It's been a while since you've escaped the Playroom, and it seems the little girl who masterminded it has set up yet another difficult escape for you. In Playroom 2, the rather aptly named sequel by Kayzerfish, you've got a new room full of colorful toys and knickknacks to solve your way out of. At least this one has an open-air balcony and a nicer bed.
Control is as before: click around to look left and right, zoom in and out, and interact with or pick up stuff. Your inventory is distributed between the two black bars on the left and right of the screen; mouse over something and click on it to use it, or on the magnifying glass to examine it. It's going to take a lot of thinking and careful analysis with a dash of trial-and-error to break out of this room, but you've got a changing cursor and a save button to help you out.
What Kayzerfish has produced in this colorful little sequel is an excellent package of puzzles with a certain charm. The sound effects and graphics are nothing to write home about, but the minimalistic effect they produce really works here. The only real issue is the effects of turning and zooming, which have left at least one member of our review team in need of a barf bag. As for the puzzles, they're excellently designed, albeit a little airy at times. When I got out the first time I was confused at a few clues I hadn't used, only to realize later that they were hints for things I'd been able to solve anyways. As a general rule, if it looks like you're supposed to do something with an object but you can't, take a good look at what you're trying to use.
If you're looking for a charming yet challenging escape that taxes your skills just enough to be entertaining, go play in Playroom 2.