Gravinaytor


| Comments (14) | Views (24)

JamesGravinaytorUndoubtedly, once scientists manage to harness and control the direction of gravity they will start to do really strange and interesting stuff with it. Building a crazy gauntlet of levels and decorating the walls with spikes, though, does not seem like some of these. So I am calling the game out: the premise of it representing a lab experimenting with gravity is a lie. Alnoor Games' Gravinaytor, a sort of puzzle-platform gravity hybrid, was made to torture you, the dear gravity game addict. And trust me, you will love to hate it.

The principle mechanics of the game is same to everything else in the genre. You are able to switch the direction of your falls with different switches, in this case represented as zones you step into. By using the appropriate direction at the right time, you navigate through a series of platforms towards a portal at the end of the level. Every successive level pushes this further, introducing moving platforms, buttons for doors and sharp spikes that are lethal on contact.

There have been many twists on the concept, which is perhaps why Gravinaytor steers away from being too creative. Instead it holds a certain vanilla feel that actually works in its advantage. Instead of trying to rewire your brain with every gravitational switch, the challenge instead is to find the correct way through the level. Even the controls are remarkably spartan; the direction on your keyboard always corresponds to the screen and the appropriate direction button will also initiate a jump if gravity is pointing the other way. (But I would like to mention one big flaw: no level select.)

Instead your skills will be invested on the timing it will require to get through a level. And the patience. Oh, the patience. Resetting a level is mercifully instant, but reclining on a moving platform, waiting for that right moment to jump into a gravity zone so you swoop around a cluster of spikes and back up to land on the platform again, is not. Did you catch of all that? That is level 18, the point where the game eventually shows its colours. Compared to the extremely simple beginning stages, the last seven to eight levels will leave you at the end of your wits. Timing becomes a measure so pedantic that some challenges will appear impossible.

They aren't, but don't expect Gravinaytor to be easily beaten. That, along with the pretty spot-on controls and inventive levels, is what makes it work. There have been a manifold of better, smarter and screwier games at the gravity party, but few would meet Gravinaytor's penchant for sadism. If that scares you, don't give this a try.

Play Gravinaytor

14 Comments

Thank you James for pointing out level 18. That's as far as I got. My computer lags on that level, and I can't properly time the jumping, because I can't follow my fall.

The game is still the best gravity game I've played in a long time.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I love the game for its unique switching around feature, but it lost me on level 18. I know I am going to try again, but will my laptop be patient enough with me?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Same here. Quit on 18. Graaaaaaaah!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Level 35. is there a bug or am I just missing something?

The guy fall and fall and fall, and finally land on spikes. On restart I enter the level midfall, and not in the "cave" where it started first time...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

beat level 35

hug the right wall and eventually you'll hit breakable blocks

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Infant Tyrone Author Profile Page December 27, 2010 9:11 PM

I feel a little cheated here, there was virtually no gravy at all in this game, despite the name.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Since the dawn of Portal, there'll never be honest computers or scientists in these test subject themed games

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Galaxor Nebulon December 28, 2010 6:50 AM

This game makes the same mistake that I've seen a lot of these games make: I want the controls to always be from the perspective of the character, not the perspective of the screen. Up should always jump, for example. That's the way I want to play the game.

Maybe other people feel other ways, so I recommend, when making this type of game, to allow the player to choose their control style.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I think it would have hurt my brain less if the controls had rotated with gravity. Also, I unfortunately do not have the patience to ride along for what seems forever on a moving platform; especially when you have to do it over and over on so many levels.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

The game is good, the kid voice didn't feel like it fit but was reminded of Chibi Knight (coincidence?).
Though I feel like this year there has been a great load of test labs with obvious suspicious computers (if you like Portal be original and don't make it any harder for them).

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I didn't get far on this game. I had so much lag on some levels that I couldn't time my jumps properly and quit out of frustration. I liked arrows instead of the switches though, I don't play a huge amount of gravity games, but I am glad I played the few levels I did on this one.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

for level 35 press the right and down buttons as soon as you fall.
keep on holding them till you exit...

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Can you please help me with level 23? I would be really thankful.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
rorytorrens August 12, 2011 1:35 AM

you go up and to the righthand passage and stick to walking on the ceiling and 'jump' over the red down-gravity patch and that way you keep on sticking to the ceiling

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • PLEASE UNDERSTAND SITE POLICIES BEFORE POSTING COMMENTS
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)

Recent Comments

 

Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Nevertales: Shattered Image

Browser game of the week

Escape to Hell

Mobile game of the week

Nautilus Escape

Your Favorite Games edit

add
Save links to your favorite games here. Use the Favorites editor.

Popular on JiG


The Room

Virtual Villagers: Origins

Submachine 9: The Temple

Surgeon Simulator 2013

The House 2

Papa's pastaria

Fireboy and Watergirl 4: The Crystal Temple

Fireboy and Watergirl 3: The Ice Temple

Moonchild

The Royal Trap

Loren the Amazon Princess

1931: Scheherazade at the Library of Pergamum

Magical Diary

Heileen Series

Visit our great partner: maxcdn!

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2014 JayIsGames.com. All Rights Reserved.