Maybe I'm expecting crime syndicates to have a unreasonable level of precognition, but I gotta say... I really can't see how killing the family of a guy named Mr. Vengeance is going to end positively. I mean, you have to think that with that name might get a little ticked off and have access to revenge-friendly weaponry. But hey, you have to kick off a rail shooter somehow, and you can't argue with what works. It's Mr. Vengeance: Act One by Russian developer TxGames. He'll roar. He'll rampage. He'll get bloody satisfaction.
Controls are typical for the genre. Point and click the mouse to advance scenes and fire weapons. Switch to a different one with the , ,  and  keys, and reload with [R]. [Spacebar] uses a health pack. Bullets make bad guys dead.
I really dug Mr. Vengeance, but I can't deny its flawed writing. If you took Max Payne and ran its text through Babelfish several times, you'd pretty much have the script for Mr. Vengeance. Let's just say quite a bit gets lost in translation, and while it's absolutely hilarious, I don't think it was meant to be. Of course, it's not like Max Payne didn't have an obvious debt to John Woo, Death Wish, and the Matrix, but Max never said he was in a laundry room that "felt unbearable smell of dampness".
This caveat aside, Mr. Vengeance has a distinct edge of cool. The graphics and animations are absolutely gorgeous for a stick-figure game, with a stark monochrome-and-red color palette that really makes the action pop. It's also has a good range difficulty, with health-packs and ammo aplenty for noobs like me, and harder replay modes for the more skilled. It would have been nice to have different enemy models to blast, but I kind of like how it implies the targets have become indistinguishable in Mr. Vengeance rage... though, again, I don't think that was a consideration by the author.
Mr. Vengeance isn't a revelation, but it's twitchy, bloody and fun. That's really all it need to be and, as I was playing, all I wanted it to be. "Act One" implies the development of an "Act Two", and frankly, I can't wait.