# Binary

**4.5**/5 (136 votes)

Every tech worker has his list of pet peeve gripes. The copier is out of paper, my computer won't start, we're out of Post-It notes. Someday in the future, we'll be able to add to that list "Our supercomputers orbiting each other in space are down, could you head out there and fix them? Oh, and grab a box of donuts on the way back." (*Sigh.) It wouldn't be so much of a hassle if they didn't ask for donuts every trip I make out there. But in Binary, a sliding puzzle game by Ansel, the donuts are the least of your concerns.

After your ship lands, use the [arrow] keys to move around and jump. When you come upon a puzzle to solve, press the [Z] key to enter it (and again to leave it). All puzzles are solved by clicking buttons with the mouse. Most of the puzzles are of the sliding-puzzle sort, where you have to rearrange tiles to match a specific pattern, but being aware that your moves often affect more than one tile at a time. Pay attention to how each puzzle works, and try to develop a plan for solving each puzzle before jumping right in.

Though the entire game is only a few puzzles long, if you're not familiar with how each puzzle works, Binary can be quite a challenge to get through. With a bit of patience and careful planning, each puzzle is entirely solvable. Ansel does an impressive job of setting up the puzzles in an atmosphere of astronomical mystique. What do the supercomputers do? What sort of corporation runs a plant of this sort in the middle of space? Where is that dang tech guy with those donuts already? Depending on your puzzle prowess, Binary could be a walk in the park or a struggle to break from orbit, but either way, it's a puzzle challenge that's worth tackling.

*Thanks to repairmanman for sending this one in!*

## Walkthrough Guide

(Please allow page to fully load for spoiler tags to be functional.)

A walkthrough here in case someone is stuck:

Note: use [Z] key to exit a puzzle.

p.s Some technique can be used for some puzzles OTHER THAN this game. You just need logical thinking though.

Door on Zone I:

Requirement: Eliminate all dark tile.

Click those tiles that has a dark tile at its left.

Continue till it is solved, or it ends up a dark tile on the very right. On this puzzle however, you won't meet that situation.

If that happened, now you need to change the number of bright tile from odd to even. But, how?

Simply click the leftmost tile, and continue from the second tile, till everything is done.

Note: This technique can definitely use on similar puzzles.

Left machine inside Door I:

Requirement: Fill all 3 circles with the symbol next to them, and fill the middle one with circle symbol.

If you fill 3 in a circle you fail, instead you must fill 4, which means you have to get 2 identical symbols on the middle while the target circle has the 2 remaining symbols, adjacent to each other. Then you can fully fill a circle.

If you can only fill 3, there must be adjacent tiles, on this circle and one of the other 2, that isn't identical, so just grab the 2 the other circle, and put inside that circle to make 2 pairs, and turn 90 degrees.

If you have 2 circles left with the requirement to fully fill it, I guess I don't need to talk much about here. If not, you have to break the remaining circle.

Right machine inside Door I:

Requirement: Fill all rows with the symbol shown.

Fill the top row with the symbol required first. Move the top row to make the spaces for required tile go above the required tile on bottom, and push them up. This is the easiest part.

For the remaining rows, you have to do these things in a row:

Move the required on the left of the column where you want to put it,

move the column on the right of it,

insert the required tile below the rows you've finished,

push them up again.

Repeat until the whole puzzle is completed.

Now Area I is completed. But wait!

Memorise the symbols here. You need it for Area II.

Let's go to Area II. (If you can't go there, remember you can jump using the up arrow key.)

Door on Area II:

Input the symbols you see. Note that it's random for all game, so I can't really tell you what the code is.

Bottom puzzle requirement: turn all tile into cyan.

Well, a harder version than Area I, but not very hard actually.

Do what you do at the door on Area I, and try to clear them as much as possible.

If you ended up leaving a red/cyan on the very right, click on the leftmost tile once, and start again.

If you can get all tiles dark, then it's time for you to change their colors.

How?

It is possible for all these puzzles:

If there are 3k tiles, no edge is needed to be clicked,

If there are 3k+1 tiles, 2 edges are all needed to be clicked,

If there are 3k+2 tiles, 1 edge are needed to be clicked only.

(k is an integer)

I hope you figured it out.

Left machine inside door II:

Requirement: Match all tiles as the ring shows, while putting circle symbols into the slot.

Let's finish the right ring first. You need the 3 symbols shown. Sometimes you have 2 required symbols lined up for you, but there are only 1 often. So you need to do the following:

fill the left slot with required symbol,

when trying to swap the circles, make sure symbol on the outer side of the circle is the required symbol,

swap the slot after swapping,

and swap the circle again.

Remember though, you need the circle symbol on the slot on the right circle.

Do this until you get all required symbols on both sides.

Arrange the symbols on the right circle so they match the ring. The left ring must match too at this angle. Memorise it.

Arrange the left circle also. It's not hard, I guess.

Right machine inside Door II:

Requirement: Fill both rings with required tile, which circle symbols go in the intersections and the slots.

You need to form 2 spaces, with 2 tiles between them, in order to put the required tile into. So let's start with the right circle again. Do the following things:

Put unneeded tile into the left slot,

insert it on the 3rd tile counted from another unneeded tile,

move them to the intersection,

do the same for the left, with the required tile, and put it inside.

If you have 1 unneeded tile left, just move it to the intersection and continue the rest.

Again, don't forget those circle tile. You should put it into the left slot before the right ring has finished.

For the left, it's just arranging the symbols. I guess you can do it: you've solved 4 hard puzzles just before this!

And now...

Congratulations! Go back to the ship, jump onto it, and you finished the game!

You learned from it, for sure :D

Posted by: 24653187 | July 26, 2010 8:17 PM