No matter how cynical and jaded you are, it's hard not to be heart-warmed by the simple companionship of a boy and his octopus... especially when the boy is willing to help rescue the octopodess of his pet's dreams from the evil kidnapping clutches of knights, archers and the dreaded Bad Mood Bear. With a wrench at Kit's side and a ready-to-be flung mollusc on his head, though, it'll be easy as octo-pie, right?... Right? Jay Armstrong's Kit and the Octopod may sound like a silver age crime-fighting team, but it has a ton of charm to go along with its action-platforming.
You move Kit with the [arrow] keys and jump with [S]. When you come upon a wall, hold [up] to run up it, and [left] or [right] to jump off in that direction. Tap [A] to show off your karate skills and hold it a bit longer to whip out your trusty wrench for a more serious beatdown, just the perfect thing for bashing open treasure chests and flinging chickens into their nest. [D] throws the octopod, which can hit switches and troll enemies by clinging to their faces. Don't worry, he'll make his way back to you in due time.
Kit and the Octopod is an action-packed romp that has the charm of Mario, the bloody edge of Castle Crashers, and cephalopods aplenty. Its biggest flaw comes in the finickiness of the wall-running mechanic. The author, Jay Armstrong, promises an update soon that should make wall running and jumping easier. At the moment, it's more likely that miss-timed controls will do more damage to your Kit than any of the enemies will. The strange thing is that this game would be perfect if it had a double-jump mechanic. That may be a matter of personal opinion, though. In any case, Kit and the Octopus is some good stuff that'll make you nostalgic for the golden age of the NES.