Pigs can fly, which is distressing news for anyone who has promised action when the pink porkers grow wings. You know: "You'll get the bank loan when pigs fly". Turns out all the ungulates needed was a little help from your mouse in Elliot Pace's new physics puzzle game that bends time, Pigs Can Fly.
In Pigs Can Fly you have three colors: green, blue and pink. Each level has obstacles, also in at least one of these three tints. By selecting a color, the cursor can manipulate objects of that color. The objects themselves vary from balloons you pop to rotating cranks to simply dragging. In fact, it all comprises of dragging; the motions you make are relative to the object, but you need the right color cursor to do it.
Here it gets interesting: Once you switch to a different color, the objects you previously moved start animating in the motions you moved them. Now you have to move the objects of the second color in a synchronised set of motions. The idea is to clear the way between a pig and a magic bottle; get piggy to the rainbow and he sprouts wings. Pink is the pig's color and therefor interacts with it. But it's the last color you can use and you cannot use a color twice; it cancels the previous motions recorded.
These limitations form the foundations of the puzzles. Sometimes pink isn't used, but the objective always involved finding the choreographed shuffle between green and blue objects in order to reach the bottle. The puzzles are as creative as the system they use. Wrapped in a blanket of soft graphics, a slightly morose soundtrack and no limits or notches such as a timer or scoring. While writing reviews for this site, you get those moments where you play something and wonder if someone did it before. With all the games swirling out there you can't play everything. But I am certain that the drag-a-pig-by-manipulating-time-and-space hasn't been done yet. And it is so captivating that you will probably end up finishing it in one city. So go on, get those pigs in the air.