Box? Wake up! We're at Grandma's House! Put your shoes on!... C'mon, do we have to get out the non-rotatable wooden objects and attach them to surroundings, and let the physics of the situation jostle you awake, like last time? Oh well... guess we do. Wake Up The Box 3 is the latest in Eugene Karataev's popular series of puzzle game.
It's obvious that a lot of care has been put into developing set pieces for the individual puzzles this time around, which has its advantages and disadvantages. While it keeps things visually interesting, and some are quite amusing, the trade-off comes in how there are only 16 levels to play, and how some previously introduced elements, like the "aggressive to wood" blocks and trampolines, are nowhere to be seen. Also, a couple of the levels feel out of place for the usual physics gameplay, being more suited for a pure point and click game like Monkey Go Happy... Seriously, we need to start taking a stand against random Angry Birds cameos. Still, it can't be denied that the out-of-left-field oddness of the ending makes up for a lot. Even if, at times, Wake Up The Box 3 feels a step backwards for the series, it remains a very fun coffee break kind of game.