Vector Conflict: The Siege


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MarcusVector ConflictVector Conflict: The Siege, from Dig Your Own Grave, takes you back to the early days of arcade games, back when games like Tempest and Omega Race were the new guys on the block. With its glorious vector graphics, Vector Conflict looks like the brother of the classic tank combat game Battlezone, and plays like a cross between that and a turret defense game.

Your turret sits in the center of a battlefield, with vehicles streaming in from all directions, even from the air. Defend your position until you last ounce of shield power has been drained. Aiming is accomplished with the mouse, while [A] and [D] rotate your turret 90 degrees to the left or right, and [S] performs a quick turn. Fire you main weapon with the mouse button, or launch a missile at your target with [spacebar].

As you destroy enemies, you collect resources. These resources can be used between levels to purchase upgrades to your weapon, more missiles, shield batteries, and mining equipment to gain resources quicker during the level. You can also replenish EMP pulses and nuclear weapons with your resources, giving you constant access to these devices of destruction throughout the game.

Vector Conflict brings some of the charm of classic gaming back, while adding a touch of modern with the upgrade system. Early levels start out easy to give you a chance to get used to the idea of watching your radar and rotating to face your foe. Certain enemies can be taken out quickly and can be briefly ignored in order to take out a larger, more destructive enemy first. Smaller ground units will attack from both the ground and air in a kamikaze style, tanks will move up and shoot at you until you take them out, while air units will take runs at you with either guns or bombs. The wide variety of enemy units keeps the game interesting, and the slow introduction gives the game length.

Take control of your weapon, and start defending the planet from invaders with Vector Conflict: The Siege. The game is perfect for bite-sized sessions of 3D combat, or longer sessions of retro-styled battle. And no quarters are required!

Play Vector Conflict: The Siege

11 Comments

Good game. The difficulty curve is good.

Excellent game! I was a big fan of Tailgunner back in the day, this is like Tailgunner on steroids. Can't wait to have more time to play, it is time consuming.

I wonder why nobody commented on this game yet. Wonderful game, nostalgic, like the music.

Like it...but just like it. I love old school vector graphics, but you don't really get to experience the groovy graphics of this game; the speed of the enemies means that you need to keep most of the action just at the edge of your visual field. This game reminds me a bit of BATTLEZONE, only without moving, but as a result of Vector Conflict's pacing, there's little time to reflect on the look of the game.

I liked it. I wish there were more in-depth weapons upgrades.

I can't get it to load, either in IE6 or in Firefox v3.5.3.

Which is a pity, because it looks like I'd enjoy it. :(

This is great. I remember in the days of Battlezone, we all tried to reach the distant mountains. There was a rumor that on the otherside of the mountain there was a huge city that you could destroy. It was a total urban myth, none of which was true. You could never reach the mountains. But we tried, nonetheless :)

Fun little game. Easy difficulty was easy (hey, I'm using a laptop, so I need the easiness :P). Fun stuff.

This game rawks! Sort of like tail gunner meets battlezone in the 21st century.

On the negative side, it crashed using Chrome (on level 9! Augh!). So don't use Chrome.

In fact, Chrome still crashes (for me) with the Unity player (don't know if this game uses it) so maybe Chrome is now a no-go for online games... Back to using IE for casual gaming (sigh).

OK, was able to pick up where I left off after a reset and reboot. But still, use IE (or FF if it works OK on your machine, I've found FF to run Flash & Java games poorly).

Fun game, I just wish it had more levels!

I didn't realize that you could hold down the mouse button to fire continuously as opposed to rapidly clicking for a few levels. I still sucked at killing things quickly, though. I partially blame playing on a laptop with a touchpad, but it seemed like the best thing to do was to shoot missiles at everything that didn't die in a couple of hits from the primary weapon. Note I was playing on medium difficulty.

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