When encountering a game that appears to borrow from another's premise, it never hurts to give it the benefit of the doubt. Sure, Goime 500, a puzzle platformer by Cary Huang, might look a heck of a lot like Achievement Unlocked. And, with its 500 achievements to earn for every tiny little action, it plays a lot like it too. But, ah, here's the thing: in this game you play not as a little blue elephant, but as a little yellow smiley face. And that has made all the difference. All snarkiness aside though, this is a fun little game. Comparisons are, of course, inevitable, but Goime 500 has a nice webtoy feel to its unstructured gameplay. Its whimsical sense of humor allows Goime 500 to make up in enjoyment what it lacks in premise-innovation. There's just so much to explore and interact with. And, at the very least, it bests its predecessor by having the comprehensive hint system in-game. On the whole, Goime 500 might not have the newest material ("Boy, some games sure have a lot of achievements!"), but it at least it gives it a solid delivery.