No Name Room Escape


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Rating: 3.3/5 (126 votes)
| Comments (27) | Views (64)

Weekday Escape

GrinnypHow do room escape designers come up with the names for their rooms? Sometimes they name them after a particular characteristic, sometimes they name them after a design theme, sometimes they are named after a particular action or emotion, but what do they do when they design a basic, simple, four walls room escape? Stone Age Games has solved that particular dilemma by naming their latest simply No Name Room Escape. Catchy.

No Name Room EscapeNo Name Room Escape is a basic, bare bones room escape. No lofts, no windows, no hidden closets, just a basic square room with a door that needs unlocking. It is up to the person trapped in that room (that would be you, casual gamer) to examine everything, pick up anything that's not nailed down, and reason your way out.

Move around the room by using the handy navigation bars at the sides and bottom of the screen. Not that there's a lot of places to go, this being a basic room and all. Inventory (when you find it) goes into a handy bar at the top of the screen. There is no changing cursor, though, to point out the hotspots. Yes, here there be pixel hunting.

Analysis: This is a basic, no-frills escape. That's not necessarily a bad thing, though. For those who enjoy the challenge you're looking at a classic escape done right, with no gimmicks or extraneous features. Trust the expert, that's not as easy as you might think. The only downside (besides the pixel hunting) is that No Name Room Escape is a little too simple. Experienced or just plain clever gamers should be out in 10 minutes or less.

This no name room is nicely rendered in 3D in a primarily yellow color scheme. There's no music to distract from the puzzles, but there are sound effects as things are picked up or used. No save button either, but one is hardly needed, as this is a pretty simple escape. Despite the flaws, No Name Room Escape is a nice mid-week break. Simple, classic escaping done up nicely. Forget back stories, exotic locales, weird themes, and all the rest of the distractions and just get escaping!

Play No Name Room Escape

Walkthrough Guide


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No Name Room Escape Walkthrough

General Info

  • There is no changing cursor, so click around everywhere.

  • There is no way to look at inventory items in close up, but you don't need to.

  • No object combining today.

Picking Up Stuff

  • You start facing a red couch.

  • Click on the top of the green table to the right of the couch for a close up.

  • Take the prism from the table top and back up.

  • Now click on the bottom of the table for a close up.

  • Click on the present to move it and notice you need a code.

  • At the lower right, just to the right of the plant in the gray pot, there is a green and gray item. Take it (chisel).

  • Back up.

  • Click underneath the couch to the right of the yellow table.

  • Notice the red ball? You can't reach it right now. Back up.

  • Above the couch on the wall is a gray bar with lights. Click on the far right side of the bar.

  • Hmmm, looks like we'll need the ubiquitous screwdriver. Back up.

  • Click on the plant to the left of the couch for a close up.

  • Once you are in close up on the plant click on the bottom left side of the couch to see behind it.

  • Take the red ball and back up.

  • Turn left.

  • You are now facing three pictures on the wall, a long table, and a door you cannot open.

  • You can click on the pictures for a close up, and you can click on the sculpture on the table for a close up, but you can't do anything with them right now.

  • Turn left.

  • You are now facing a black picture with a fluorescent light fixture above it. On the floor below the picture is some sort of vent or grate.

  • You can click on the vent for a close up, but there's nothing you can do with it right now.

  • You can click on the picture for a close up, but it's not lit up.

  • Click on the light fixture for a close up.

  • Okay, there are some detached wires which will probably need to be fixed on the right of the fixture.

  • Just above the "shelf" where the bulb is hanging from is a long stick or pole. Take it.

  • Back up and turn left.

  • You are now facing a desk with shelves.

  • You can click on the desk for a close up, but the left drawer is empty and the right drawer is locked.

  • Turn left.

  • Click below the right end of the couch to see the ball again.

  • Use the stick you got from the light fixture on the ball to take it. You should now have two red balls.

  • Back up and turn left.

Using Stuff

  • You should now be facing the three pictures wall.

  • Click on the sculpture on the long table for a close up.

  • Look, his hands are hollow, he's made of tubes!

  • Drop one red ball in the right arm, the other in the left.

  • Yay, a key!

  • Take the key, back up, and turn left twice.

  • Click on the desk for a close up, then use the key to unlock the right drawer.

  • Take the insulating tape and the magnifying glass.

  • Back up and turn right.

  • Click on the light fixture for a close up and use the tape to mend the wires.

  • Back up and turn right.

  • Click on the middle picture for a close up.

  • Use the magnifier on the upper right of the picture and you will see a close up with a code: nine four one.

  • Back up and turn right.

  • Click on the bottom of the green table for a close up.

  • Click on the present to move it and enter the code 9 4 1 into the blue box.

  • Back up and turn right twice.

  • Cool, the picture is lit up!

Endgame

  • Click on the black picture for a close up.

  • Okay, this is a rotating tile match game.

    • Start with the upper left panel. Rotate it until the ball with red in it is at the bottom (click three times).

    • Rotate the left middle piece until the red balls line up (click one time).

    • Rotate the left bottom piece three clicks to line it up.

    • Top middle: three clicks.

    • Middle middle: one click.

    • Bottom middle: one click.

    • Top right: two clicks.

    • Right middle: three clicks.

    • Bottom right: two clicks.

  • Yay, you now have a cool picture and a screwdriver. Take the screwdriver.

  • Look at the picture closely: some of the balls have colors in them.

  • From left to right you should see the following colors: red, yellow, cyan (light blue), green, orange, purple, blue.

  • Turn right twice.

  • Click on the upper right of the gray bar on the wall for a close up.

  • Use the screwdriver to remove the two screws.

  • You have now uncovered something that looks like a xylophone.

  • The colors (from left to right) are red, orange, yellow, green, cyan (light blue), blue, and purple.

  • How about we click the bars in the order we saw them in the painting?

  • For the colorblind: Click (from the left) 1, 3, 5, 4, 2, 7, 6.

  • Back up.

  • Hey, light is coming from the gray bar now.

  • Perhaps we should focus that light?

  • Put the prism on the yellow table in front of the sofa.

  • Now we're cooking! Turn right twice (or left twice) to go back to the black picture.

  • The beam appears to be pointing at that vent in the floor.

  • Click on the vent for a close up.

  • Use the chisel on the now see through vent..

  • Take the item (remote).

  • Back up and turn right.

  • Use the remote on the door.

  • Yay, out!

27 Comments

Well, I got out, but I'm not entirely sure how I did so.

Specifically:

The rainbow buttons on the shelf. I couldn't turn them on when I first uncovered them. I wandered around for a bit and clicked on some things, but I didn't accomplish anything noticeable. I went back to the buttons, then they were suddenly lightable. I don't really know what happened.

On the whole, not a bad escape, but it didn't blow my mind either. It was solid, but it missed out on the one thing that, I find, make these kinds of games satisfying: there were no big "aha" or "so THAT's what that thing does" moments.

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That was a cute little game...got it done in the course of a commercial break, but an amusing way to take care of my escapism fix for the night. :]

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lavamuffin Author Profile Page February 17, 2010 2:14 AM

hooray, what a fun little game! even though the pixel hunting was a bit irritating. here's the thing that helped me the most:

when you're looking for something to help you reach that "hard-to-get-to" red item, go back and take a nice long look at the light fixture. do some diligent clicking and hunting, and you'll find something that'll help you get the job done!

and another little helpful idea:

after you've opened up the colorful keyboard, go back and take another nice long look at the crazy bubble mural. pay close attention from left to right, and soon you'll see the light. literally!

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nerdypants Author Profile Page February 17, 2010 2:34 AM

That color puzzle was confusing.

Was there any clue for the code? Because I just did it by trial and error.

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Excellent hints lavamuffin. I was stuck and now I'm out. This was short but fun.

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Chelle8806 Author Profile Page February 17, 2010 3:31 AM

I'm so lost! I have

The chisel
The prism
1 red ball (which I already put in the glass sculpture)
And I can see the second one

I'm probably missing something super obvious here, any hints?

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Chelle8806 Author Profile Page February 17, 2010 3:40 AM

nvm, i got it. nice and short...and i'm actually kind of proud i did it with no hints haha

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If that was me I would have

used the chisel on that panel right away (maybe not really a spoiler, but I wanted to try out spoiler tags :P).

But then this wouldn't have been a very exciting game, would it >_>

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Quite frankly, I was disappointed by this room. The pixel hunting was infuriating and I didn't really appreciate the logic behind any of the puzzles.

Especially the colour sequence one.

I think Lavos's opening remark sums the room up!

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took me forever to figure out

where to put the prism

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Agree with nikikinz etc. Too many things seemed to happen by random clicking.

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That... that is not how prisms work.

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so when I was playing I found something weird

I had a second key come out of the little tube man after I clicked him after opening the drawer and fixing the light with the tape. I then realized that you could do this over and over, and that you could pick up the key again and again. Fun if not useless glitch.

Overall I thought the game was well made, but too simple.

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good effort but when you need to consult a walkthrough due to pixel hunting alone, you know the game has flaws.

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nerdypants Author Profile Page February 17, 2010 1:25 PM

Yeah, I was really tired when I played this game last night. And I thought that was the reason I couldn't find the hint to the color puzzle at the end. But now I realize that the hint was just really vague. Which would've been really annoying, had the puzzle not been simple enough to figure out with about half a minute's worth of trial and error.

Overall, not my favorite game.

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mr bubbles February 17, 2010 6:17 PM

uh oh a stone age game i hope its better than usual

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A nice brief diversion, though I'm not in a patient mood and went right to GrinnyP's walkthrough for

the long pole (I can never, ever find the long pole/stick in these games!) and how/where to use the prism (which, sadly, never even occurred to me)

However, I did have the patience to solve the

color/xylophone puzzle

through trial and error. I didn't realize there was a clue until I read the walkthrough.

Thanks, GrinnyP! That one was so short I might just have to stay up and play another.

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Glitch alert - if you place the prism down (as I did) before using the screwdriver, you cannot advance.

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What I don't get is

why it should make any difference whether you can see through the vent or not. If it can be opened with a "chisel" (looks more like a spatula to me), then it should open when you use the chisel, whether you can see through it or not.

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Simple, but great game

By the way

grinnyp is so professional in writing walkthroughs

haha

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nerdypants Author Profile Page February 18, 2010 9:27 PM

David:

I put the prism down before I even had the screwdriver, and I had no problem.

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Not really worthy of JiG in my opinion. Illogical puzzles, colour-blind-unfriendly, unnecessary pixel hunting and little attention to detail.

Just as an example, the keyhole in the drawer is for a completely different type of key than the one used to unlock it.

It's not a terrible game, but compared to most of the others featured here it's quite poor. Maybe time is up for the weekday escape feature? ...

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I didn't think the pixel hunting was anything NEAR infuriating. Far from it. Aside from that, I agree with Tepetl agreeing with Nikikinz agreeing with Lavos. LOL!

In other words, no "Aha!" moment. Basically a "Meh" game. But not terrible either.

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