Laugh if you want, haters, but I say that the Flagstaff series has developed into one that truly has its finger on the pulse of horror. Oh sure, other RPG titles may have you facing sinister demons or waves of undead, but the second game in this series had four adventurers (and a king in a towel) facing a relentless array of puns. Now that you've defeated that pungeon master, the five-man band is descending into a cave with an even greater threat: humidity. Turns out putting a cave of ice and a cave of fire next to each other isn't that great of an idea. See if you can survive without your hair getting too poofy in the latest romp, Flagstaff: Chapter Three.
If you've played the other two chapters, especially chapter two, you already know what to expect gameplay wise. In fact, other than new skills and enemies, I didn't notice anything truly different between this chapter and chapter two. The game is primarily mouse-controlled, with [arrow] keys or [WASD] to assist in navigation if you prefer. When it's your turn, move your characters around the isometric, randomly-generated dungeon and use their skills to attack enemies. You start out with some skill points already to spend as you choose, and you level up as you kill enemies. Once you've exhausted your options, click end turn to give the enemies (if any) a chance, and then it's back to you. Your immediate goal is to get to the end of the level, the ultimate goal to get through all the levels. You actually don't have to kill any enemies to beat the game. You could conceivably just put all your skill points into speed, health and healing and sprint like blazes.
The good thing about Flagstaff: Chapter Three is that it's more of the same, and since the previous games were fun, light-hearted time wasters well received by many in the JIG community as well as myself, more of the same can't go too wrong. Of course, being more of the same is also its biggest drawback. While it probably would have slowed things down too much to add another party member, some new twist would have helped make the game feel more like a standalone title and less like an expansion pack. I generally don't want to be told "if you liked X then you will also like Y." I want to be told "if you liked X, you're going to LOVE Y!" Flagstaff 3 is the former, not the latter, but it's still an amusing dungeon crawl experience.