I love roguelikes. It seems like I shouldn't. I complained non-stop the entire time I was playing the otherwise games (and sequels) because the dungeons were so plain and predictable despite having randomly generated layouts. And yet, here I am, becoming Bee Eff Effs with Kevin Glass' retro roguelike RPG, Legends of Yore.
Everything in the game is handled by clicking, so if you're a dolphin, you're in luck. Just click anywhere onscreen to move there, and click on enemies and items to interact. (With pain and by picking them up, respectively.) You can also move with the [arrow] or [WASD] keys, if you so desire. There are three classes to choose from; warrior, archer, and wizard. The warrior is your standard meat-shield melee class whose rage increases with every hit, while both the archer and wizard can attack from afar. The wizard can only attack as long as he has "charge" remaining, represented by the green meter which gradually refills, and the archer can skip turns to fill up his "zen" blue meter, which makes his shots stronger and more accurate. The whole game is turn-based, so enemies won't move until you do, which lets you plan out your attack or your escape route. On each floor of the dungeon, you'll need to find a key in order to proceed deeper for a chance to be smote by bigger and meaner creatures. If you die, your only option is to reload from your last save.
The goal? Adventure as long as possible and try not to get reduced to a red pixel smear on the dungeon floor. Currently in its infancy as far as development goes, so far the moment the epic story of revenge, lust, betrayal, and heroism is limited to what you make up in your head. (If you want to call yourself Kvothe, for example, that's between you and your keyboard.) Whatever class you choose, you'll start out in a tiny town apparently built by the same city planners of Sunnydale since it sits right on top of several very big, very unfriendly dungeons. (I guess I can see how "pit of demonic undead and lethal vipers" sounded like a good idea at the time... ) The town itself has your basic amenities; healer, blacksmith, item merchant, grog seller, and of course "wise old RPG dude who will tell you things".
Analysis: If you like roguelikes but are looking for a more casual approach than most offer, Legends of Yore will be right up your alley. The nostalgic visuals and simple to grasp gameplay makes for easy, fun, "one more turn" style gaming. While it lacks a great deal of depth, as a "pick up and go" example of the genre, Legends of Yore really excels. It's important to note that Legends of Yore is currently in its early stages, with future updates planned to incorporate more content like quests, more towns, actual story, so on. Which isn't to say it's not worth playing right now, just that what's there is addictive, but simple. There's little difference between one dungeon floor and the next except for the colour of the tile set, and you won't run into any real surprises just yet.
As of this writing, one complaint you might have could pertain to the fact that the classes don't really feel as fleshed out as they should. It seems like the game might have been better suited to have initially only released one class with a bunch of tailor-made items and the like, and roll out the others as updates are made. Similarly, only having one fully designed unique dungeon from the get-go and releasing others in the future might have been better than having a few virtually identical, smaller dungeons. It would have allowed for a more in-depth experience. Still, all of those issues are things that can, and probably will, be addressed in future updates. The developer has been keen to receive feedback and suggestions as to how to further improve his game, and if things keep progressing, we'll wind up with one truly stellar casual roguelike experience. After all, who hasn't wanted to be a legend of yore?!
... what? What do you mean, I don't know where yore is?! It's the... the place where you... get the things that... are... yoreful... d'ooooohhh, just play already!