Osada
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If there's anyone in the land of Casual Gaming that has experienced the work of Amanita Design, and hasn't, in some small way been charmed, I don't think I've met them. Tempting fate as that sentence may be, the worlds of Samorost, Machinarium, and Questionaut were instant-classics of both gamecraft and art and more than worthy of the awards they won, both from us, and others. That said, while I can appreciate that the success of the company means that they can take their time in formulating each new project, I do start going through withdrawal symptoms round about the eighteen month mark. Fortunately, the sleepless nights are over with the release of the distinctly desert-themed Osada. It may be more of an interactive music video webtoy than a game proper, but frankly, I'd be fine watching Amanita Design animate a phone-book.
Taking place in a dreamlike vision of the landscapes of a Central-America that never was, Osada has a distinctively Latin flavor to it. Using the mouse, there is no more goal than clicking the various hot-spots to trigger delightful animations and play captivating music. Some of the scenes might be said to have point-and-click puzzles in a loose sense, but it's obvious that the point is not to challenge. Whether it's the cigarettes of a fireside mariachi band, shadowy wolves howling at the moon, flies swimming around bottles of hooch, desperadoes in a diabolical drinking contest, or gunslingers in a televised ping-pong show-down, Osada makes beautiful music.
As much as I enjoy Osada, I will say that it's more intensely surreal than the fancy of Amanita Design's other works, having a touch more violence and sexuality than what is usually seen from the developer (though the latter is limited to a quick look at a mermaid tattoo). Plus, while I wouldn't personally say its surreality reaches the level of "disturbing", this game has a collection of faces that takes the sunshine deep into the Red Uncanny Valley. However, while kids might want to skip this one, the sound and animation are top-notch, the various fugues you can make are delightful in their polyphony (naturally, the whole game ends up being a round), and altogether it is a worthy addition to the Anamarita canon. Light up the old calumet and give it a try.


































Walkthrough Guide
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Osada Walkthrough
Fireside Band
Click on the various red lights to add and remove instrument players. When you are finished listening, click the fire.
Coyote Ugly Beautiful Music
Click the coyotes. Eventually their cries will cause the moon to rise. Once it has risen all the way, click the moon to move on.
Missing Plinks
Click the crack in the earth to peer underground. Click on each of the chain-link roots to make them grow. Click on each of the flies to move on.
A Cool Bottle of Fire-Water
Click on the flies to make them move around the bottle. Click the native chief in the back for some burps. While the center insect is moving, click the woman in the foreground's face. A new chief will show up. Click on him to move on.
On Track with a Song
Click the gun. In the new scene, click the squirrel, the birds on the wire, and the signpost. Eventually the arrow sign will light up. Click it to move on.
Music Training
Click the door to enter the train car. Click each of the instruments to add them to the song. When you are ready to move on, click the pull-brake by the player on the left.
Class Portrait Sing-Along
Click the faces of the natives. When you are ready to move on, click the cowboy that pops up in the window.
Brew and a Tune
Click each of the men's faces to serve them a drink and add their harmonica to the sound track. When ready to move on, click on their note pad to add a final tally to each of them.
Tense Television Table Tennis
Click on the television. Move your mouse around the man's face. Eventually, a split-screen will occur. Click the paddle in the holster. Click the dog. Click the bird. Click the arrow. After you have clicked each a couple times, you'll be able to click the face of the man you can see to move on.
Canoe Do a Fugue?
Click each of the three birds. Once you reach the backyard, click each of the three natives to add or remove his song from the fugue. At the tee-pee, click the radio to move on. Click the orange tent. After a while, click the cowboy to move on. Click the orange deluxe tent. After a while, click the record to move on. Click the yellow tent. Click the hat. After a while, click the afro to move on to the next scene.
Bubble-Peace-Pipe
Click the bubbles coming from the calumet. After a while, click the face of the cowboy vacuuming. Click each of the camouflage bugs, starting from the right... and the game starts again!
Posted by: Tricky
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April 4, 2011 6:31 PM