CosmiCube, by Patrick Richardson, is one of those 'older games with a new twist' releases that you see every once in a while. The game uses the Unity engine to render a 3-D take on Marble Madness. The marble's track is made of red cubes mounted on a larger black cube. Your goal is to get a marble from its starting point onto the goal by moving your mouse to tilt the playing field. You're aided (and hampered) by an impressive physics simulation that feels very authentic and real, all while listening to a fast-paced soundtrack that fits the action and setting well.
The difficulty of the game is that it's a very real simulation of a marble on a glass cube covered with oil. The edges of the marble's track aren't banked at all and friction isn't a factor, so it's easy to lose a marble to Newton's Third Law when you accidentally tilt the track a bit too far. The energy gained from your enthusiastic tilt often causes it to go off the edge in the other direction. Cue a deep breath and level restart.
Fortunately, you start with a lot of lives and you gain one every time you finish a level successfully. Run out of lives, however, and you have to start the entire game over from the beginning. There's a timer going that measures your entire playthrough, and although it gives you points for finishing a level quickly, there are no other penalties for taking it slow. As you get used to the controls, that's the strategy that works best. Like in most reflex-based games, however, you'll find that recklessness is your worst enemy as time and again, another marble spirals off into the void. It's not surprising that as of this writing, the main screen lists thousands of plays and 0 successful completions of CosmiCube's 25 levels.
Overall, CosmiCube is an interesting, frustrating, and yet strangely fun update to the classic Marble Madness. It'll entertain you... until you remember why "madness" was in the original's name to begin with.
CosmiCube is also available to download for both Mac and Windows.