Bobblestitch


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Rating: 3.9/5 (97 votes)
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joyeBobblestitchFor adult or adult-ish gamers, especially those of us who have played one too many horror point-and-clicks, the sight of a stuffed animal with sewn-on buttons for eyes and a stitched mouth sets off spine level alarm bells. It's difficult to remember sometimes that some things actually had an innocent meaning once. Bobblestitch, the titular hero of the kid-oriented hidden object and spot-the-difference title from Euclid Games, is a doll hand-made by a little girl, and her love brings him to life, and everything is sweet and nothing gets killed. Really. It may be a little sad that I have to emphasize that I'm not trying to fake you out here. If you're like me, you might have your senses on high alert when you first play, ready to close the window at the first sign of a jump scare, but that's not the game's fault. Get a six year old to play the game and he or she will appreciate it for what it is.

The six year old might be handy in more ways than one, actually, because the hidden objects can be tiny. You're either given a few items to find at a time, or told to find 30 eggs or hearts or whatever, and you click with the mouse to pick them up. To a certain extent this is something that plagues all Flash hidden object games. The size of the game window means that game makers have to choose between featuring scenes with objects that are so large and obvious it's like that Strong Bad kids' show parody ("He's barely obscured by the box!"), or else intricate scenes that will have you two inches from the screen wondering if you're old enough to be needing reading glasses. Bobblestitch goes for the latter. You can mitigate this to some extent by playing with your browser's zoom and your resolution.

Aside from hidden object scenes, the game also features a few mini-games, most prominently some spot the difference scenes, but also jigsaws and others. Throughout, the art is engaging and intricate, the music perfectly suited to the storybook mood. Hints refill quickly, so frustration never sets in. The game is not too long, probably best suited to a 15 to 20 minute break. If you're hankering for something sweet, skip the candy and try Bobblestitch. It's better for your teeth, at least.

Play Bobblestitch

Walkthrough Guide


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Bobblestitch Walkthrough:

Level One:

Find all the objects. Screenshot.

Level Two:

Spot the difference. You can try the "cross-eyed" trick to find objects. Cross your eyes and let your point of focus drift to a point where the two pictures appear to overlap. Fuzzy points show where the overlap isn't identical, and you can click on them. Screenshot.

Level Three:

Drag the body parts to the stuffed animal. Screenshot.

Level Four:

Find all the eggs. Screenshot.

Level Five:

Find all the objects. Screenshot.

Level Six:

Reassemble the photograph. Screenshot.

Level Seven:

Drag the hearts to the stuffed animals' stomachs. Screenshot.

Level Eight:

Click on Bobblestitch in the closet. Screenshot.

Level Nine:

Slide the tiles around to solve the image. Screenshot.

Level Ten:

Find all the hearts. Screenshot.

Thanks, joye, for the walkthrough!

12 Comments

littlefish March 7, 2011 3:19 PM

cute... and with soft music...
And a good mix of tasks

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Littleghost Author Profile Page March 7, 2011 4:01 PM

I dunno, the last picture you get as a reward for winning is a bit creepy.

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The six year old might be handy in more ways than one, actually, because the hidden objects can be tiny. You're either given a few items to find at a time, or told to find 30 eggs or hearts or whatever, and you click with the mouse to pick them up. To a certain extent this is something that plagues all Flash hidden object games. The size of the game window means that game makers have to choose between featuring scenes with objects that are so large and obvious it's like that Strong Bad kids' show parody ("He's barely obscured by the box!"), or else intricate scenes that will have you two inches from the screen wondering if you're old enough to be needing reading glasses. Bobblestitch goes for the latter. You can mitigate this to some extent by playing with your browser's zoom and your resolution.

This is a general problem with a lot of games at JIG. Bobblestitch, along with many other games, has had its window size set by JIG to 640x480 pixels. I have a screen which is 1920 x 1080 so the game is artificially restricted by JIG to 15% of the available space. Now my screen might be a bit larger than most peoples but you get the point. Sure you need to keep the ads but with some clever coding (actually some rather simple coding) you could have the ads down the side and have the game expand to the rest of the available space. At the very minimum have a small, medium and large version.

[rant off] (Sorry.)

[I set the game window to 640x480 because that's the native size of the game itself. I could set it to any size. The problem with doing so is that you lose resolution and the graphics no longer appear as crisp and clean at larger sizes. -Jay]

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Billy Nitro Author Profile Page March 7, 2011 5:39 PM

I honestly was expecting something scary the whole time. The last screen after the final puzzle had me saying in my head, "This is where the murder happens."

Patchwork and obvious stitches can't not have an unsettling feeling associated with them for me.

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Spoiler for ending

Full grown plushies with creepy eyes and smiles... DO NOT WANT! It's a bit too Uncanny Valley for me.

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How about giving people the choice of what size to play at? Sure the graphics might not be as crisp but many people might be willing to put up with this so as to have a bigger screen. I bet you it is popular.

[I'll look into doing that. I've since changed this one to 800x600. Thanks for the feedback. -Jay]

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@MdB
if you are using Firefox, you can zoom in on many Flashgames:

select some ASCII-text (at least one character) around the game window with your mouse cursor, then press "Ctrl+Plus".
Greetings Phi

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Anonymous March 8, 2011 4:12 PM

Nice, though I must have skipped A LOT of recent hidden-object games - it was sometimes hard as hell to actually find some of the objects.
A serious complaint - the games basically doesn't load normally on Firefox. Don't know why. But it just freezes in the middle of loading (showing the loading bar). Had to refresh 6 times to start the games, then had to re-start a couple of times - and it still freezes somewhere in the middle!
Never had this problem with other Flash games =((

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Bobblestitch Walkthrough:

Level One:

Find all the objects. Screenshot.

Level Two:

Spot the difference. You can try the "cross-eyed" trick to find objects. Cross your eyes and let your point of focus drift to a point where the two pictures appear to overlap. Fuzzy points show where the overlap isn't identical, and you can click on them. Screenshot.

Level Three:

Drag the body parts to the stuffed animal. Screenshot.

Level Four:

Find all the eggs. Screenshot.

Level Five:

Find all the objects. Screenshot.

Level Six:

Reassemble the photograph. Screenshot.

Level Seven:

Drag the hearts to the stuffed animals' stomachs. Screenshot.

Level Eight:

Click on Bobblestitch in the closet. Screenshot.

Level Nine:

Slide the tiles around to solve the image. Screenshot.

Level Ten:

Find all the hearts. Screenshot.

Thanks, joye, for the walkthrough!

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i'm always facinated by all these hidden worlds (that's the spoiler) in these stories.
--------------------------------

they (if they exist) seemed to be worked in such a way to prevent any adults from accessing them.

Possibly because the thoughts of most children are quite simple, hence a lower chance of having any negative thoughts infusing within them. Judging by the content of these worlds (often dreamlike etc.), they are quite sensitive to negative components. One silver of negative component in them, and their existence ends there.

Thus if reality does allow the above be possible. It's very likely that only kids can access them

If an adult can endure horror, while at the same time preserve the perspective of a (happy, joyful etc. positive component) pure and simple world that a child sees. he/she can gain access to potentially any forms of experience available in reality

For my case I'm not anywhere near that as
throughout the game, I've thoughts of both a horror game and a childish game, but clearly the horror components outweighs a little more

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Cute, but hard on the eyes.

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Two small complaints:

I found it frustrating that I could not effectively click on the next object until the points confetti from the previously found item cleared.

The hint system is a little bit too subtle, although I've encountered this in other, similar games. Unless I'm looking more or less right at the object, I can't see the sparklies (or, in other games, the shifting) and they go away before my eyes focus wherever they were.

(It's not their fault I'm no good at tile slides, so I won't hold that against them. Still, grr!)

Other than that, it's a cute game and a nice way to get a quick fix. :)

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