NaniKono-Quest
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Remember that hapless adventuring party you had to help out in Detarou's last escape game, Nani-Quest? They're in a jam again. In NaniKono-Quest, they (and you) are locked in some sort of complex with an Aztec or Mayan or Egyptian theme... it's hard to tell. The controls are the same as usual (click to navigate and mess with things, click once to highlight items for use, double-click for a closer look), but this one's a bit less quirky and a bit harder on the puzzles than its predecessor. There are a whopping five endings to discover in this one, one fatality and four escapes, and three save files to help you access them all. Word of warning: there's a slide puzzle, although it's optional if you don't care about getting the best ending. Still, who can say no to a Detarou escape to help push them through one more work day before the weekend?


































Walkthrough Guide
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SonicLover's +3 Walkthrough of Better Performance
You'll start facing a closed door. Examine it and note the symbols around it, as well as the arrow-like design of the frame. Cloud, moon, moon, sun, star, cloud, star...?
Back away and turn left. Check out that big pot in the corner; take the scroll from it, then dig a bit further in the sand and get the green key. Examine the scroll and you'll find some odd symbols.
The symbols you're really interested in now are the six in the second row. Turn around and you'll see a big face which you can turn left or right from up close. There are eight symbols around it. What's going on here?
Well, whenever that little arrow on the face's forehead is pointing to one of the perimeter symbols, the mouth shows another symbol. The second symbol in the row on that scroll is a similar arrow, so it must refer to this!
Use the face to translate the last four symbols in the six-symbol row into four other symbols. Remember: the symbol arrowhead points to translates to the symbol in the mouth. Write the four symbols down, then turn around again.
Now look at that little box on the left of the bottom shelf. That looks like a good place to enter those symbols you just decoded, so do exactly that (mind that they're rotated) and open the box. You'll get a gold piece.
Back up and turn left. Now you're facing another door, and the hapless monk from the last game. Check out that alcove below him. The gold piece will fit into the slot above the three buttons. Now... what's the combo?
Remember the symbols around the other door? Press cloud, moon, moon, then turn the gold piece, then press star, cloud, star. The door should open. Take the gold piece back, then proceed into the new room.
Not much to do here. Turn left and look at those cabinets. The one on the lower left contains a red key in a figurehead's mouth, but DON'T TAKE IT. It's a trap. Leave it where it is for the time being.
The top cabinet in the middle is empty, and the other two are locked. Wait, could that green key possibly...? Yup, it fits the cabinet in the bottom. Take the gold cylinder; you'll need it later.
The upper cabinet on the right contains a blue key, and the lower one contains... a symbol. Peculiar. Go back to the first room, I've got a hunch. Check out the shelves, more specifically that cabinet-thing on the lower right.
The blue key opens it! And it contains... a row of pillars that move up and down. The second symbol from the top looks like that symbol we saw in that one cabinet... ah, I've got an idea.
Let's set the pillars like the cabinets. The one on the left should show one segment, the middle three, and the right two. Handily, this also places the symbol we saw in the one cabinet with a matching counterpart.
Now press the eye and it'll start the gears in the other room. Go check it out. Peer into the little window on the left and record the symbols you see on the piston.
Use that row of symbols to open the middle cabinet in the center and get another gold piece. It looks like it fits with the other one, but not yet. That's because you need it for something else first.
If you looked at the last two rows of symbols on the scroll, they're a clue for the trapped red key: an incomplete circle means death, and a complete circle means a key. Let's see now...
Put the second gold piece in the available slot in the door of the left cabinet, then open it and you can take the key safely. Now fit the two gold pieces together and return to tehe first room, I've got a use for them.
Snap the two gold pieces into the balance scale in the bottom center of the shelves. The scales will unbalance and you'll be able to take the yellow key. Enough of this for now; let's focus on opening the second door.
You may have spotted the slide puzzle on one wall of the second room. You don't need to solve it unless you're gunning for a better ending, but while sliding things around you may notice a series of odd red symbols under it.
Examine the panel on the door in the second room. If you haven't yet gotten the gears moving, it'll be covered. Turn the dials until the sequence of red symbols is the same. Mind the arrow, which shows the sequence is from right to left.
When you think you've got it, click the bar to open the door. The third room contains a series of pedestals and slots for keys. You've got four keys, but what's the sequence? Hmm... one circle, two circles, three circles, four circles...
Go back to the first room, the balance where you got the yellow key. On one end is a glyph with four circles; on the other, two holes. You can put your keys in those holes. Experiment with the scale and weigh the keys in different combinations.
Green balances the scales alone. Yellow and blue together balance. Yellow and red are too heavy; red and blue are two right. I'll do the math for you: green is 4, yellow is 3, red is 2, blue is 1.
Go back to the third room. Put the blue key in the pedestal with one circle, red two circles, and yellow three circles. As for the green key, put it in the gold cylinder and put that in the door. (The hint for "sun = 4" is on the opposite wall.)
Door open and you and the party are free to escape!
Endings
(Death ending) Take the red key when I told you not to take it.
Escape but don't do anything extra.
Solve the slide puzzle before escaping. I can't give any advice for it, except for this: the blank spot should end up in the bottom right corner, so start by solving the upper left and work your way out from there.
Get the "Good Job Coin" before escaping. Here's how:
Note the six suns around the exit in the third room. They indicate directions: clockwise, counterclockwise, clockwise, clockwise, counterclockwise, clockwise. Turn the wheel in the first room that way and it'll give you the coin.
(Perfect ending) Do both #3 and #4 before escaping.
Posted by: SonicLover
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December 2, 2011 4:27 PM