve in the top-right corner is out of the way of the vertical gold beam. Hold [up] then [down] until all motion stops. Hold [right] until the small gold beam in the large lower-left curve has a path to escape. Use [up] to move the beam out of the curve, stopping it on the path of the gold curve above. Hold [left] until all motion (excluding the bottom-left curve) stops, then [down], then [left] again.

Level 10:

Hold [left] until the opening in the curve in the lower-left corner lines up with the top horizontal path. Hold [down], [up], and [down], until all motion stops each time. Hold [up] once again, until the large vertical beam has mostly cleared the bottom of the screen. Hold [right], then [up], until all motion stops. Use [right] to move the curve near the center of the screen out of the path of the vertical beam blocking the five beams above. Hold [up] until all motion stops.

6 Comments

Aww, and here I thought you were remixing the Time Warp. :[

Oh well, still a fun little game at any rate. The only thing close to a complaint I have is that I was finished within about 20 minutes. *shrug*

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

This game is both a fantastic concept and excellent execution! I feel like a safecracker playing this.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

If this game saved progress, It'd be perfect.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Ewan Whosarmy Author Profile Page March 19, 2012 1:43 PM

Just my kind of puzzle game. kind of tricky getting used to the left and right arrow keys not actually moving objects left and right, and no save feature, but really smooth gameplay and lots of fun reverse engineering a solution. would love a set of even more complex levels!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Kirbypowered Author Profile Page January 25, 2013 8:26 PM

Not a bad game. Definitely a cool idea, but it felt like it could've gotten much harder. As it is, it's not too challenging, but fun nonetheless.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
616 Views
3 Comments
Caves Online> Johnny123 An online platform game that pits you against the "ghosts" of players who've run the course before you. Use the arrow keys to jump, dodge and collect gold as you avoid lava pits, skeletons and the ever-sliding view.  ...
295 Views
1 Comment
Primary Max> Lori.h Play around in Max's clone lab and test out his new machine by solving puzzles. Use your clones as stepping stools and button pushers but make sure they get back, as you find your exit, to prevent a time paradox.  ...
372 Views
0 Comments
Manor Memoirs> starchild Scarlett has just moved into an old, decrepit manor, looking for inspiration for her new book. But who can write in a house that's falling apart? That's where you come in. As a seasoned interior decorator/garage sale organiser, you will do your best to raise money to renovate the old place. Manor Memoirs is a wonderfully sweet hidden-object/time management hybrid that's guaranteed to make you smile.  ...
1,916 Views
14 Comments
History Museum Escape> Dora Trapped overnight in the history museum, if you want to escape you'll need to solve puzzles and craft some pretty darned clever tools in this short but sweet game also available free for iOS and Android.  ...

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Mystery Trackers: Blackrow's Secret

Browser game of the week

Gridland

Mobile game of the week

History Museum Escape

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Popular on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.