Zounds! Are you ready for some death-defying stunts, truly mind-boggling in their impressiveness? Can you handle the thrill of physics-based pixels flying through the air with the greatest of ease? The drama? The excitement? The intensity?! Then my friends, step right this way and witness, for the benefit of Messrs. Johnny-K and Anton Koshechkin (the game designers), a new entry in the esteemed Ragdoll Cannon series: Ragdoll Cannon 4!
Like most of its previous incarnations, Ragdoll Cannon 4 takes place in a sketch-like, physics-based world where the object is to fire one or more stickman-like ragdolls towards a "HERE" target. Aim your ragdoll cannon by moving the target reticle with your mouse, and click to fire. The further away your reticle is from the cannon, the more powerful the shot. Each shot lets loose a ragdoll that flails through the air. You get an unlimited amount of these Normal bouncy ragdolls, but there are also Bomb ragdolls (which blow up certain walls on contact) and Sticky ragdolls (which can add weight to certain obstacles). These new ordinances come into play on many of the 50 new levels, adding an extra bit of challenge and novelty to the overall experience.
If you were a fan of the gameplay in other Ragdoll Cannon games, this latest entry should not disappoint. The clever level design that has been a staple of the series is in full effect here, complete with moving platforms, bouncing balls, explosives, and strange mechanical contraptions. On top of this is the inclusion of the two new ragdoll types (collectable on each level) which help get your brain thinking in new directions. The fluid physics and sound effects are great, though the baroque-sounding music can quickly get repetitive. While Ragdoll Cannon 4 has achievements like its predecessor, its level editor is strangely absent. Nevertheless, with its compelling gameplay and tried-and-true theme, there's certainly plenty of entertainment value here to satisfy your need for more high-flying antics.