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Space Defenders


DavidSpaceDefendersExactly why were the aliens from Space Invaders attacking Earth? Maybe it was a case of the classic Good vs. Evil. In developer Charcoal Styles' retro arcade game Space Defenders (created for the 2011 Global Game Jam) the moral divide isn't quite so clear. In it, you take control of a sortie of aliens as they rain destruction down on human cities. Earth attacked your homeland and now you will eradicate them to defend peace in the galaxy. The ends justify the means, right?

The gameplay is simple and effective. Use the [arrow] keys to move your formation through the sky in unison. They automatically fire downwards so all you need to do is line up shots and keep at least one unit alive. You start off blasting crowds of pedestrians, but soon you'll be taking flack from tanks, missile silos, and fortified buildings. The sheer volume of enemy fire effectively produces the game's feel of an air raid on a war torn planet. Fortunately, the increase in your fire rate with each unit lost balances things perfectly. Trust me: you'll be taking a pounding.

The game isn't quite at a finished polish yet. The cutscenes of your barbaric troops between missions contain poorly written, none too subtle dialog. The visuals evoke a bleak feel, but the short music loop breaks the spell. I encountered a bug only once, but it caused me to lose my progress. However, the fresh concept and an infinite survival mode for replayability overcome these detractions. If you've ever wanted to see things from the side of the Space Invaders, now's your chance.

Play Space Defenders

Walkthrough Guide


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Space Defenders Walkthrough
Tips:

  • The few ships you have, the more damage you do. Having a single ship is significantly better than the entire armada.

  • Focus your firepower on the most dangerous opponent first.

  • Rocket launchers in buildings are always a problem. It is worth losing some of your men on such targets than constantly dodging their attacks.

  • Tank shots cover wide areas, but don't bother attacking them first. They are a nuisance, but they can be dodged easily.

  • Bazooka attacks trail you for approximately a screen's distance. Dodge them by flying in curves.

  • Missiles will explode if they hit a mine.

  • Take out missile silos first.

9 Comments

OK...

...Who else can't believe this hasn't been done before now?!

Oh that's just awful. A little human got stuck on the far right side of the screen in one level, and for some arbitrary reason my aliens could't go over far enough to shoot him. He wouldn't move and it was impossible to clear the level and continue.

I guess I was lucky if the music wasn't playing at all for me (sound FX worked, though). Just entertaining enough to be fun. Last level got a bit boring, though, when almost all of the fleet goes away in a few seconds and I spent several minutes hiding and avoiding a constant stream of guided projectiles. I think it would have been slightly nicer if you had a better idea of the altitude limits. As it is, it feels like a flaw when you can't tell how well you'll be able to avoid the next volley.

But I did like the dodge-and-weave gameplay.

I agree with Dave. Why has no one done this before? Now I want to play Donkey Kong where you control the gorilla, or Pac-Man where you control the ghosts...

The baddies (people) can get to the edge of the screen where the good guys (alien crafts) can't shoot them (at least if you've had your wingmen blasted). Can't restart, can't win...

Ok, if you wait long enough it will let you move on, but not a good thing.

Nice game!

CowboyRobot, you might try searching for a game called Anti-Pacman, or playing just about anything by Retro Sabotage (previously linked on this very site).

We're losing ships sir. What are your orders?

Increase speed, drop down and reverse direction!

Space Defenders Walkthrough
Tips:

  • The few ships you have, the more damage you do. Having a single ship is significantly better than the entire armada.

  • Focus your firepower on the most dangerous opponent first.

  • Rocket launchers in buildings are always a problem. It is worth losing some of your men on such targets than constantly dodging their attacks.

  • Tank shots cover wide areas, but don't bother attacking them first. They are a nuisance, but they can be dodged easily.

  • Bazooka attacks trail you for approximately a screen's distance. Dodge them by flying in curves.

  • Missiles will explode if they hit a mine.

  • Take out missile silos first.

Really great idea, but sadly, it's pretty dull to play.

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