Kalaquli


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Rating: 4.8/5 (315 votes)
| Comments (35) | Views (832)

Weekday Escape

GrinnypRoom escape designers work at their own pace, don't they? For some, like Neutral, you're lucky if you get one game a year. Others, like Tesshi-e, seem to design a game or two each month. Minoto seems to come out with one every week. However, sometimes the wait can be a good thing. Especially if the designer uses that time to ramp up everything about the game: backgrounds, puzzles, controls, and everything in-between. It's been a good seven months since we last heard from 58 Works. Now they've come roaring back with Kalaquli, their latest escape-the-room game. Was it worth the wait? Oh, heck yeah!

KalaquliYou begin Kalaquli with a simple directive. "This is a simple point-and-click game. Let's escape from the Ninja house." Wait, what? A simple game? A Ninja house? That should be the first clue right there that (a) this isn't going to be that simple, and (b) you might end up wounded or dead. But perhaps we're overreacting. After all, Ninjas are people too. It's not like they'll pepper their house with secret passages, hidden rooms, and try to assassinate you just for being there, is it? Uh, well...

Search this lovely Japanese style house and you will encounter lots of fun puzzles, sliding screens, and maybe the above-mentioned Ninjas. Navigate around using arrows (and bars) at the edges of the screen, click on things for close ups, solve the mysteries and see if you can escape with your life. Finding your way around is made tons easier by the fact that 58 Works has incorporated the holy grail of room escape games, the changing cursor. No more pixel hunting! Now if they'd just incorporate a save button.

Analysis: It's been a while, but it's definitely been worth the wait. 58 Works has gone all out on Kalaquli, incorporating fantastic background visuals, strong puzzles, amusing situations, and some lovely animations to boot. Once you escape you can even enjoy the fun animation of your character hot-footing it away with a Ninja hard on his/her heels. This is what good game designing is all about.

And although the game is quite beautiful, especially with the incorporation of the animations, this is not a case of style over substance. There are a variety of logical puzzles to solve, as well as items that can be taken, items that can be moved, raised, or slid around. There are also items in your inventory that can be examined, manipulated, combined, deconstructed, or otherwise be used (sometimes more than once). It is the sheer variety of things you can do that make Kalaquli entertaining casual gameplay.

Are there flaws? Well, yes, a few. Some background music would be nice, and the ability to save and come back later is one that 58 Works should definitely be adding to their escapes. The puzzles, while not terribly easy, are not terribly difficult either, so you shouldn't take too long to find your way out before the Ninjas get you.

Is Kalaquli fantastic mid-week escaping fun? Most definitely! A lively combination of scenery, puzzle design, manipulative ability make Kalaquli an entertaining break for the middle of the week. Not too easy, not too difficult, easy on the eyes, and the added bonus of charming animations make Kalaquli a must-play for any escape the room fanatic. Or anyone who just likes point-and-click adventures. Or anyone who just likes Ninjas. Okay, so it's fun for everyone!

Play Kalaquli

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Kalaquli walkthrough
For our walkthrough for the mobile game Kalaquli R, go here.

Starting out - Main Floor
1.

Facing the first wall panels, slide open middle panels to get a clue. Keep that clue in mind for later....

It tells you that a knife will open up an item for you.

Open the left side panel to get a smiley face circle

On the far right is a set of gears. There is a hole for a key of some sort perhaps. Nothing you can do right now, though. Open the panel next to the gears to see another clue.

Check later when the gears are moving.

2.

Turn right twice. Notice that the closet doors are locked and a set of tiny holes are on the left side anchor of the locking mechanism. Leave that area for now.

Back up and turn left again. Lift up the plant to get Jagged Mouth Circle .

Click far right panel to open it half-way. Get the Wooden Ore .

Click the panel again to reveal a clue. Hmmm.... Maybe it has something to do with a nearby puzzle. That can wait a bit.

3.

Turn back to the locked doors. Notice you can click on the rug?

Use the wooden ore on the rug to reveal a panel with a green scroll . Open it to get a clue.

4.

Turn left. Use the wooden ore to reach that object up on the rafters. It's another circle -- A Strait-Mouthed Face

Focus on drawer and open it. Make note of the four shapes (they might be another clue or perhaps a puzzle? Who knows with those durn ninjas!). Get the Ninja Throwing Star . A weapon--cool!

Back up. Slide open the center panels to review beautiful view of a moonlit starry sky. Click on short room screen to lift it and reveal an object. Get it: a Frowning Face Circle

Now you've fully explored this room and should have four circles. Turn back to the wall with the plant.

5.

Solving the pullies puzzle:

Zoom in on the four rope pullies. Use the clue from the right panel...

4th - 3rd - 1st - 2nd - 4th - 3rd

When you've pulled the ropes in the correct order, it reveals...

A place to set the four circles.

Use the clue from the green scroll...

jagged face - smiling face - frowning face - strait face

...and set them in the correct order.

A set off stairs leading out to the ground floor are revealed.

----------------------
Part Two - The Ground Floor Courtyard and More
6.

Go downstairs. There is a ninja in the rafters. Better get him before he gets you!

Use the throwing star on him.

Well, you know how ninjas are. This one won't go away either...

Click on him again and he'll fire an arrow.
Get the arrow and also get the comb on the stairs.

Go back upstairs.

7.

Use the comb to open the locked doors; back up, slide the doors open and a new hallway is revealed.

Turn left. There is a dice puzzle. Think back to a clue you saw earlier...

How about the number of points?

In the drawer where you got the ninja star...

6 - 4 -3 - 4

After entering in the correct code on the dice, slide open panel (from left to right) and get the bow

Put the arrow with the bow in your inventory.

8.

Go back down to the ground floor. Now you're prepared to dispatch that ninja again.

Use the bow and arrow to take him out.

Examine the far right corner by the torch. There you can get two things:
a rake and a ninja sword . (Woot! More weapons!)

Examine your ninja sword while in inventory to also get a red rope .

9.

Go back upstairs. Go back into the new hallway, this time turning right.

Use the rack to clean up those nasty spikes. Before moving forward, click on the vent in the bottom right corner to get a wooden ladel .

Move forward one. Grab the light grey object on the window bars to the left. It's a hexagon rod . Then use the ninja sword on the support pole to release the stairs.

--------------------------------
Part Three - An Attic and Beyond

10.

Go up into the attic. Use the wooden ore to get a ball that is up in the rafters. Now what are you going to do with a ball? How would a ninja treat a ball?

Use your ninja sword on the ball. Get the light grey thin rod . Seems that matches something else in your inventory, right?

Put the square rod and the hexagon rod together to make a turn-key

Notice that you can examine the fire and that there is a slider puzzle on the wall. You need to gather more clues before coming back to those.

Go back downstairs.

11.

If you've gotten this far, you have what you need to turn on the gears. Go to the wall where the gears are, insert the turn key, and the gears begin to move.

Hmm...remember that clue from back at the start?

Open the panel next to the gears. Now there's a knife . Good. Knives are always handy in escape games.

What purpose do those gears serve? Let's look downstairs.

12.
Down, then Up and UP, and right back down again...

Go back to the ground floor. Now the water wheel is turning. Focus on the far right corner again. Using your ladle, fill it with water.

Then run back up to the attic. Put out the fire. Move the charred logs out of the way to get a case. The case has an interesting design.

It might be a clue...
Come to think of it, there was a clue about something opening with a knife, right?

Use the knife on the case to reveal another key.

Well, time to run down to the basement... again.

13.

Back on the ground floor, use the key on panel under the water wheel. A red scroll is revealed. What the what? It's blank.

In other escape games, blank paper usually reacts to some substance...

How about water? Well, if not water, what about...

Fire!

Turns out it's a clue for how to solve the slider puzzle. Time to go back up.

---------------------
Last Steps -- Getting Out

14.

Go up to the attic and focus on the square designs on the far wall.
Using the clue from the red scroll, solve the slider puzzle, sliding the panels to make the necessary shapes. A click indicates you've matched the shapes correctly.

Back up and look down. Get the grappling hook and attach the red rope to it in your inventory.

Now let's find where to get out of here.

15.

My first thought was that view from the moonlit balcony. But I was wrong... down to the ground floor....

Use the grappling hook on the large tree in the background (on the right side), and you can climb to your safety.

-THE END-
Run Ninja Run :)

35 Comments

Here goes :)

Once again, I'm appreciative when the games are posted at a time I'm around to play. Thank you GrinnyP!!!

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Ben Johnson October 20, 2010 12:43 AM

Don't give up - this is a good one that can be solved with a little bit of perseverance.

Vague hints:

Japanese mats can be pulled up with a tool
Some doors need an extra push
Some things are there just to block the view
Wood stairs need a good searching
If there's an ugly eye, poke it.

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MmeTurbulence Author Profile Page October 20, 2010 1:29 AM

And out! Lovely fun game.

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A terse walkthrough, hopefully someone can make one that's nicer to read :)

Slide left door to the right, take the smiling face.

Turn to the right, slide left door to the left and lift the screen, take the sad face.

Open the panel at the bottom and take the shuriken.

Turn right, lift the plant, and take the frowny face.

Open the door on the right, take the stick. Close the door again.

Turn left, and use the wooden stick to reach the neutral face.

Turn around, use the stick on the bright tatami. Take and read the scroll.

Turn left, focus the chains, and pull them in the order shown on the door before.

4 - 3 - 1 - 2 - 4 - 1

Insert the faces in the oder shown on the scroll.

frown - happy - sad - neural

Go downstairs, kill the ninja with your shuriken.

Take the comb from the stairs and go upstairs.

Turn right, use the comb to open the door.

Go through the door on the left, the number combination equals the number of spikes on each shuriken you saw before.

6 - 4 - 3 - 4

Now you can slide open the little door and take the bow.

Go downstairs, get the second ninja to fire an arrow to the left.

Take the arrow and combine it with the bow.

Attack the ninja with your bow.

Look on the right, take the broom and katana.

Inspect the katana and pull it out of the sheath, also separate the rope.

Go upstairs to the spikes on the right side of the door you just opened with the comb, and use the broom to brush away the spikes.

Take the water spoon from the bottom right.

Advance, take the metal hexagon from the left.

Use the katana to cut the stick to retrieve the ladder.

Climb up, use the wooden stick to get the ball on the top right.

Slice the ball open with your katana and take the small metal stick.

Combine the stick with the small hole in the hexagon.

Go downstairs, through the door, turn left, and use the hexagon on the lock in the door on the right. Click it again to turn it.

Slide the right door to the left and get the dart.

Go downstairs to the water and fill your water spoon.

Go upstairs, climb the ladder, extinguish the fire with your water.

Buried under the coal is a little metal box, you can open it with the dart to get a picking tool.

Down again to the waterwheel, open the lock with the picking tool, and take the scroll.

The scroll is blank, so we hold it over the fire on the right to see the next hint.

Up the ladder again, and focus on the wall with the two boxes.

Arrange the boxes to look like the drawing on the scroll.

Take the grappling hook and combine it with the rope.

Down to the water again. Use the grappling hook on the tree branch.

Climb up.

The end?

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Kalaquli walkthrough
For our walkthrough for the mobile game Kalaquli R, go here.

Starting out - Main Floor
1.

Facing the first wall panels, slide open middle panels to get a clue. Keep that clue in mind for later....

It tells you that a knife will open up an item for you.

Open the left side panel to get a smiley face circle

On the far right is a set of gears. There is a hole for a key of some sort perhaps. Nothing you can do right now, though. Open the panel next to the gears to see another clue.

Check later when the gears are moving.

2.

Turn right twice. Notice that the closet doors are locked and a set of tiny holes are on the left side anchor of the locking mechanism. Leave that area for now.

Back up and turn left again. Lift up the plant to get Jagged Mouth Circle .

Click far right panel to open it half-way. Get the Wooden Ore .

Click the panel again to reveal a clue. Hmmm.... Maybe it has something to do with a nearby puzzle. That can wait a bit.

3.

Turn back to the locked doors. Notice you can click on the rug?

Use the wooden ore on the rug to reveal a panel with a green scroll . Open it to get a clue.

4.

Turn left. Use the wooden ore to reach that object up on the rafters. It's another circle -- A Strait-Mouthed Face

Focus on drawer and open it. Make note of the four shapes (they might be another clue or perhaps a puzzle? Who knows with those durn ninjas!). Get the Ninja Throwing Star . A weapon--cool!

Back up. Slide open the center panels to review beautiful view of a moonlit starry sky. Click on short room screen to lift it and reveal an object. Get it: a Frowning Face Circle

Now you've fully explored this room and should have four circles. Turn back to the wall with the plant.

5.

Solving the pullies puzzle:

Zoom in on the four rope pullies. Use the clue from the right panel...

4th - 3rd - 1st - 2nd - 4th - 3rd

When you've pulled the ropes in the correct order, it reveals...

A place to set the four circles.

Use the clue from the green scroll...

jagged face - smiling face - frowning face - strait face

...and set them in the correct order.

A set off stairs leading out to the ground floor are revealed.

----------------------
Part Two - The Ground Floor Courtyard and More
6.

Go downstairs. There is a ninja in the rafters. Better get him before he gets you!

Use the throwing star on him.

Well, you know how ninjas are. This one won't go away either...

Click on him again and he'll fire an arrow.
Get the arrow and also get the comb on the stairs.

Go back upstairs.

7.

Use the comb to open the locked doors; back up, slide the doors open and a new hallway is revealed.

Turn left. There is a dice puzzle. Think back to a clue you saw earlier...

How about the number of points?

In the drawer where you got the ninja star...

6 - 4 -3 - 4

After entering in the correct code on the dice, slide open panel (from left to right) and get the bow

Put the arrow with the bow in your inventory.

8.

Go back down to the ground floor. Now you're prepared to dispatch that ninja again.

Use the bow and arrow to take him out.

Examine the far right corner by the torch. There you can get two things:
a rake and a ninja sword . (Woot! More weapons!)

Examine your ninja sword while in inventory to also get a red rope .

9.

Go back upstairs. Go back into the new hallway, this time turning right.

Use the rack to clean up those nasty spikes. Before moving forward, click on the vent in the bottom right corner to get a wooden ladel .

Move forward one. Grab the light grey object on the window bars to the left. It's a hexagon rod . Then use the ninja sword on the support pole to release the stairs.

--------------------------------
Part Three - An Attic and Beyond

10.

Go up into the attic. Use the wooden ore to get a ball that is up in the rafters. Now what are you going to do with a ball? How would a ninja treat a ball?

Use your ninja sword on the ball. Get the light grey thin rod . Seems that matches something else in your inventory, right?

Put the square rod and the hexagon rod together to make a turn-key

Notice that you can examine the fire and that there is a slider puzzle on the wall. You need to gather more clues before coming back to those.

Go back downstairs.

11.

If you've gotten this far, you have what you need to turn on the gears. Go to the wall where the gears are, insert the turn key, and the gears begin to move.

Hmm...remember that clue from back at the start?

Open the panel next to the gears. Now there's a knife . Good. Knives are always handy in escape games.

What purpose do those gears serve? Let's look downstairs.

12.
Down, then Up and UP, and right back down again...

Go back to the ground floor. Now the water wheel is turning. Focus on the far right corner again. Using your ladle, fill it with water.

Then run back up to the attic. Put out the fire. Move the charred logs out of the way to get a case. The case has an interesting design.

It might be a clue...
Come to think of it, there was a clue about something opening with a knife, right?

Use the knife on the case to reveal another key.

Well, time to run down to the basement... again.

13.

Back on the ground floor, use the key on panel under the water wheel. A red scroll is revealed. What the what? It's blank.

In other escape games, blank paper usually reacts to some substance...

How about water? Well, if not water, what about...

Fire!

Turns out it's a clue for how to solve the slider puzzle. Time to go back up.

---------------------
Last Steps -- Getting Out

14.

Go up to the attic and focus on the square designs on the far wall.
Using the clue from the red scroll, solve the slider puzzle, sliding the panels to make the necessary shapes. A click indicates you've matched the shapes correctly.

Back up and look down. Get the grappling hook and attach the red rope to it in your inventory.

Now let's find where to get out of here.

15.

My first thought was that view from the moonlit balcony. But I was wrong... down to the ground floor....

Use the grappling hook on the large tree in the background (on the right side), and you can climb to your safety.

-THE END-
Run Ninja Run :)

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Yikes! A typo in the first line of my walkthrough... Can you fix it, GrinnyP or Jay?

It should read "Starting Out - Main Floor" not ground floor.

Sorry.

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Woot!
No help from walkthrough and got out in 16 minutes! :D What a great way to start a Wednesday! :D
I love 58 Works' games :3

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This is one of the best escape games I've had the pleasure to play on JIG! This is akin to the quality of design I've come to expect from Neutral, as grinnyp alluded to.

The puzzles made sense (at least there weren't any huge logic leaps), and despite not having mouse-overs, I didn't find myself really pixel hunting.

Great job 58 Works! I hope to see more like this in the future!

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Absolutely exceptional escape game! Keep up the good work, 58 Works!!

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In the credits, you can click on "yourself" to make him jump.

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Anonymous October 20, 2010 3:38 PM

ugh, where's the frown face?

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Frustrated October 20, 2010 3:44 PM

A good addition to the vague hints, one must slide some doors open, not just click them.

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Grinny - Thank you :)

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Sorry if anyone referred to the walk-through I wrote and got stuck. There is a wrong number in the rope pulling solution:

4th - 3rd - 1st- 2nd- 4th - 1st

Truly embarrassed and will hold back on posting a typo before I've edited it on full sleep.

Other than that...

I agree with the other comments: 58 Works' escape games are close to Neutral in their photo-quality graphics, clean style and logical puzzles, but are not quite on par with them in length and difficulty of the challenges. The whimsy of this was the best part, though... Face it, ninjas are fun (even if they're hard to spot on parade).

#07 ML by 58 works is another one of my favorite escapes, right next to Neutral's "Vision". If anyone really likes this, they might want to try those others, too.

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Cyberjar88 Author Profile Page October 20, 2010 5:47 PM

Glad to see this posted the same week it was subbed. Thanks, @grinnyp.

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Wonderful game and I couldn't agree more with Grinnyp's great review. However, I found it too easy, completing it in only 23 minutes. I was never stuck, it all flowed easily. I usually need to look at walkthroughs for the odd hint or two to finish escape games. Definitely Kalaquli needed a little more challenge.

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Nice well-made escape game but not so great in my opinion. A little too much pixel-hunting (and the dragging mechanism got me stuck for a long time, thanks for the hint Frustated!) and too few puzzles. But the ninja was super scary, that was cool! ;)

Also, what was the purpose of the moving "folding-panel" on the screen with the ninja star??? Probably the item on which I clicked the most, for nothing???

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Excellent, but it took me longer than most because I

didn't know what a Ninja star was!

If you know what it is, you might know how to use it.

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Very nice game. A bit of background music wouldn't hurt, but otherwise I have no complaints.

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great game. loved the graphics. these well made room escape games always remind me to a lesser extent of CYAN's MYST. I love the sound effects and graphics. anyway, I was a little stuck until

I got the hint of looking carefully at the wooden stairs,

- once I did that, it was pretty much smooth sailing.

Great stuff. love well made room escape games.

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Nice game, this one is not that hard. I figured it out all by myself, 17 min...not impressive but it's a good start

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Far, far, far, far too easy. Well made but not challenging enough. Completing it was just a formality so I'd give it 3.8 tops, sorry.

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colorbomb Author Profile Page October 21, 2010 3:17 PM

this game is epic

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CasualPuzzler October 24, 2010 8:57 AM

I enjoyed that but it didn't help that I thought the

Ladle was a Lollipop!

So I did have to get help on that one!

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Could'nt get the bow and arrow to join up. What am I doin wrong please....

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Jules,

First, click on the "x" for the bow to put it in "view item" mode.

Next, while the the bow is still in view mode, click on the arrow so its box is highlighted.

Then, "use" the arrow on the bow by clicking on the larger view of the bow.

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houseworkisevil Author Profile Page October 30, 2010 4:54 PM

That one was great fun! Got out in less than seven hours (yeah, a save feature would be handy.) One of the rare times I didn't need at least a nudge from a walkthrough: beat this one on my own. I liked the lack of background music, as it doesn't take long for it to drive me up the wall (and not in a good, ninja-room escaping way.)

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Caltrops!

Just when I think I've seen every obstacle an escape game can throw at me.

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Amazing! This is the only room escape game I've beat on my own. It's not to easy, though; just no annoying pixel-hunting or anything.

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It's simple and easy but very exciting game.Completed 13:27. Love this game.

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I just tried to play this, and none of the panels would open for me, they just made a rattling noise :(

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@Eleri
Slide them.

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I was able to finish the game pretty easily after I read that I could slide the panels. I like that it was more violent than usual room escapes.

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lycyfyrsam Author Profile Page August 16, 2012 11:58 PM

dead link 082012. goes to japan infoseek.

[Thanks. Fixed. -Jay]

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