Raider: Episode 2
In Pseudolonewolf's challenging platform game, Raider: Episode 1, we followed the adventures of Arkus Zei, a lone space pirate who decided to chase a legend of a ghost starship filled to the atmosphere scrubbers with treasure. For those tenacious enough to have seen the first episode to the end, you'll know that the greatest prize buried within that ship's hull wasn't made of gold, silver, or indeed any other precious metal (if you haven't played Episode 1, now would be a wonderful time to stop reading this, and go play it).
Now, in Raider: Episode 2, Zei finds himself grudgingly following the instructions of his new human traveling companion. She promises him a great treasure beyond even his money riddled imagination, but in order to collect, they'll have to travel to several different dangerous locales. First on the list is a strange jungle planet with creeping vines twisting their way around stone columns erected by civilizations long past. Oh, yeah, and spikes and monsters. It just wouldn't be a Raider game without spikes and monsters, would it?
Controls of Arkus are widely customizable but generally you use the [arrow] keys to move, [A] jumps, [S] slashes your sword, and [D] allows you to shoot your gun. For a more in depth explanation of the controls, there is now a tutorial provided where you are given an arena to acclimate yourself to the control scheme without having to worry about dying.
Episode 2 bares those trademarks established in the first Raider. Graphics are beautifully retro, with the colorful jungle backdrop proving to be a refreshing change from the rather bland backdrop of Episode 1. Meanwhile the music is just perfect, the jungle beat working magnificently to create a feeling that is simultaneously encouraging and threatening. All of this sets the stage for a platformer that is vicious. Indeed, with as difficult as the first Raider was, this one may be even more challenging. For those of us that revel in ridiculously hard platformers, this is a good thing.