So you say to yourself, "Self," you say, "I don't think I've accomplished enough this week. Really earned my weekend, you know? Maybe if I were to rescue some royalty inside some sort of arbitrary time limit, feed hordes of starving sheep, rescue someone's girlfriend while risking bodily injury... and then told everyone how awesome Jay is Games is... and bought all of its writers decorative muffin baskets... maybe then I can have the weekend of rest I so richly deserve."
We can help you with the first bit of that. (PS; I like carrot spice or lemon poppyseed muffins!)
- 60s to Save the Queen - There's actually a lot to like about this appealingly retro little platformer with its frenetic midi-style soundtrack. Race to the top of your crumbling castle to save your queen during an invasion, all within sixty seconds. The simplistic design is quite nice, and it can be easy to get distracted by things going on in the background when you should just keep moving. Unfortunately, once you're done, you're done; there's no real reason to replay another sixty second session of the same thing unless you want to try to beat your own highscore. Me? I came to terms with my mediocrity long ago.
- 8x8 Adventure - This sorta-roguelike is very teeny-tiny. Like, really. Click on the screen to get started, and use the [arrow] keys to navigate your way through a world filled with... something. The problem is that it's hard to figure out what's going on, and currently the whole thing is more of an experiment than a complete game. It's a concept with promise, however, and if the developer follows through with the "To-Do" list at the bottom of the screen, it could really evolve into something special, and I'll be first in line to play it. Well, probably not first. I really am exceptionally lazy.
- The Spline - In this dreamy little physics puzzle, the goal is to push and pull the glowing points along the line into position so that when you click the start arrow, the large golden orb rolls along the path and collects all the stars on screen. The whole this has a very soothing presentation, with soft visuals and a relaxing (though vaguely sinister sounding) soundtrack. The problem is that it's a little slow, and a bit of a one-trick pony, too. Hardcore "phuzzle phans" will probably chomp this one down in no time, but people just looking to dip their toes in the genre's pool will find it a simple, soothing experience.
- Shaun's Big Lunch - Everyone loves Shaun, and if you don't, then you're no friend of mine. Aardman generally brings us very clever and likable advergames from the Wallace and Gromit realm, but this fast-paced time-management/matchup puzzle is the first one that actually feels like "just" an advergame. Use the [arrow] keys to put food on everyone's plate, earning bonus points for making a complete plate with matching pieces. It's cute, but it's also very simple, and you'll probably get bored long before you lose. It's not baaaaaaaaaaaad, however, and if you just want to see Shaun's adorable sheepy mug again, you'll probably enjoy it while it lasts.
- The Harry Stick Journey - [Parental Warning: Contains blood and violence.] So Harry finds himself dropped into a strange world when local ne'er-do-well Punky takes a shine to his girlfriend, and it's up to you to pick the right objects in the right places to help Harry find his way home. It's a weird a enjoyable little adventure, but enjoyment is hampered somewhat by the fact that there's only ever really one right solution (success or violent death) and also because the timer can't be stopped... even when you open the options menu. It's also mildly disconcerting since "Punky" was my nickname all through school. Weeeeeeeeeeird.