The Vault №26

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The Vault

DoraFace front, True Believers! It's time once again to take a crack (HAW!) at the Vault and pull out some of our favourite older games you might have missed. Specifically, you're going to get a peek at some of my personal firsties; the fact of the matter is, I did not go willingly into the world of online gaming, and it was only with great reluctance that I pulled myself away from my consoles and my Earthbound to the boundless wilderness that was the interwebs. Imagine my surprise when I found out there was just as much awesome out there made by people like myself, only vastly more talented. (But probably with much less nice hair.) These are a few of the firsts in their genres I stumbled across.

  • Escape Series #1: The CarEscape Series #1: The Car - Shawn Tanner, AKA Afro-Ninja has been locking us in things for years now, but this popular escape series started all the way back in 2007. The premise is simple; you've been locked in a car, and you want to get out. While it's fairly short, The Car's blend of logical puzzles and clean visuals make it a fine, tasty treat for newcomers to the genre to cut their teeth on. I should know, after all; this was literally the first escape game I ever played! It's interesting that since then my opinion has evolved from "Why am I locked in this thing, this is stupid", to "Why aren't there more things for me to be locked in?"
  • Feed the HeadFeed the Head - Part interactive art, part puzzle, part mildly disconcerting Hunter S Thompson-esque fever dream, Vector Park delivers what can only be described as an experience with this weird little webtoy wherein you do things to a giant blue head. To be any more specific than that would be to spoil the sense of discovery and strangeness that makes this so much fun. There's no real goal other than to experiment with different actions and combinations, and the clean, minimalist visuals make this all the more surreal. I don't recommend trying this on an actual person. The police can be such killjoys.
  • LuminaraLuminara - Not only am I all about shooters, I am also all about Winamp visualisations. Look, you can keep your iTunes, just leave me my little MP3 player with the perplexing llama fixation and queerly hypnotic digital pulses of colour. jmtb02 delivers an explosion of sound, colour, and action in this fast-paced, utterly addictive arcade game. And I mean that literally; Luminara bombards all your senses in a way that is second only to being in an actual gloriously noisy and chaotic arcade. Only, you know. With less creepy girl-shy nerds sneaking unsettling peeks at you around the corner of the machine while you're trying to get past the last boss in House of the Dead.

While we welcome any comments about this weekly feature here, we do ask that if you need any help with the individual games, please post your questions on that game's review page. Well, what are you waiting for? Get out there and rediscover some awesome!


OrigamiMarie Author Profile Page January 18, 2011 1:31 AM

Ooh, Luminara! I was so hopelessly bad at it until I figured out the secret to wining:

Corners! Go get in a corner, and now nothing will sneak up behind you while you are shooting the other way, and those nets won't bother you either.

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Anonymous January 18, 2011 1:41 AM

3 Excellent Examples of Games that should not be soon forgotten. I love seeing my old favs show up, Guess I play em again.

Also love that they are seldom similar games, so I happy to give them all another run.

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I like how Luminara has a gauge that shows how much Awesome you've accumulated. Nice touch.

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Didn't realise Luminara was by jmtb02 as well! What a dude.

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Billy Nitro Author Profile Page January 18, 2011 11:00 AM

Dora, did you mean that the game designer's hair simply isn't as nice as yours by a great degree, or that you have a lot of nice hair and the designer's presumably can't match you in terms of mass?

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sgtdroopy Author Profile Page January 18, 2011 4:03 PM

Feed the Head should be included in every edition of The Vault until everyone everywhere has experienced its greatness.

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iDontKnow January 20, 2011 2:14 AM

Aah, feed the head. A motherload of 'omgwt*bbq'-ness. I will never forget it, and as it is right there, I'll play it.

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