How do room escape designers come up with the names for their rooms? Sometimes they name them after a particular characteristic, sometimes they name them after a design theme, sometimes they are named after a particular action or emotion, but what do they do when they design a basic, simple, four walls room escape? Stone Age Games has solved that particular dilemma by naming their latest simply No Name Room Escape. Catchy.
No Name Room Escape is a basic, bare bones room escape. No lofts, no windows, no hidden closets, just a basic square room with a door that needs unlocking. It is up to the person trapped in that room (that would be you, casual gamer) to examine everything, pick up anything that's not nailed down, and reason your way out.
Move around the room by using the handy navigation bars at the sides and bottom of the screen. Not that there's a lot of places to go, this being a basic room and all. Inventory (when you find it) goes into a handy bar at the top of the screen. There is no changing cursor, though, to point out the hotspots. Yes, here there be pixel hunting.
Analysis: This is a basic, no-frills escape. That's not necessarily a bad thing, though. For those who enjoy the challenge you're looking at a classic escape done right, with no gimmicks or extraneous features. Trust the expert, that's not as easy as you might think. The only downside (besides the pixel hunting) is that No Name Room Escape is a little too simple. Experienced or just plain clever gamers should be out in 10 minutes or less.
This no name room is nicely rendered in 3D in a primarily yellow color scheme. There's no music to distract from the puzzles, but there are sound effects as things are picked up or used. No save button either, but one is hardly needed, as this is a pretty simple escape. Despite the flaws, No Name Room Escape is a nice mid-week break. Simple, classic escaping done up nicely. Forget back stories, exotic locales, weird themes, and all the rest of the distractions and just get escaping!