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Seasons


seasons.gifJohnBFrom the creator of Windosill, Acrobots, and Levers comes a quiet, creative romp through an imaginary world. Seasons is a gorgeous piece of interactive art that lets you explore half a dozen scenes with Thomas and his unicycle. Pedal through the snow and see which animals pop their heads out. Shake the beehive and see where the bees go. Take a dip in the lake and watch your reflection in the water. Seasons is nothing short of beautiful, and its relaxing, webtoy-like presence will captivate your curiosity for longer than you might expect.

You control Thomas, the little egg guy riding his unicycle, by waving the mouse around the screen. He goes wherever your cursor goes, stopping when you stop and pedaling to the next scene when you pull beyond the sides of the window. Interact with parts of the environment by bumping in to them or by rolling nearby. It's that simple to move around in the world, but you'll uncover plenty of neat things in your journey.

The visuals in Seasons are detailed down to the slightest movement. Even Thomas' wiry little legs move with fluid ease. Objects feel like they have an actual presence in the world, making it all the more satisfying when you learn you can affect them. Leaves and flower petals even bend when you ride over them! Soaking in all the visual details is a key component in Seasons, and you won't run out of things to see any time soon.

We could sit and pick apart the game, question whether the unicycle is responsive enough, wonder if there's enough going on to keep you interested, but at the end of the day, Seasons is about beauty and about change. It's about exploring your world and discovering the wonders hidden in the grass, under the snow, or inside a blooming flower. Take a little unicycle ride across the seasons and see what you can see.

Play Seasons

Walkthrough Guide


(Please allow page to fully load for spoiler tags to be functional.)

Seasons Walkthrough!

Walkthrough 1:

Go right.

Go right.

Go right.

Go right.

Go right.

Go right.

Go right.

Walkthrough 2:

Go left.

Go left.

Go left.

Go left.

Go left.

Go left.

Go left.

Note: Neither walkthrough will get you a perfect ending. In order to do so, you will also need to

interact with everything and enjoy your adventure as much as you can.

20 Comments

Great, another Vectorpark game, thanks JIG!

Leave it to Vectorpark to make something so pleasing to the eye, the mind, and the soul. It's a rare game that makes me laugh aloud with childlike joy. It's a rare game that makes me want to play endlessly. This is a marvelous gem. Keep 'em coming, Vectorpark. Your games are genius. :)

Whoa. That is awesome. I will definitely come back for more.

Very interesting! I love how you can explore more and more and the different effects used throughout the experience. Wonderful job. =D

Aw man. I couldn't get the lovely snowman head into the toasty house. D:
I thoroughly enjoyed this one, very imaginative.

Autumn made me sad =[
I don't know why.


Very relaxing.

One pity is that in the scene...

with the trees and the fire, Thomas himself doesn't throw a long shadow like the trees

This game has a unique artistic appeal to it that I found very endearing. The creativity involved and the technical ingenuity had me entranced.

As long as this game takes to really explore, I will say the looping projector sound did start to get annoying. I can respect it as an artistic choice, but as the player, I'd much rather have some subtle piano or any mellow orchestral music looping in the background. I'm sure the scripting required for this is intense, but sound can add so much to an experience.

Overall, I'm left wanting more (which is a sign of good presentation). I would love to see this theme fleshed out and developed into goal-oriented game. Though, I'm definitely happy with it for what it is. Well done, Vectorpark.

Hey thanks for sharing with us

everything about this is ridiculously beautiful!

did anyone else check out all the different heads you could wear in the autumn fire scene?
im guessing that's halloween

Seasons Walkthrough!

Walkthrough 1:

Go right.

Go right.

Go right.

Go right.

Go right.

Go right.

Go right.

Walkthrough 2:

Go left.

Go left.

Go left.

Go left.

Go left.

Go left.

Go left.

Note: Neither walkthrough will get you a perfect ending. In order to do so, you will also need to

interact with everything and enjoy your adventure as much as you can.

play queens bicycle race at the same time it fits

Fascinating journey through the seasons. Love the sound of the celluloid running through the projector. Fab.

I don't often comment on a game, but wow! What a beautiful and thoroughly enjoyable game. The simplicity makes it relaxing (that and the sound/images making it feel like you're interacting with a film) and the creativity made me smile or laugh at each scene.

I think it's too bad it wasn't entered in the latest CGC - I think it would've won hands down. Vectorpark - you're right up there with eyezmaze in my book.

Thanks,
JDB

Love it!

@satori

Nice Walkthrough!!!

@Al.R: The Autumn scene made me feel melancholy, too. Maybe a lost childhood memory?

Y'know that scene in autmn where there's a forest fire? Well, go right to the one with the stream running through it and ride into that big patch of leaves. Halfway through riding under them, stop. And you've got your own little leaf house :D

Sorry 'bout the spoiler without a tag but I don't know how to put spoiler tags on :S

[That's what the spoiler help is for. -Jay]

AWW. :D I love vectorpark. :D

Only thing I couldn't figure out was if there was a way to do something with the wheel in the plow/windmill scene... also, did anyone else see that after you light the fire, if you go around a tree, your head changes? Each tree=different head. :3

I left it on overnight and it crashed, but left me with this interesting picture:

http://www.picfront.org/d/82gW

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