Defend Your Honor


JerradDefend Your HonorOnce upon a time, there were two Elven boys who didn't have fairies. One of them went on to have great adventures and save the world in a green hat. You've probably heard about it. The other one? Well, he didn't ever make it farther than the local tavern. Defend Your Honor is the newest Tower Defense game from designer Antony Lavelle of Armor Games. Your mission is to help the underachieving elf make a name for himself and finally move out of his parents' house. Namely by retrieving a golden walrus from the Walrus King's dungeon. Trust me, it makes more sense in context. Sort of. Kinda.

That missing golden walrus isn't going to find itself, so it's time to get started! Movement is done with the mouse. Just click on a door, and our unlikely hero will go through it. There are four doors initially available, with two areas in each that are immediately playable. Luckily, they've been put in order by difficulty, so you'll always know where to go. Upon entering the first area, anybody who's played a tower defense game will know immediately what's going to happen. Towers (in this case, characters) can be placed with the mouse, and once you're prepared, you can start the waves of monsters that must be defeated. Killing a monster will generate a certain amount of gold, which can be used for upgrades by clicking on your characters between waves. Any gold left at the end of a wave will generate interest, and whatever you have left after the level can be used to purchase more characters at the store. Although there is only one type initially available, as you progress, you will make new and interesting friends who will join your ranks, each with their own abilities, strengths, and weaknesses. And grave digging abilities.

Unlike most other games in the genre, Defend Your Honor doesn't expect you to defend against wave after wave of monsters. The levels are short, never lasting more than ten fast waves or so. You also start each level with all of the towers that you're going to have, throwing in a bit of forethought that's seldom seen in this genre. Another feature that doesn't often appear in these games is humor, but with Defend Your Honor, you'll be giggling at every cutscene. The humor is weird and just a little off-color, and serves to keep the mood lighthearted as you're battling your way through to fame and fortune. Or... whatever one gets for retrieving the golden walrus. Probably a sad shake of the head.

Defend Your HonorAnalysis: The great thing about Defend Your Honor is that it's different enough to appeal to those who usually shun the genre, without alienating the hardcore tower-defenders out there. Knowing exactly how many "towers" of each type you're going to have at the beginning of the level makes it more about placement and strategic upgrading than the average tower defense game, and using your cash between levels keeps you from using brute force to muscle your way through each level. The length of the levels works nicely, as they're short enough to keep the average player from getting bored before the end, and the story progresses as you unlock more levels, so there's always something new to look forward to. The various enemies with different strengths and weaknesses that need to be handled, give the title just the right dose of strategy during battles.

Visually, while there's nothing particularly breathtaking, the cartoony graphics fit well with the light-hearted tone of the game. The sound effects are fitting too, cute without being obnoxious. The only complaint I have about Defend Your Honor is with the treasures that serve as achievements. There are relatively few of them, and most of them will be acquired simply by playing through the game. And since you don't get any special reward for collecting all of them, the whole thing feels like it was shoehorned in just to please the crowd.

But it's easy enough to just ignore the incomplete achievement system and get lost in the fun of the game. It's simple enough that a casual gamer won't have a hard time getting through, but there's an extreme mode available to the more seasoned veteran of tower defense. Whether you're in for a challenge or if you just want to find the walrus king's missing treasure, Defend Your Honor is a cute, quirky example of how to make tower defense accessibly to everybody and make sense to nobody. Onward!

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22 Comments

An entertaining game, I had just finished it when I saw it appear on JayIsGames. This game is just fun, strategy and thinking aren't really needed, and you may encounter a giggle or two. Recommended for that light lunch break where you need something to distract you.

Well I managed to get completely stuck. After I beat the 3rd level and got the walrus key and I went back into the main room, at which point the game told me to go back and use it there instead. Ok fine but now it won't let me back in, or go in any door for that matter, including the shop. AND starting over doesn't work either, it still puts me in the lobby area holding the walrus key. Oops

JIGuest@

Have you tried moving to the keyhole next to the door?

@JIGuest: Did you try and use the key next to the big center door in the lobby?

Ha I only just now saw the walrus silhouettes next to the locked door. /facepalm

This game, like Turn-Based Battle, uses characters from what-do-you-do.net. It might make a bit more sense if you read it.

Yay! First time I ever beat a tower defense game. I probably could have beaten one before, but I always got bored first. This one was more fun than usual - I especially liked the way I could reposition a character for free as long as I hadn't upgraded it yet.

I usually don't have the patience for tower defense games, but this one was more fun than I expected. Representing the different towers as RPG characters was a refreshing change of pace.

Totally liked the game. The last three maps were quite a challenge to me, but I did manage to beat the game. Ha!


Before you do anything you gotta go talk to the king.

Rinse and Repeat.

*I* found it amusing.

While I like tower defense games (at least a little) they've never really captivated me for more than a few waves or levels. This one kept me in it's grip and at the end had me wishing for more -- levels, "towers", bosses, odd humor and maybe some other RPG elements. I think that's part of what grabbed me...I really did like the RPG theme and would love to see more games like this.

Hmm, it won't let me continue my old game :/ And I really cbb to start a new game :(

Way too easy, not much strategy required, but fun regardless.

Is it just me, or does anyone else find it maddeningly difficult to select things without needing to click ten thousand times before it takes?

Yeah Ray9na, I had the same problem. But it doesn't interfere with the game too much.

It IS damnably annoying though.


HA! I just discovered something Ray9na!

You don't "click" on things, you click and hold for a second or two. That seems to work much more gooder.

:D

Love this game...

Very much reminds me of the webcomic "Order of the Stick" both in character design and fantasy theme as well as sense of humor.

AaronzDad--

It's funny, but I only had the click issues on my Ubuntu netbook. On my Windows laptop, I have no problems clicking whatsoever.

Also, the game just runs faster on Windows than Linux.

Everything in flash runs less poorly on Windows than it does on Linux. Adobe didn't simply didn't care when it wrote the Linux version of its plugin, and flash is documented badly enough that the open-source efforts at a competitor are basically impossible.

Other than that, though, I like this game. As has been said, for once a TD game with a story. Also, I like the way their particular world map upgrade system works. If the game had a bit more depth (say, more specialized tower types, a few gimmicky battles here and there, basically more of everything that's already present) it'd be perfect.

does anyone have a walkthrough for level 5-2?

my way of winning levels:

most maps are doable by just upgrading the shuriken trolls first. they can hit everything, they do more damage, and many enemies have physical as their weakness, especially walking enemies. i usually place my dwarves in the tighest corners, then my trolls in the best places that are still left, leave some empty spaces for the others, spread my music guys the best i can, if possible get every guy covered by the support cleric, then try to place the mages in the places with best track coverage.

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