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TOUKA


touka.gifJohnBNew from Yoshio Ishii of NekoGames, TOUKA is a short and simple game of darting your mouse all over the place. It follows closely in style and basic format as the previously-released KIKKA and OUKA, only this time around, there's less puzzle and more action, sort of like a calmer version of the Moai games. TOUKA's 16 levels are filled with moving patterns of flowers, each of which you need to light up with a swipe of the mouse. See a flower? Mouse over the flower. Can't quite get the flower? Click on the screen and give it a tug, you can manipulate the view to a small degree or alter the flowers' course, allowing you to nab those final petals. The patterns become more complex and difficult to follow in later levels, but with a little creative mouse maneuvering, you can light every single one of them up!

Play TOUKA

8 Comments

What a strange, yet pleasant, game. I think I preferred the puzzles, though.

I can't finish the level 10. How to reach upper flowers ?

greg:

left-click, hold the mouse button down and move the cursor upward.

In case anyone is curious, touka means peach blossom.

I wonder what flower will be next.

Sorta... lackluster? Pretty, but it's kinda boring.

@Mynk
I agree. Although you can

move the flowers around on most levels (to reach hiding flowers or possibly make yourself feel ill)

there isn't much to do.

It seems like the one thing that this game has that the others don't have is the score thing: if you move your mouse through the flowers in quick succession, the points will become bigger. Each one has a score of 10, but each one you do in a combo has more: if you light them up in quick succession, then the first one in the combo will be 10, and the second will be 20, the third one will be 30 etc. However, if you wait one second before lighting up the next one, then the next one will return back to 10.

My total score was 21210 the first time around: what was everyone else's?

It's been a while since I played Kikka and Ouka, but my recollection is that the puzzles in those games were a lot more interesting, and required more thought, not just "follow the spinning flowers".

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