# Classic Battleships Light

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If you've been hanging around this part of town long enough, you've noticed some familiar-looking characters rolling into town. First, you saw a bunch of sudoku puzzles strolling down the street, then a party of picross close behind. Now pulling into the harbor is an entire fleet of battleships. We're gonna need a bigger harbor! Classic Battleships Light is the next addition to the Conceptis series of logic puzzle packs.

The goal of each nautical conundrum is to place the fleet of six (ten in larger puzzles) ships into the grid so that each row and column contains the number of ship segments indicated along the edges. Ships may be placed horizontally and vertically within the grid, but there must be a one-space border around every ship. Some puzzles might give you a couple of starting segments to help you set sail in the right direction, but after that, you're on your own.

To fill a spot on the grid with water, click on a blank square. To fill it with a ship segment, click again. A third click reverts the square back to the blank state. You can fill in multiple squares at once by clicking one square to the desired contents and dragging through the boxes you want to fill. For the puzzle to register that you've finished, you have to fill in every square in the grid with either water or ship.

This puzzle pack contains thirty puzzles (ten each of 6x6, 8x8, and 10x10 sizes). Unfortunately, if you're already familiar with this type of puzzle, you may not find the lot to be very challenging. If you're used to the puzzles posted on the Conceptis website, you'd find that almost all of these puzzles would rank in what they'd call the "Easy" or "Very Easy" categories, barely touching into "Medium" territory. Nonetheless, this set is a great little introduction to the Battleships logic puzzle for those who have never tried it before. And considering that this is only the first volume of a periodically-released series, we can count on seeing more (and harder) puzzles in the future.

So then, will you sink or swim? With this new batch of quality puzzles, any experience level can dive right in. Anchors aweigh! (And there's plenty more ship puns where that came from.)

Play Classic Battleships Light

### Walkthrough Guide

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Battleships Classic Tips and Tricks

Getting Started

• A good way to begin is each puzzle is to look for 0s along the edges. Any row or column marked with a 0 can instantly be filled with water.

• Next, look for rows and columns that have exactly enough spaces left to be completely filled with ship pieces. Keeping an eye out for higher numbers can help you spot areas with lots of ships to fill in.

• After you've started filling in some ships, watch for rows and columns with low numbers that might already have their requisite number of ship pieces and fill what's left in with water. If you alternate between this step and the previous step, you can clear a large portion of these puzzles quickly.

• Remember that the shapes of the ships are important. One-piece ships are always circles, and three- and four-piece ships always have squares in the middle. If one of these shapes is present at the start of the puzzle, you can narrow down what size of ship you'll be dealing with.

• Keep your largest ships in mind. As you place more water, you'll notice that there are fewer places that three- and four-piece ships can fit. If you use the numbers along the sides, you can easily narrow down where they might go.

• If you have a puzzle that starts off with a square ship piece as a provided hint, you know it must be in the middle of a ship, although you can't immediately determine whether the ship will run horizontally or vertically. However, if you use the numbers along the sides as a clue, you could eliminate one of the directions if placing the ship in a certain direction means that the row or column would be overfilled.

I think I've finished, but it hasn't said I've won yet. What did I do wrong?

• Check to make sure you didn't go over the quotas for ships. It's easy to accidentally put in too many one- or two-piece ships to finish a grid.

• Make sure no ships are diagonally touching. Remember that there must be a one-space border around every ship, regardless of their size.

Great game (I've played on conceptis before), but they really need to fix a problem. If you click and drag to set a lot of blocks at once and move outside the play field before you release the mouse, the mouse isn't unclicked (hope that makes sense).

Am I doing something wrong or is there indeed no logical way to solve these problems? I always have to try and error and this makes it very annyoing.

Either I'm too stupid for this game or I was right to leave it after 10 mins.

January 11, 2011 5:19 PM

@Goliath

There's always a logical solution. Did you try looking at Art's list of Tips 'n' Tricks?

January 11, 2011 5:36 PM

I would have first noted that every ship must be bordered completely by water including diagonals for one thing. Threw me off, and made the puzzles far easier to approach.

You can click the number next to the row/column to fill the rest of the line with water. Once a line is filled, the number will be greyed out, but this does not mean it is correct or even if it has the right number of ship pieces.

Red squares indicate that a ship piece is "touching" another ship piece or you are trying to remove a preset piece.

Though sometimes the right choice might not be apparent at first, once you get a strategy going, most of these puzzles should not taken > 5min (I did most of the last ones in 2).

There is an annoying glitch where it sometimes "holds down" your mouse, making it seem you're double clicking and creating a mess when you move. Luckily the undo button is very useful and smart.

January 12, 2011 12:37 AM

I liked these, it's a bit too bad the main site is for-pay because I just don't think they were that good. Still, I'll give them another shot the next time I see them in the newspaper or somesuch.

@ MmeTurbulence

Alright, I give it another try. I love the concept after all.

(Sometimes I'm just too lazy)

I solved all the prior puzzles, but level 2-3 doesn't seem to fit the assertion that "there's always a logical solution". I can only get 6 ship segments and 21 water squares through pure logic (without resorting to trial and error).

Or do you mean "if you use trial and error, you will eventually reach a logical inconsistency, proving that your guess wasn't correct"? I'm not sure I'd call that a "logical solution"...

This comment is for those people (including the reviewer) who lamented how easy all these levels are.

Here is level 2-3 at the start (where X represents water, and #'s represent ships, with orientation indicated with ASCII art):
``` +---+---+---+---+---+---+---+---+ |   |   |   |   |   |   |   |   | 3 +---+---+---+---+---+---+---+---+ |   |   |   |   |   |   |   |   | 2 +---+---+---+---+---+---+---+---+ |   |   |   |   |   |   |   |   | 0 +---+---+---+---+---+---+---+---+ |   |   |   |   |   |   |   |   | 6 +---+---+---+---+---+---+---+---+ |   |   |   |   |   |   |   |   | 1 +---+---+---+---+---+---+---+---+ |   |   |   |   |   |   |   |   | 2 +---+---+---+---+---+---+---+---+ |   |   |   |###|   |   |   |   | 4 +---+---+---+---+---+---+---+---+ |   |   |   |   |   |   |   |   | 2 +---+---+---+---+---+---+---+---+   4  1  1  2  2  4  0  6 ```
And here is as far as pure logic will take me:

``` +---+---+---+---+---+---+---+---+ |   |   |   |   |   |   | X |/#\| 3 +---+---+---+---+---+---+---+###+ |   |   |   |   |   |   | X |\#/| 2 +---+---+---+---+---+---+---+---+ | X | X | X | X | X | X | X | X | 0 +---+---+---+---+---+---+---+---+ |###|   |   |   |   |###| X |###| 6 +---+---+---+---+---+---+---+---+ |   | X |   |   | X |   | X |   | 1 +---+---+---+---+---+---+---+---+ |   |   | X |   | X |   | X |   | 2 +---+---+---+---+---+---+---+---+ |   |   |   |###|   |   | X |   | 4 +---+---+---+---+---+---+---+---+ |   |   | X |   | X |   | X |   | 2 +---+---+---+---+---+---+---+---+   4  1  1  2  2  4  0  6 ```

What am I missing here (logically, I mean)? At this point, how can one progress without trial and error?

It makes sense now that you point it out. I was assuming that the square ship the game put down at the beginning of the level was just like the square, gray ships I put down, that just mean "piece of ship here (indeterminate orientation/dimensions)", but now I realize that would be inconsistent with the more fully-formed shapes that are sometimes laid down by the game at the beginning of other levels.

[The confusion, of course, is that a square is not the best symbol for "indeterminate shape", particularly when almost all the other possibilities are smaller than (inset from) the square shape.]

Once the meaning of that shape is know, the level becomes quite easy to complete, and then the rest of the levels are a breeze. So now I have to concur with the reviewer and other comments: none of the levels are at all challenging (once the rules are made clear). But my elementary-school kids are enjoying it.

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