Just sit right back and you'll hear a tale, a tale of a fateful trip... Likwid's isometric action/RPG title Castaway starts off when a tow-headed lad washes up on shore of a tropical island inhabited by legions of nasties, a village beset by troubles, and the little one-eyed green thing who decides to follow him around.
Thus begins the journey of Walky. Or whatever other, inferior name you want to give him. You move with the [arrow] or [WASD] keys and click on things to interact, whether that interaction is picking something up or staving its face in with a blunt object. Fighting enemies grants you experience points and treasure, and you'll have to spend a lot of time grinding your levels so you don't get flattened whenever you move to a new area. Fortunately, you have a pet to aid you in battle, who levels up as you do. You'll also come across eggs dropped by monsters that you can bring back to town and hatch to get new, more powerful pets to aid you in battle. Be warned, however, that Castaway's biggest problem can actually be summed up thusly; NO AUTO-SAVE. You can only save the game when you're back in town; if you die in the field, it's game over, and all your progress to that point will be lost. Which you could tell yourself is appropriate given the whole "stranded on an island premise", but you'll probably just hurl your monitor out a window instead. I know how you do.
It's a little bit Azure Dreams and a little bit Breath of Fire 4 (particularly where the visuals are concerned), and if you like this sort of story-lite adventuring, Castaway is actually pretty good at what it does. The story is just an excuse to go to places with progressively meaner enemies, but it serves its purpose, and you'll uncover a satisfying amount of treasure and new abilities along the way. Visually the game is top-notch, although no circle of transparency means that characters and enemies tend to vanish when they wander behind scenery. The movement controls are also a bit stiff, but a lot of that might be due to how it makes me pine for the
fjords days of the 16-Bit RPG and accompanying controller.
Players who don't have the patience to sit and grind away for more levels or cash will probably be bored with what Castaway has to offer, but for fans of the genre (and similar titles like Arcuz) as I am, it provides a nice chunk of RPG-lite goodness with simple, accessible gameplay.
Special internet high-fives to Amari and Dapostman10 for sending this one in!