Gridz (Grid 2.0)

  • Currently 4.3/5
  • 1
  • 2
  • 3
  • 4
  • 5
Rating: 4.3/5 (74 votes)
| Comments (16) | Views (63)

ZxoGridzChris and Jeremiah, the talented guys behind Atomic Cicada, are back with a follow-up to Grid, the puzzler that first launched them onto the casual gaming radar. Gridz features 40 levels of the glyph-turning, energy-channeling goodness you've come to expect from the original, without falling into the classic Hollywood bungle of rehashery.

The basic premise of the original remains: you need to turn a jumbled mess of pipe segments into a complete closed system, flowing with energy. Clicking a circular glyph will rotate it, but only if it's connected to an energy source, a condition that sets the games apart from the plethora of related pipe-style games. Where Gridz diverges from the original is in the introduction of two colors of energy — a glyph can hold either color, but the two energies must never be combined, lest an apocalyptically bad movie be summoned from the bowels of Some Picture Studios. We don't want that to happen again, right?

With the dual colors comes new glyphs designed to channel multiple streams without having them ever cross. These glyphs can be turned even if some channels are not powered, as long as there is energy flowing through at least one part. Neat!

Analysis: Often, sequels to puzzle games turn out to be nothing more than new level sets with a graphical face-lift. Sometimes this is a good thing — messing with a successful formula rarely yields positive results. When I first heard about Gridz, I knew such a strategy would not find much success. Not to take anything away from the original, but you could tell by the end of 40 levels that the base mechanic had run its course in terms of level design.

Sure enough, after a brief tutorial, the game introduced the pink and blue streams and multi-channeled glyphs, setting the stage for a gameplay experience that builds off the original while becoming its own entity altogether. It's a subtle, yet undeniable shift: where the original sometimes felt like trying to clean up after an octopus mosh pit, Gridz has a distinct puzzle air about it. There's still a fair amount of fiddling around, but the new elements provide more points of attack into the tangled mess of pipe.

The guidance offered by these new elements serves to make the game accessible to a wider audience by reducing the potential for frustration. Now, if you get stuck working on one stream you can simply switch to the other one for a while. Also, though the multi-channeled glyphs seem imposing at first, they're really one of your best tools, since they allow you to change the flow of the streams without much risk of cutting yourself off. Oh, and that face-lift I mentioned earlier? It's another welcome ally in the fight against frustration: it's a lot easier to tell which way you're turning a glyph, and that dizzying churn of a background has been replaced by a microbial Coruscant.

The scoring system remains the same as the original (-1 point per move and -2 per undo) with the exception of a 5 point penalty for restarting the level. One could argue about the necessity of this new penalty, but I'm more surprised they even kept the scoring system at all. Playing towards the objective of a high score takes away from the flowing, exploratory style that suits Grid so well and replaces it with extensive forethought and mental gymnastics. Thus, it's doubtful that many actually pay attention to the score anyway, instead playing toward that shining moment of accomplishment when the grid is complete and elegantly self-contained. Unfortunately, Gridz doesn't give you much time to sit back and admire your handiwork, which is disappointing, but ultimately easily excused.

So if you liked anything at all about the first Grid, give the sequel a try! It successfully merges the qualities that made the original a success with just enough fresh ideas to satisfy old fans while attracting new ones.

Play Gridz


Had I known to wait for this sequel, I would have burst from the tension. As it is, I'm bursting with glee. Amazing game.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Chiktionary Author Profile Page November 24, 2009 6:14 PM

Great game :)
If I was younger, I'd pick it up more quickly, but as it is I keep confusing the clockwise and counterclockwise turning thing. So happy there's an undo button.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Hm. I was having fun but then I navigated away and it forgot my progress. Oh well; maybe I'll want to come back and play it again in a few weeks.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

The new ideas are great, but I like the graphic of prequel more than this.
Anyway, I know I'll need to spend lots of time.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

I've just received an update to the game and it should now save your progress.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Much better. Thanks, Jay!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Yeah, that non-saving made me put it down. Thanks for the update!

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Looks like the level I'd lost my progress on was the last. Now I've beaten it -- with saving, it's a pretty fair length and fun straight through.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

What is with this new batch of games that won't let me mute the game?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Is it just me, or does it undo a random number of steps when you hit the space bar? It seems to do anywhere from 2 to 8 - which breaks your train of thought somewhat and uses a lot of moves.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Carny Asada Author Profile Page November 29, 2009 7:51 PM

Aaron, there is a mute button on the lower right of the first screen -- hit it before you hit "Play" or "Select Level."

I got Level 40 95 percent complete, then realized my careless turning of a piece in the early stages had closed off the remaining 8 or 9 pieces so that I couldn't reach them. A.R.G.H.

This game is simple, but a lot of fun. It feels like playing chess -- you have to think several moves ahead. Or in my case above, about 350 moves ahead.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

Lovely game!
Wish I could pass level 32!
Any tips somebody?

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

this game has made me hate my life ive been playing for about fourteen straight hours now... why cant i understand it.. i am on level 40 finally but cant figure it out.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
Michael March 4, 2010 2:34 PM

I've been on lvl 40 for a about an hour or so, I've almost got it, sept for like two that are turned the wrong way... super hard! when and if I get it, I'll try to pust a link to the screen shot.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

These months later I still come back to play it, even though there aren't any new levels here. I think that means the developers did a good job.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply
shadowmax Author Profile Page June 18, 2013 6:39 PM

I love this type of game. My absolute favorite remains Colourshift from 2009.

Score: 0 (0 votes) Vote up Vote down Report this comment Reply

^ Scroll Up | Homepage >

Leave a comment [top of page]

    Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. Sign-up here!
  • You may use limited HTML tags for style:
    (a href, b, br/, strong, em, ul, ol, li, code, spoiler)
    HTML tags begin with a less-than sign: < and end with a greater-than sign: >. Always. No exceptions.
  • To post spoilers, please use spoiler tags: <spoiler> example </spoiler>
    If you need help understanding spoiler tags, read the spoiler help.
  • Please Preview your comment before posting, especially when using spoilers!
  • No link dropping, no domains as names; do not spam, and do not advertise! (rel="nofollow" in use)
Rogue Legend> Dora Fantasy farming meets Minecraft-style building and action RPG in this rough but promising game made in just two months. Plant crops, care for livestock, fight monsters, and build your home block by block!  ...
How About Taking a Break> Dora Weird, silly, but not a little bit clever, this escape game may look simple, but a few coded locks you'll need to change your perspective to deduce and a whole lot of cuteness make this a short treat well worth heeding the title for.  ...
Facility Z> Lori.h Waking up with no memory? Check. Underground abandoned facility? Check. Creepy mutant monsters wanting to nibble on your face while you have limited ammo? Check and check. Facility Z is ready to play.  ...
Maplewood Junior High> Dora You've got a school assignment to finish, but all the computers are absolutely ancient, and you're totally unprepared! Despite some strange, out-of-place political talk, this point-and-click puzzle from Carmel Games offers a significant upgrade in several areas from their previous work.  ...

Recent Comments


Display 5 more comments
Limit to the last 5 comments

Casual game of the week

Phantasmat: The Endless Night

Your Favorite Games edit

Save links to your favorite games here. Use the Favorites editor.

Monthly Archives

Legal notice

All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s).

All other content is Copyright ©2003-2015 All Rights Reserved.

Visit our great partner: maxcdn!