Bird Escape


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Rating: 4/5 (102 votes)
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Weekday Escape

GrinnypTo begin with, Bird Escape is actually my own English title for this week's Weekday Escape. The title in Japanese is "orunisu", a phonetic spelling of "ornis", the ancient Greek word for bird (and yes, the root of the word ornithology). But let's move on to the important stuff! Twice now we've featured the unique and original escapes designed by Otousan (Rosetta Escape), and they were a breath of fresh air in the occasionally stale room escape genre. Now, much to our delight, Otousan is back and better than ever with Bird Escape, another new take on the classic room escape. Be prepared to face down lots and lots of birds. And grapes.

Bird EscapeOnce again Otousan has built a deceptively simple four-wall room escape around a central puzzle, and this one's a doozy in terms of color and spatial perception. You are trapped in the usual spare, cartoony room, this one heavily decorated in a bird motif. Your objective, if you should choose to accept it, is to poke around, examine everything, pick up anything not nailed down, and use any objects and your wits to get out of the room alive. Or, you know, just out.

The secondary puzzles are mere trifles, the usual use of found objects and simple codes. What is at the heart of Bird Escape is a wicked three part puzzle involving a dial, some odd controls, and a dazzling array of colored grapes. The first part is pretty simple. The second, well, a little trickier. Then you get to the third part. Not to give anything away, but it's that third part of the central puzzle that will cause minor (or major) head banging to figure it out. And, of course, to make it difficult for those who write walkthroughs, the solution to that central puzzle changes each time you play.

Navigating around the room is accomplished with the usual arrows at the sides and bottom of the screen, and Otousan has included an easy to use inventory control and the blessed relief of a changing cursor, leaving minor concussion as your only worry as you work your way out of the room of an obviously demented bird lover. It would have been nice, though, to have a save function if you wanted to give that central puzzle a rest and come back at it later, fresher and less bruised.

There's still room for improvement in Otousan's room escape designs. The other, side puzzles are almost a little too easy, as if all of the effort was put into the central puzzle. The graphics are still pretty basic as are the controls. However, this should not deter you from giving Bird Escape a spin. Try out something new, something that is not "just like every other room escape" and enjoy the surreal and unique experience that is Otousan's world. A world with a lot of birds. And grapes. And some amusing escaping as well.

Play Bird Escape

Walkthrough Guide


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Bird Escape Walkthrough

General Information

  • The solutions to some of the puzzles change from game to game, so you won't always get a clear "solution" from the walkthrough. You'll get instructions on how to solve the puzzle instead.

  • As the solutions change from game to game directions for the colorblind are impossible.

  • Don't forget to examine everything you pick up, and maybe see what happens if you combine them.

  • Good luck!

Exploration

  • You begin facing a low cabinet with a picture on the wall above it. Click on the picture for a close up.

  • It's a picture of a bird holding a bunch of grapes in its beak. Note that three of the grapes are colored. That may be an important clue.

  • Back up.

  • Click on the cabinet for a close up. The left door is unlocked but there's nothing inside. The right door is locked with a purple lock.

  • Back up and turn right.

  • Now you are facing an odd red machine flanked by two large birds. If you click on the front of the machine you will see the screws holding the panel in place.

  • Back up and click on the top of the red machine. It appears to need a red key to open it.

  • Back up from the close up and turn right.

  • You are now facing another low cabinet, this one with doors on either side and a slot in the middle. The door on the left needs a three digit code and the door on the right needs a three letter code.

  • There are three objects on top of the cabinet. On the left, a bird statue. In the middle, a gray object that, upon closer examination is some sort of clock or dial, but it is missing pieces. Click on the dark gray object on the right of the low cabinet.

  • It's a penguin with a note in its beak! Click on the note and it will say 12:00.

  • Back up and turn right.

  • This is the doorway out, but it is locked, of course.

  • On the wall to the right of the door is what looks like a cuckoo clock, locked with a blue key.

  • Turn right to face the original low cabinet and picture.

Opening the Red Machine (Part 1)

  • Turn right to face the strange red machine with the flanking birds.

  • Notice that the bird on the left has an open beak and the bird on the right has a closed beak.

  • Click on the bird on the right for a close up, then click on its beak to open it up.

  • Take the screwdriver and back up.

  • Now click on the front of the red machine to see a close up of the panel.

  • Use the screwdriver on the screws. When they are gone, click on the panel to remove it.

  • Inside the panel you see some machinery and a small purple bird that is missing its wings. Take the bird.

  • Back up and turn right.

The Bird Dial (Part 1)

  • You should now be facing the low cabinet with the doors and the three objects on top. Click on the bird on the left of the cabinet for a close up.

  • Notice that the wings of the bird are the same color as the wingless bird you just picked up?

  • Click on the wings to take them and back up.

  • Pull up the wingless bird from your inventory, then use the wings on it to create a whole bird.

  • Now click on the light gray object in the center, the dial.

  • Look closely, it appears to be missing the dial hands. Use the bird on the center and it will become the "hands" of the dial.

  • There are only two functioning buttons on this dial at the moment, the circular orange button on the right and the "enter" button on the left.

  • Look closely at the bunches of grapes around the face of the dial. In each bunch the red grape is in a different position.

  • Perhaps you need to set the dial to a position with shows the red grape in the same position as in the picture?

    • The round orange button moves the beak of the bird 4 places each time you push it. The bird starts in the 12 o'clock position. Push the button and it will go to 4 o'clock, push it again and it will go to 8 o'clock. Once more and it is back to 12 o'clock.

    • If you need to, go back and look at the picture above the low cabinet to determine the placement of the red grape. NOTE: This changes every time you play.

    • Using the orange button move the bird dial until the beak is pointing at the correct grapes, then push the enter button. Notice that the grapes have now changed color, to green.

    • Again, using the orange button, move the bird dial until the beak is pointing at the correct grapes (the green grape should be in the same position as in the picture). Once you've got the dial pointed, click enter.

    • The grapes are now blue. Use the orange button again to put the dial on the correct grape cluster and click enter.

  • If you get the correct combination, a white ball will drop into the slot below the bird dial.

  • Take the white ball, then use the screwdriver to open it. This will get you the red key.

  • Take the red key, back up from the close up, and turn left.

Opening the Red Machine (Part 2)

  • You should now be facing the strange red machine. Click on the top of the machine for a close up.

  • Use the red key to unlock the top of the machine, then click on it to open it.

  • Note the on and off buttons. Click the on button and see what happens.

  • What you are seeing is another picture of a grape cluster, with the red, green, and blue grapes in different positions. This picture is rotating with a mirror above it.

  • Look closely, the bottom portion is the "real" picture, the upper portion is a reflection of it (you can see this in the reflections of the on/off buttons).

  • Make a note of the positions of the colored grapes. It helps to look at the stem of the grape cluster, there's a smaller portion of the stem going to the right and a larger portion going to the left. This will help you orient yourself to the picture.

  • Back up from the machine (do not turn it off) and click on the front panel for a close up.

  • Click on the panel to remove it and notice that the machinery is moving. Keep watching and a three digit code will eventually rotate into view (825).

  • Back up and turn right.

The Bird Dial (Part 2)

  • You should now be facing the long low cabinet with the bird dial. Click on the left cabinet door for a close up.

  • Use the three digit code you got from the red machine on the lock, then back up and click on the door to open it.

  • Inside the cabinet is an orange button. Take it.

  • Now click on the bird dial for a close up.

  • Place the orange button in the gray pentagonal space below the orange circular button. You now have two buttons to control the dial.

  • Now all you need to do is get the bird to point to the proper grape placements for the grape bunch that you saw in the red machine.

    • Imagine that the grape clusters are numbered like the face of a clock.

    • The circular orange button moves the dial forward 4 spaces each time it is pushed.

    • The new button will move the dial back half the spaces of the "number" of the clock the dial lands on. For instance, if you use the circular button to go forward to the 4 o'clock position, using the pentagonal button will move it back to the 2 o'clock position. If you move forward 4 places from there (to the 6 o'clock position), the pentagonal button will take you back halfway from 6, which is the 3 o'clock position.

    • NOTE: The pentagonal button will not work on an odd number. If you are on, say, the 5 o'clock position and push it it will not be able to move backwards. It can only go back half of an even numbered position.

  • Using the two buttons in tandem, enter the new positions of the colored grapes, using the enter button when you get to the correct position.

  • If you get it right, you will hear a chime and you will get another white ball from the slot.

  • Use the screwdriver on the ball to get a purple key.

  • Back up from the close up and turn left (or right) twice to face the first low cabinet, the one underneath the picture.

The Bird Dial (Part 3)

  • Click on the right door of the low cabinet for a close up.

  • Use the purple key on the lock.

  • Open the right side of the cabinet and you will see a chicken looking through a kaleidoscope. Take the kaleidoscope.

  • Now close the right door. Open the left door, then open the right door and you will see a letter code, EAH.

  • Back up and turn right (or left) twice to the bird dial.

  • Click on the right cabinet door for a close up and enter the three letter code you just got from the other cabinet.

  • Back up then open the right cabinet door.

  • In the right cabinet is a hexagonal button. Take it.

  • Click on the bird dial for a close up.

  • Place the hexagonal button on the dial (it goes on the left). Now it's time to solve the third part of the bird dial puzzle.

  • But where's the picture of the grapes?

    • Pull up the kaleidoscope from your inventory.

    • Click on the end closest to you (so you can look into it).

    • You will see an image broken into six parts, and an arrow in the upper right.

    • Click on the arrow and the kaleidoscope image will turn. You will have to use this image to determine the third set of colored grapes and their placement.

    • Watch for the stem to rotate around. There is a short side and a long side to the stem, that will help to orient you.

  • Once you've figured out the positions, close down the close up of the kaleidoscope and click on the bird dial for a close up.

    • You already know the functions of the circular and the pentagonal buttons. The new button, the hexagonal one, will double the number that you are positioned on. So if the dial is on the 3 o'clock position it will move it forward to the 6 o'clock position. If the dial is on 4, it will move it to 8, etc.

  • If you get the combination correct, once again you will get chimes and a white ball.

  • Use the screwdriver on the white ball to get a blue key.

  • Back up and turn right.

The Cuckoo Clock and Getting Out

  • You should now be facing the exit door. Click on the cuckoo clock to the right of the door for a close up.

  • Use the blue key on the doors underneath the clock face and then open them.

  • You will now have three buttons: On the left a button with a straight arrow, in the middle a button with a curving arrow, and a reset button on the right.

  • Hit the reset button.

  • This should position the hands so that they are forming a straight line.

    • The left button moves both hands as a unit, the middle button turns them around and makes them move towards each other.

    • The object is to get the clock at the time shown on the note in the penguin's beak, 12:00.

    • Use the reset button to get them in a straight line.

    • Use the left button until the red (shorter) hand is on the 3 and the other (blue, longer hand) is on the 9 o'clock position.

    • Now click the middle button and the face on the red hand will turn around.

    • Keep clicking the left button until the hands meet at 12:00.

  • If you get the clock correct a blue bird will pop out with a black key. Take the key.

  • Back up.

  • Use the key to unlock the door, then click on the door to escape.

  • Enjoy the geese!

52 Comments

Stuck on the

rotating grape thingy...

and I thought this one was going to be ez for me :(

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Me too. Used the red key and purple key and can't get the letter code.

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that is where i am stuck and cant think of anything to do. but i do notice that the clock is moving slowly. something may happen when it hits the time that is on the note

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the clock on the wall corresponds to your computer clock. maybe that has to do something with it. stuck on rotating grape thing too.

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Grinko1000 February 23, 2011 1:39 AM

stuck on rotating grape too.
the clock on the wall corresponds to the computer clock, maybe that,s the solution somehow???

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Grinko1000 February 23, 2011 1:44 AM

leave the rotaty thing on and look at he screws below it while its on !!!

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I'm stuck too, though I set my clock to


12:00

and nothing happened... figure we need the

letter code

to get the third key.

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VoxPopuli42 Author Profile Page February 23, 2011 1:46 AM

going in blind, no walkthrough??
but I agree... the grapes are a bit irritating
I've tried

switching the positions of the colors, picking one for all of them... I think it might have something to do with the orientation of the bird in the picture though

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Well

the first time you put the colours in and get the red key for the spinning grape, But then you get new grape placements for the colors and no way to put them into the clock as it wont stop on the correct numbers. I assume you need something to put into one of those two open geometric slots, but I haven't found anything yet.

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VoxPopuli42 Author Profile Page February 23, 2011 1:48 AM

WAIT
I got it! thank you power of posting!
Neo-

look at the picture again... do you have the blue at the 12:00 position?

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Stage name Author Profile Page February 23, 2011 1:49 AM

Played this a few days ago and, as so often happens with me, I didn't have that much trouble with the grapes but it took me a while to find a couple of the side puzzles.

My recollection is that the clock on the wall reflects the time on your computer.

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I lucked into the answer. Almost out, now.

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OUT!! I wasnt having problems with

the grape clock, but the rotating grape thing. Still not really sure how I got it to keep spinning so I could

see the number code for the cabinet. I set my system clock to 12:00, not sure if that did it or not.

I would write a walkthough (my first), but GinnyP does such a GREAT job of it, I would pale in comparison.

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Phdavoid, you need to do something while the grapes are spinning to find the first button...

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grinnyp, even :P

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VoxPopuli42 Author Profile Page February 23, 2011 2:13 AM

On getting the spinning grape "code"

I've figured out how to get the red grape and the green grape... but since the green is the 1:00 position, an odd number, I can't get to an even number to get to the blue grape, at 4:00. Do I need another button?

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Second button

(letter code?)

please? I need to go to work tomorrow.

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Okay, got the first 2 grape sequences. But can't find the letter code, which I'm assuming I need to get the

key that will let me access the final adjustment knob for the bird, so I can input the last grape sequence thingy?

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VoxPopuli42 Author Profile Page February 23, 2011 2:25 AM

grinnyp
I have that one! that's why it's so frustrating!

the button that splits the angle in half is useless when you have odd numbers... So going from 6:00 to 1:00 to 4:00 (my combination) seems to be impossible in that order

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Oh! When in doubt, try frantic clicking, I get it. Thanks, Grinny! I think I'd been too focused on trying to figure out whether that hen was, in fact, flipping me the...bird.

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I think the game is supposed to be called "Ornith". See the text just under the game on the Japanese page.

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Well thank you grinnyp! And out!

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VoxPopuli42 Author Profile Page February 23, 2011 2:52 AM

OH. I see where I went wrong

the reflected image works out almost too easily.

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VoxPopuli42 Author Profile Page February 23, 2011 3:05 AM

...I will have nightmares of little blue birdies eating spinning grapes and laughing at my pitiful attempts to control them...
and even knowing what each control does doesn't really help me :/

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There is absolutely no need to muck about with your computer's time settings to finish the game.

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And I'm out!

Have to say, that was pretty amusing for such a bird-brained escape game.

...Please don't throw anything at me for that. :[

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Really liked the dial puzzle and the logical progression of the game! One of the best escapes I've played recently.

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Cute. Apart from a few perception-screws

i.e. after you get purple key, you have to open one, but close other door to see the hidden letters..

, the progres is logical and not too hard.

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Procrastinateher February 23, 2011 6:39 AM

Thankyou for the walkthrough grinnyp :) I managed to get stuck after merely finding

the wings for the bird on the dial

Also, it's very hard to get

the last set of grapes on the dial if you try to do it before finding the last button oops :/

Considering your maths helps though. If you can only go by fours, dividing by two or multiplying by two, then how do you get each number?

It was alright, but not the best escape-the-room game I've played in terms of puzzle difficulty, variety or entertainment.

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Dang, not out yet. This is fun. But for me? Crazy hard

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Wow, that was great. Logical, but tricky.

I found the kaleidoscope a bit frustraiting, but that's because I made a mistake noting it down, and then kept seeing it that way...

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Got it! Didn't even need the full walkthrough... just a few hints as to the location of a few things and how the main bird clock works.

On the final clock puzzle:

It has nothing to do with the computer clock. The trick is:

get the minute and hour hands symmetrical first

THEN use the 'flip hands' button to get them in place to move to the final position.

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Not a bad escape game. It lost a point in my judgment because of the...

...completely irrelevant tying of the cuckoo clock to the computer's clock. Don't correctly hint that the position of the hands is relevant, give me an obvious method of moving the hands by resetting the computer clock, and then not give me the object I'm supposed to get. That just irritates me because I have to reset the clock for no good reason. If you get an object when the hands are both at 12, you should get it however you get the hands into position.

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As usual this company continues to release games that are very difficult to figure out. like the

bird clock thing. the first one is pretty much easy to figure out. but the 2nd one becomes more complicated and you need a PHD to figure it out. :( i cannot figure out how to ritate the bird so it ends up in the right position. the bird will make X's with his eyes after readjusting with the 2nd dial. geez.

anyone know what's going on? i checked the locations and everything and it is correct. Thanks.

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The Logical Ghost Author Profile Page February 23, 2011 12:02 PM

Totally stuck on the second grape sequence.

My sequence is red at 4, green at 6, and blue at 8. So I can get red and green, but then with the dial at 6, it seems completely impossible to get to 8... help?

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Logical Ghost:

I have a similar problem with the second grape.

My sequence is 6,4,9. I can get to the 6 but have no idea how to get to 4 from there. In short: How do you get it to the original 12 position?

I even tried reloading, but got the same sequence. I think I'll try closing the browser in the hopes of getting a new sequence.

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This was pretty good!

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Procrastinateher February 23, 2011 7:37 PM

For the third grape sequence, if you're starting from the 12, 4 or 8

To get 1

go to the four, then halve twice

2

Four, then halve

3

Four, halve, add four (goes to 6), halve

5

Four, halve, halve again to get 1, then add 4

7

Four, halve to get 2, go to 6, halve to get 3, add four

9

Get 5, then add 4

10

Get 5, then double it

11

Get 3, then add 4 twice

If you're starting from the 1, 5, 9 position

2

Go to 1, double it

3

Go to 1, double it, add 4 to go to 6, halve it

4

Go to 5, double it to 10, add 4 to go to 2, then double it

6

Follow directions for 4 but add 4 instead of doubling when you get to 2

And so on and so forth. If you get stuck, remember where you grapes are then enter whatever position you're at so it resets itself.

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Logical Ghost:

Make sure you're not looking at the reflection.
At least that's what my problem was.

Thanks to VoxPopuli42

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The Logical Ghost Author Profile Page February 23, 2011 8:21 PM

Paul R - I'm absolutely sure.

BUT I DID FIGURE IT OUT.

I finally took two screencaps, one with the bottom part of the "grapes" showing and one with the top, deleted the reflections, and rotated half the image to create the "complete" code. Thus I realized that due to the changed perspective I had thought I needed a blue 8 when I really needed a blue 10.

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guess no one knows huh? :(

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Hey there, I just wanted to comment on the main review. You mention "it's not like every other room escape". I thought it was. Sure, it was a good one, but you made it sound like it was different, and it didn't seem to be that different.
Thanks, Tom

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aaaaarrrrrggggghhhhh!!!!!!!!Sooooo hard!!!

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