Return to Mysterious Island 2:
Mina's Fate


Return to Mysterious Island 2

GrimmrookIn Kheops' new adventure, Return to Mysterious Island 2: Mina's Fate, you reprise the role of the resilient young castaway, Mina, and her adorable primate pal, Jep. When last we left the duo, we thought we had made our way safely off of Nemo's island, destined to live a luxurious life filled with all of the conveniences that civilization provides. Looking back, it seems as though we were more than a little naive.

Return to Mysterious Island 2After a bizarre incident puts a sudden and violent halt to our exodus, we are, once again stranded on this booby-trapped isle. Welcome back to square one. Now you'll have to continue exploring this mysterious island in the hopes of finding another way home. Luckily you have Jep to help you out with your pointing and clicking endeavors as he proves to be quite useful. In fact, not to ruin any surprises, but without this plucky monkey this adventure might not even get off the ground.

As in most adventure games, the bulk of the gameplay involves collecting items and clues that help you understand how to use those items. You navigate along predetermined paths, moving from one hotspot to the next where you are afforded full global movement to take in your surroundings. Your cursor quite handily changes automatically to any of a number of icons when specific actions are necessary. Right-clicking brings up your inventory, and using items on other items in your inventory brings up a combination interface that allows you to assemble and disassemble basic items to get more complex items.

Where Mysterious Island 2 makes a huge left turn in gameplay is in the ability to fully utilize Jep as a separate character (compared to the original where Jep was used more like an item). In fact, you'll spend the beginning of the game playing as Jep. Mina's adopted simian may not be able to use certain items or combine items, but he can easily get to a lot of places Mina can't, and his ability to interact with the island's wildlife is unmatched.

So come, let's explore this island once more, foraging for food and surviving on the sharpness of our wits until someone else comes to rescue us. I'm positive the island won't do anything crazy, like, maybe explode in a fireball of doom whilst we wait... Nah. Can't happen.

Return to Mysterious Island 2Analysis: I'm quickly developing a great deal of respect for the way developer Kheops builds its games. While one would expect there to be no shortage of similarities between Mysterious Island 2 and its predecessor, I've also found that putting plot and mood aside, this game is quite similar in many ways to Dracula 3: Path of the Dragon.

One of the ways in which Mysterious Island 2 is similar to Path of the Dragon is they are both considerably difficult games, even if for different reasons. What makes Mysterious Island 2 such a great challenge is in how decidedly non-linear it is. As you pick your way through the island, you will come across tons of items, often with multiple uses, few indicators on what you should do next. Puzzles can be approached from numerous angles, making creativity a prime commodity for those hoping to see their way to the end. In fact, it's worth noting that creativity is actually given something of a point score in this game.

The open-ended quality of Mysterious Island 2 not only impacts the game's difficulty but also its feel as well. Your explorations, and not, necessarily, predetermined plot points, govern your physical and plot-based progress through the game. The side effect of this is that it really helps to provide the feel of being stranded on a deserted island. That you don't spend most of your time reading or talking to other characters speaks directly to the isolation of your situation. This combines with the organic nature of many of the puzzles to fully sell the idea that you are alone with your pet monkey on an island.

The sights and sounds finish off the effect. Mysterious Island 2 takes a minimalist approach to music, usually letting the roar of the ocean and the song of birds replace a composed soundtrack. Sure, there's a dramatic sting here and there, an ambient melody on occasion, but for the most part Mysterious Island 2 lets nature do what nature does. Meanwhile, the game looks great, capturing the beauty of an isolated island. The only problem here is the same problem many have in emulating nature: repetition. I'm not trying to say that once you've seen one beautifully rendered tree, you've seen them all. But, well, once you've seen one beautifully rendered tree, you really have seen them all.

Return to Mysterious Island 2One of my favorite selling points of Mysterious Island 2 is the relationship on display between Mina and Jep. You'll get to see these two interacting quite a bit, and what really strikes me is how honest the chemistry feels. I couldn't help but feel a certain amount of affection each time Mina playfully calls Jep a scoundrel, or the way Jep dances eagerly at the prospect of another hug (fine, I admit it, I make sure they hug every time before I send Jep out on a mission on his lonesome). There is otherwise so little character interaction in the game, it seems altogether fitting that the one regular interaction is beautifully executed.

I still find Kheops' inventory system to be clumsy. Why do all the items I pick up have to go into that one special window? And why can't I just put items directly into the combine tray instead of using them on each other first. Further, on top of the high difficulty, the lack of direction may not be welcome too less experienced adventure gamers.

Outside of these few complaints, however, I find there is little to fault in Mysterious Island 2. Rarely do point-and-click adventure games succeed so well in immersing their audience into the exact setting and feel of the game. Indeed, Return to Mysterious Island 2: Mina's Fate has gone a long way to make being lost a very good time.

WindowsWindows:
Large file, no demo available
Get the full version

Mac OS XMac OS X:
Not available.
Try Boot Camp or Parallels or CrossOver Games.

Note: Return to Mysterious Island 2: Mina's Fate is a large file download, and, as such, our partners do not offer a demo. You can, however, download the demo from the game's official website.

Walkthrough Guide


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Return to Mysterious Island 2

General Strategies and Tips

  • As you pick up items, sort them into categories on different tabs in the inventory

  • You can raise Jep and Mina's
    health by hugging.

  • After you acquire items, sort them in the inventory

  • Save often and in different game titles

  • Any time you see the cursor turn into a hand, pick it up

  • After the helicopter crashes, you will be playing the part of Jep, the monkey.

Walkthrough

Rescue Mina

  • Look down and the seatbelt latch around Mina and click on it releasing the seatbelt.

  • Click on Mina's life jacket to inflate it

  • Look to above Mina to the latch on the helicopter and click on it

  • You and Mina will rise to the top of the water and onto land

  • Now you are on dry land but in bad shape

Take Care of Mina

  • Click on Mina to hear the conversation. Notice the cut on her leg.

  • She tells Jep what to do. Jep can hug her to help raise her health meter

  • Click on caress and Jep and Mina will hug raising her health meter

  • Send Jep up the trail toward the windmill. The arrow will bounce. At the cross roads, look to the left.

  • He will see a plant. Pick it up and it will go into your inventory

  • Click on inventory and then the plant. It will tell you that it is not good to eat but to chew

  • In the inventory, drag the plant to Jep. He will chew the plant and you will get a sponge you can use to bathe Jep.

  • You will need to clean the sponge in water before it can be used.

The Beach

  • Turn around and see the light green tree. Walk towards it.

  • Walk towards the smoke. Click on the smoke and discover that it is sulfurous water.

  • Turn around and see the tinder under the tree root. Take it.

  • Turn around and go up the hill. Turn right and see a branch hanging down from a tree.

  • Walk toward the hanging branch. Jep sees something. (The bubble over him) Look around.

  • Look under the big leaf and take the short branch.

  • In inventory, have Jep chew it to get a pointed stick

  • Turn left toward the sky and go down to the beach. Notice the turtle.

  • Once on the beach pick up the gas can, the broken jug, the seaweed, and the wheat and
    sand.

  • Turn around and click on the turtle. You will see the gears spinning. Come back later to finish this task

  • Go Back up the hill to the main island

The Main Island

  • At the top of the hill go forward then right. See the monkey across the
    ravine

  • Then monkey is pointing to her baby on the top of a high pole. Come back later to rescue it.

  • Turn around and see some flowers on the left. Try to take them and a snake appears

  • RUN! We can come back later to get the flowers.

  • From the sulfur water, turn left and go back to the main path.

  • Go towards the windmill and straight through the meadow. Look around and see a snake skin. Pick it up

  • Look to the left of the snake skin and pick up the oranges.

  • Walk down to path toward the water. Look down in to the water and pick up the stick

  • Pan right and take the eggs. Pan right again and take some clay. We can't reach the blue fruit from here.

  • Go back to the main path. Take time to organize the items you have picked up.

  • Look up and see the scarecrow and the hornets nest.

  • Turn left and walk up the path to the old building.

  • Click on the rock under the tin. Your cursor will change to the cogs turning.

  • Pick up the worms and Ocarina (flute). Pick up the wood to the right of the tin

  • Pan left and go towards the windmill.

  • Once in front of the windmill, pan left and click on the trunk. Take the hook and rag

  • Go down the stairs and see a monkey This is Slugger.

  • Take the large broken branch at the bottom of the steps. Pan right and take the pine nuts

  • Slugger is now mad. He wants the pine nuts. You can refuse or give them to him.

  • If you refuse, he will chase you off. Go back and give him the nuts. He's still angry

  • try to scare him with the snake skin

  • Take the blade of grass next to the dead animal. You will use it later.

  • At this point go back to Mina. She is by the red oak

  • Click on Mina and hear the conversation. Have Jep caress or hug Mina.

  • Right click for the inventory and click on the clean rag. Right click again to go back to the main screen

  • Click on the icon of Jep giving a present and Mina will take care of her wound

Fill up Jep's energy bar

  • Click out of the dialogue and have Jep hug Mina then send him back up the path

  • Go back to the kiln and see the monkey shelling nuts. Go to the monkey

  • Mini Game

    • Click on the new monkey and you will have the choice to groom the monkey,
      scare the monkey or beg

    • You can groom the monkey or just beg. After begging, the monkey will hand you th stone

    • There are two different levels with this mini game. If it is too difficult for you, click on the icon on the lower right.

    • Raise Jep's arm to just above his head. Watch the green circle around the nut.

    • Quickly click to crack the nut. You will have to be fast as if you hit a little off target, the nut will hit the other monkey

    • Continue until there is no more fruit.

  • Go back to the clearing by the kiln and feed Jep by right clicking and dragging the food to Jep in the inventory menu

  • Keep feeding him until his bar is green then go back to Mina and click on her for
    conversation.

Sound of Motor

  • X-out of the conversation and send Jep back up the path to the crossroad.

  • You will be steered to the right. Click to go right. When you stop, go right and down the path

  • Jep will see the monkey across the ravine. You can't do anything yet. Pan left and see the flowers and click on them

  • Suddenly a snake appears. Quickly go to your inventory and get the flute. Play it following the instructions on the screen.

  • Play for the snake and it will rear up. Grab the flowers now and go to your left. See the robot

  • Go back to Mina and fin that she is gone. Follow the blood towards the windmill

  • Hear Mina tell you to be careful. Pick up Mina's bloody bandage

  • Pan left and pick up the rifle. If the monkey is there, scare him off with the snake skin as a gift

  • Go back to the crossroads and turn right. When you stop, look up to the hornet's nest.

  • When the arrow bounces click on it and be taken to the nest. Be sure Jep still has the mud on him

  • If you had Jep wash off the mud, take him back to the mud to get dirty.

  • Right click to get the inventory and take the stick. Once you have the stick, click on the nest

  • DO NOT put the nest in inventory but take it directly to the windmill.

  • Click down to get back out of the tree. Click to go up by the kiln and then right to the windmill

  • Once at the windmill, the nest will automatically be thrown at the cat chasing it off.

  • Pick up the stick and click on the hornet's nest

  • Mina is saved, but her wound needs attention. Hear her conversation with Jep to find out what to do.

  • When Mina asks for an antiseptic, give her the flowers you picked by the snake

Mini Game Collect Ants

  • Go back down the stairs by the windmill.

  • Pan right to to the dead animal. Pick a blade of grass just to the right of the dead body. Click on the body.

  • The object is to click on the ants as they scurry around. If the ants are too fast, click on the slower mode in the lower right corner.

  • Collect ten ants then go back to Mina. Talk to her and she will ask if you are bringing her ants

  • Say yes and click on Mina and take an ant and place it on the wound. Quickly click on the ant you just placed to seal the wound.

  • Continue until the wound is sewn shut. Mina will then want a clean rag to bind the wound.

  • Send Jep either to the water trough by the kiln or to the water by the red oak to clean the rag.

  • Use the sponge and clean Jep then clean the sponge again.

  • Go back to the windmill and give the clean rag to Mina by right clicking to get inventory. Jep will give it to her as a gift.

  • Click on the hug monkey icon and Mina ask Jep to clean up. X-out of the conversation.

  • Go to the inventory and clean him up. Click on the clean sponge and drag it to Jep

  • Now hug and then click on the top icon so Mina and Jep will travel together.

  • Go out of the windmill. You will see a robot flying. Go and explore it.

Find the robot

  • Once you are out of the windmill, go down the stairs by the windmill.

  • Go toward the red oak, but at the crossroad go left and find the robot.

  • Click on the control panel and see the lights. You will need a code.

  • Look at the date on the control panel. This is your clue.

  • The date is 1860. 1=1, 8=2, 6=3, 0=4 All the rest of the numbers =0

  • Mina needs a screwdriver

Find a screwdriver

  • Go back to the red tree and click on the water. Jep will not want to go into the water

  • Click on play Mina and she will dive into the water and swim to the helicopter

  • Watch the blue gage on the top. This will tell you how much air Mina has left

  • Swim to the helicopter and pick up the mussels left of the helicopter and the frayed cable on the right

  • Go into the helicopter and click on the paper under the dead pilot's leg

  • Take the paper, ball of string, and knife. Collect as all the crawfish you can before your air runs out

  • Go back out of the helicopter and up

  • Pick up Jep

Fix the robot

  • Go back to the robot and unscrew the plate. Note the burnt circuits

  • They will have to be replaced. Go down to the beach to the other robot

  • Click on the sextant and the metal pipe

  • Click on the robot. Get the knife from your inventory and use it on all of the screws

  • Take all of the circuits by clicking just once on them. X-out look back out at the see and hear what Mina has to say

  • Note the turtle heading up the hill

  • When you get to the logs, you see the big cat is back.

Getting Past the Big Cat

  • Look back down towards the beach and see the lasers on the wall.

  • Click on the control box. Use the knife to unscrew the left hand screws to remove the panel

  • Click on the circuit board to remove the burnt out circuits. Put the knife back into inventory first

  • Look at the green dots that surround the now empty spots. Get the circuits from inventory

  • Match the green dots with the circuits you took from the robot

  • Once you find the matching circuit from inventory, click on it and place it on the circuit board

  • Once you have replace all of the circuits, close the panel and x-out

  • Move below the lasers and then click on the control box and move one of the arrows to
    activate the lasers

  • The big cat will jump and then leave. Click on the control box and remove the circuits

  • Go back up the hill to the first robot

Fix the Robot Part 2

  • Once you are the top of the hill, continue straight to the robot

  • Click on the control panel and use the knife to remove the screws

  • Click on the panel to remove the burnt circuits. Remember to put the knife back into
    inventory first

  • Get the new circuits from inventory and match them like you did on the laser control
    panel

  • This time it's trickier as you will not have all the green dots. Save game here

  • Start in the lower left hand corner
    and continue across the bottom

  • If you put the wrong circuit, it will
    burn out

  • Next, start in the upper middle and
    continue until all the circuits are
    replaced

  • Listen to what the robot says and
    take the paper it prints

  • It's a map of the island. The robot finally burns out Take the burnt paper

Crossing the Swamp

  • Walk back towards the windmill and see the volcanic bomb

  • Walk past the bomb and find that the bridge is out. You need to get across

  • Click on the mud and Mina will tell you that she can't go down there. Play Jep

  • Send Jep down to the water's edge. Get the stick from inventory

  • To find your way across the water, Click on the stick. If it sinks all the way down, it's not safe to walk there

  • Continue probing to find where the stick doesn't sink. Move the curse just a little bit forward to get the bouncing arrow. Advance

  • From this spot, pan left and probe for the next safe spot and advance

  • Pan right and probe again then advance. Jep has made it safely across the swamp

Get Mina Across

  • Send Jep to the right towards the broken bridge

  • Send Jep forward and then left. Pick up the charcoal.

  • Go forward and pick up the palm oil fruit and the Tihitian Gardenia

  • Go back to the main path and go straight to the building and look around.

  • Jep needs food, so fed him on the inventory menu. Go down the main path and see the lemurid

  • Get the stick from inventory and hit the lemeuide with it. Feed it to Jep in inventory

  • Look at the other side of the path at the water. Take the water spinach

  • Look up at the tree just left of the water. Take the honey comb and feed some to Jep

  • By now Jep's health meter should be green. Head back to the broken bridge.

  • See the tall pole just left of the bridge. Click about half way up and it will fall across the swamp

  • Jep goes back to Mina. Look back across the log and see blue fruit.

  • Send Jep down to the shore with the stick to knock the fruit down pick it up

  • Jep will give them to Mina as a gift. Have Mina pick up Jep. He may need a bath. Save game.

Explore the Other Side

  • Go across the fallen log and turn right to the small building

  • It's a kiln. Look around and see the tools. Take the hardy

  • Look to the stairs and try to climb them. Send Jep up the stairs.

  • Look around and see the hurt bird. Have Jep put it back into its nest

  • Send Jep back and have Mina pick him up.

  • Look at the base of the broken sign post. It says this is at a height of 325 feet

  • Remember what the robot said. We need to be at a height of 340 feet

  • Go back to the main path and right to the old lumber camp

  • Look at the still. In inventory, get the metal pipe and put it on the still

  • Look at the saw blade and take the nail and the blade

  • Look to the right of the saw mill and see the metal lid

  • At this point, a monkey comes and tries to steal from you. If you are quick, you will be able thwart his attempt

  • If he does take things, you can get them back later in the game.

  • Back to the lid. Move it and open the chest and take the contents

  • Take the grindstone from inventory and the nail. Put them where the saw blade was

  • Look towards the ground and click on the pedal to start the stone spinning

  • From inventory, take the saw blade hardy and axe and sharpen then on the spinning
    stone

  • To stop the stone from spinning, step on the pedal. Remove the nail and grind stone and
    replace it with the saw blade and nail

  • Turn around and go towards the cliff

  • See the trees. Use the axe to chop down some trees.

  • Use one of the trees to make a bridge over the thorns. Send Jep up the bridge.

  • Use one of the 21 foot poles so Jep can get the Truica or red berries

  • Send Jep up the cliff and encounter two monkeys

Scaring the Angry Monkey

  • In inventory, take the snake skin. Click on the angry monkey and have Jep
    threaten him with the snake skin.

  • You are triumphant. Take the flower and blue vase from the hole.

  • Look down and see the bone. Use the hook or the nail to get the marrow.

  • Go back down the cliff to Mina. Have her pick up Jep

Cutting the logs

  • Go back to the saw mill and put one of the 21 foot logs on the saw

  • Step on the pedal and pull the handle to move the blade down to cut the log

  • You can slide the log back and forth to cut logs of different lengths

  • To see how long the pole is slide the pole then move the curser to the lever

  • Cut a log 15 feet in length, then cut the log into smaller lengths for wood.

340 Feet

  • Now that we have a 15 foot pole, go back to the kiln and place the pole into the sign base

  • To figure out what to do next, look at the documents you have picked up

  • Look on page 6 and see how to make a mason level to help you find heights

  • In the inventory combine the knife and the string to cut some string

  • Combine the string and weight.
    Now we need a site. Add the sextant

  • Go back up to the main path and site the 15 foot pole using the mason level

  • Pan to the left until you see the pole with the bird roosting on it. This is your next marker.

  • Now go back to the lumber mill and site on the bird on the pole. Pan right just past the pine trees at the cliff

  • Pan just a little to the right and see the tree move. This is the spot.

  • Click to go up to the tunnel and Mina says she needs energy.

Making containers

  • Go back across your makeshift bridge to the old kiln

  • Once you are at the old kiln, you will need to build a fire

  • In the inventory, combine the sextant, twigs, and one of the logs.

  • Put the fire into the kiln

  • Go to your left into the building and look right at the potter's wheel.

  • Put one lump of clay onto the wheel. When you click on the wheel the clay will be on your right.

  • Dip your hands into the water on the left then grab some of the clay on the right

  • Then next screen will show a block of clay on the wheel. Click on the wheel to make it spin.

  • As the wheel is spinning, put your hand either at the top, middle, or bottom of the clay.

  • When the wheel stops spinning, pick up your vase. Continue making vases by placing your hands in different areas and combining them

  • Top and bottom; Top and middle; Middle and bottom

  • Once you have made the vases, fire them one at a time in the kiln

  • Set the unfired vase in the kiln and pull the rope on the bellows once.

  • Remove the pot and repeat until all are fired.

Collect Food For Mina

  • Now that you have containers, go back to the red tree and fill three up with water

  • Look at the maple tree and fill up a 2 containers with syrup

  • Go back to the windmill. Take one of the jars of water and combine it with the wheat with sand.

  • Take the wheat into the mill and put it in the top of the mill. Take a container and get the ground wheat.

  • Grind the rest of the wheat and put it into a container.

  • While you are at the mill, go ahead and put the palm oil kernels in to the top of the mill

  • Collect the oil in a container

  • Combine the flour, egg, water, and either honey or syrup to make a cake

  • Bake the cake in the kiln. You can also cook the mussel in the kiln to open it

  • Put one of the containers of Maple syrup on the fire to get sugar

  • Check the documents for more recipes

Using the Still

  • Go back across your makeshift bridge to the lumber mill

  • Before you cross the the bridge, send Jep down to the landing and using the stick get the blue fruit.

  • Pick up the fruit

  • Wash Jep and then Mina will pick him up. Continue across the bridge

  • Consult the documents on how to use the still and what you can make in it.

  • Build a fire and put it under the still. Fill the cooling barrel with water

  • To make alcohol put the sugar,or the honey, or any of the fruit in the still. Open the still door first.

  • Collect the alcohol with a vase.

  • If you want to make perfume put either the thyme or gardenia in the still and collect with a vase.

Fishing Pole

  • To make a fishing pole you first need a bobber

  • In inventory combine the knife and broken bottle to get the cork.

  • The cork needs to be red so combine the alcohol and red pigments to get the paint

  • Paint the cork red.

  • In the inventory combine either the stick or a 6 foot pole with the string, hook, bobber

  • Then add the worms

  • Go back to the red tree and throw the line into the water. Watch the gage on the right

  • Hold the mouse button while the gage is green. If it turns red, let off the mouse

  • Keep doing this until the fish is in the basket. Cook the fish in the kiln

Explore the passage and beyond

  • Climb up and through the passage. Once through, look left and here is the monkey thief.

  • Careful, he is going to try to rob you

  • Go down to the beach and look around and see something buried in the sand

  • It has empty slots in it. Look up at the cliff side and see the face on the cliff

  • Walk down the beach towards the rocks. Pick up the green paint behind the rocks

  • Walk left towards the cliff. Note the pot and pick up the coconut shell the monkey threw at you

  • Look to the right of the coconut and see the green glow. Click on it and see the green
    crystal

  • On close up you see it is a mold. Take one of the lumps of clay from inventory and put it on the green mold

  • You now have six unfired tokens. You need to find the other mold

  • Go towards the beach to the palm tree. Pick up the shells on the beach and then have Jep climb the palm tree.

  • Once on top of the palm tree have Jep jump to the face. Watch the gage at the top

  • Click when it the arrow is in the green to be successful. If you miss, press the space bar and try again

  • Once on the ledge, look up and see the other mold. Hear the strange sound coming out of the mouth

  • Click on the green mold for a close up. Place the last lump of clay in inventory onto the mold

  • You now have 9 token to be fired. Have Jep jump back to the tree and climb down

  • Mina hugs then picks up Jep

Fire the Tokens

  • Right click to the inventory page and click on shortcuts. Jump to the
    workshop

  • Place the unfired tokens into the kiln and fire them then jump back to the intlet.

  • Go down to the beach to the plaque and place the tokens

  • To place the tokens, first get the six and nine tokens from inventory

  • Look at the token already on the plaque. The object is to place the tokens to show all the lines in the tile already in place.

  • Each token placed should have components of the token next to it and above it

  • Look at the row of six token first numbering them from left to right. Place the 6th token in the slot in the top row 2nd position

  • Place the 3rd token in the next slot. Place the 2nd token in the last slot, top row

  • In the 2nd row, place the 4th token in the 1st slot. Now look at the row of nine tokens

  • Again number them left to right. Place the 2nd token in the 2nd row, 2nd slot.

  • Place the 9th token in the 2nd row 3rd slot. Place the 7th token in the 2nd row 4th slot

  • Place from the 6 token row the 6th token in the 1st slot in row 3. Place the last token of the 6 in row 4, 1st slot

  • Place the 8th token in row 3, 2nd slot. Place the 3rd token in the 3rd slot. Place the 5th

  • Place the 4th token in the 4th row, 2nd slot. Place the token on the right in the 3rd slot and the last token in the 4th slot

  • X-out and hear the strange voice again. Pick up the sprout and take it back to the planter by the cliff

  • In inventory, get a vase and water the plant. Watch it grow. Use a vase to collect the turquoise paint

Leonardo the Painting Monkey

  • As you head back to the cliff where you came in, pick the reed next to the termite hill and the peas growing on the bush

  • Go up the cliff face to the landing. Send Jep along the cliff to Leonardo the painting
    monkey

  • Have Jep groom Leonardo. You can groom him several times to get his anger meter a
    boost.

  • Give Leonardo the turquoise paint. X-out and when he turns to paint, go left and use your pointed stick get the lizard

  • jump to the palm tree and quickly recover what you can. If the monkey didn't take anything of value, he will just chase you off

  • You can also give Leonardo the red paint to help his anger meter.

  • Watch what Leonardo draws. Go back to Mina and hug then join her and go back to the
    plant by the cliff.

  • Once you are by the plant you planted, in the inventory get the reed and the knife and
    combine them in inventory.

  • Dip the paint brush into the turquoise paint and paint the symbol that the monkey painted.

  • Be patient and a button comes out of the cliff wall. Click on that button and you enter a new tunnel. Save game

The Temple and Monkeys

  • Enter the tunnel. It's a temple! The monkey guards stop you. Notice that one monkey guard is missing.

  • Think to where we have seen alone monkey that won't leave where it is.

  • Go down the steps and the monkeys throw
    things at you. In inventory combine the peas and the reed stalk

  • Quickly shoot the peas at the monkey on the left and at Slugger on the far right.

  • They keep throwing things at you. It's time to move back and hold a council

  • Push the button and go back to the beach. Listen to Mina talking

  • Right click for short cuts and go to Lakeside. Turn around and go to the crossroads

  • Turn right and go toward the light green tree. Go right and see the desperate mother
    monkey

  • Her baby needs to be rescued. In inventory, combine the knife and ball of string.

  • Keep cutting the string until you can cut no more. In inventory, combine 3 pieces of string to form a rope.

  • Send Jep over the ravine. Climb up on to the remaining part of the building.

  • Send the rope over to the baby monkey and he climbs to Jep. Go down to the Mother
    monkey.

  • Give the mother her baby and cross back to Mina and have her pick you up.

Slugger and Amber

  • In inventory and shortcuts, jump to the sawmill. Go to the cliff wall

  • Send Jep over the pole and up the cliff to where Slugger and Amber are

  • Get the can of green paint in inventory then click on Slugger and chase him off

  • Reach into the niche and get the flower and blue vase. You now know what Amber likes

  • Go back to Mina and have her pick Jep up.

Court Amber

  • Now that you know that Amber likes blue vases, we need to make some
    more vases.

  • In shortcuts, jump back to the workshop and make 12 more vases.

  • Once the vases are made, fire them and then combine the in inventory with the turquoise paint brush.

  • Fire the painted vase once again. Do this until you have six blue vase of different design

  • Jump to the sawmill and take the nail from the saw blade

  • Take the shells from inventory and combine them with the nail to make a hole in the shells

  • Take the shells with the holes and combine them with the cord in inventory

  • Send Jep back up to Amber and present her with each of the blue vases and the shell
    necklace

  • Groom Amber and give her food. Then play the flute for her. Repeat what she hums

  • Give her one of both flowers and raise her meter to green

  • Go back to Mina and jump to the large kiln

Making Paint

  • If you remember, Leonardo had some empty paint receptacles that need to
    be filled

  • Check your documents on how to make white paint. See page 8.

  • Send Jep up to the top of the kiln. Have him put the sea shells into the top of the kiln

  • Go back down to Mina and have her pick Jep up.

  • Build a fire in the kiln and gather the lime from the shells into a vase.

  • You now have quick lime. Again consult the documents to make the white paint.

  • Ad the lime to water then ad the palm oil and chalk to make the white paint

  • Mix the green paint bucket with the gas can to make green paint.

  • Since we are at the kiln, place the rifle into the fire to burn the wood from the metal

  • Use the tongs to pick up the metal. Place the hardy in the hole in the rock

  • Using the tongs, place the red hot pipe on the hardy. Pick up the mallet and hammer the pipe. It will turn and hammer again

  • Right click to pick up the tongs and place the red hot pipe into the water on the ground behind the rock

  • Jump to the inlet.

Leonardo Again

  • Send Jep back to Leonardo and give him the white and green paint

  • Watch him paint. Play the flute for him. Listen to the melody he hums and repeat it back to him. You will do this twice.

  • Feed Leonard and groom him until his meter is green. He is now your friend

The Temple Part 2

  • Go back and join Mina and go down the vine and to the opening to the
    temple

  • Look at the monkeys and see that you now have three friends. Note their locations

  • Use the pea shooter on the two who aren't friends trying to get both of them red at the
    same time.

  • Once you do, they will run off. You can now go down the steps to the cemetery/

  • Don't touch the blue vase. Look at the lines on each of the grave stones. They correspond to the blue vases.

  • Use the vase that is already in place for clues. Where the line are farther apart, represents where the vase is narrow

  • Once all the vase are place correctly, you will hear the strange voice.

  • A vase with something in it is seen to the right. Listen to the music and play it back on the ocarina

  • The note sequence is blow with all fingers down, lift the 2nd finger in the right, 1st finger on the left, 2nd finger on the left, and 2nd finger on the right.

  • The vase will bubble and the stone above it will come out. Press this stone.

  • You will hear that strange voice again. The wall opens up. Go down the stairs.

  • Look on the wall to your left and you will see globe and pipe with blue cones on them.

  • You place a blue cone on the pipes to produce a word. This one is trial and error.

  • Look in the upper right and it will tell you how many cone are correctly places

  • To get the sound started, push the blue button between the cone racks.

  • You will need a cone starting on the top row left 3 cones placed in the 1st, 3rd, and 4th pipes

  • 2nd row is empty. 3rd row 3 cones one in the 5th pipe, 7th and 8th pipe

  • 4th row is empty. 5th row 1 cone in the 2nd pipe. Last row one in the 3rd pipe and last pipe

  • As you place the cones watch in the upper right corner to see if you placed the cone
    correctly

  • Click on the globes or ovoids above and see if you can understand what they are saying

  • It's a history of the island. The ones on the left are recent, be sure you listen to these.

  • Once you have heard all the ovoids, continue down the hall and the door slams shut

  • Go back to ovoids and look for one with a green center instead of pink. You have to leave both Mina and Jep's id print.

  • Mina's will automatically fill. You must use Jep's on him in inventory then return it to its place

  • The gate now opens

The Geothermal Motor

  • Go down and look at the geothermal motor. look right and take note of the door.

  • Pan right and see a cable. Do not touch it! It's touching the water and will kill you. Press the space bar if you just had to touch the cable

  • Walk left and see a glowing crystal. Cross over the middle to the other side.

  • There are two crystals but one is burnt out. The door here has the alien symbol on it.

  • Walk to the left and see the control panel. This looks familiar. Look at the map the robot gave you.

  • Notice the the water does not go beyond the valve grate. Compare where the grate must
    be and discover it's in the lake where the helicopter crashed.

  • Press the button on the bottom of the panel. It's a game. Listen and look at the word number. Press the corresponding button on the control panel.

  • Press the green button again starting the motor and see what should happen.

  • We have to unblock the valve gate. Go back across the middle to the door you saw earlier

Unblock the Valve Gate

  • Try to open Nemo's door. It's stuck. Pan right and see the cable in the
    water

  • Look to the left and pick up the crystal holder to repair. Go back across to the alien's door

  • It's stuck. Go over to the control panel and be sure both levers on the bottom are at the bottom. Push the green button

  • Go back to the alien's door and push the button. It will open. Go through and to the right

  • Once you are on the ledge, turn right and go down the stairs. Look at the wall and you will see a crystal

  • You will need a tool to get it. From inventory get the axe and use it on the crystal.

  • Now we need to examine the crystal holder. In inventory, use the short cut to jump to the big kiln

  • Place the crystal holder in the fire, use the tongs to pick it up and place it on the big rock

  • Use the mallet to straighten out the crystal holder. Put the mallet back and right click and put the holder into the water.

  • Put the tongs back and pick up the holder. Jump back to the motor room

  • Go back down by Nemo's room. In inventory, combine the holder and the crystal.

  • Use the insulator or the holder and crystal to pick up the cable in the water. Place the holder and crystal and cable in the empty space on the wall

  • Try Nemo's door again. It opens. Go forward and to the left or right and look at everything

  • Find the shield control on the left but don't touch anything. On the right side see the sick plant. Take the avoid

  • Take the ovoid back to the translator and replace the metal ovoid with Nemo's and listen to what he has to say

  • Go back to Nemo's room and go all the way to the end to the office. Look around and read
    everything you can find.

  • Pick up the diving helmet. You need to unblock the valve but you don't have air. Consult your journal

  • On page 1 is the map. We are in the white bubble under the lake right now. Read pages 8
    and 9

  • In inventory, combine the lime and the diving mask. Open the hatch. It's stuck. Use the palm oil on it.

  • Open the hatch and leave Jep behind. Go down the air lock. In inventory, put on your
    mask.

  • Turn the red wheel letting water in the airlock. Once under go forward to the helicopter

  • Go towards the yellow part of the wreck and see the rocks on the grate. You have to get them off somehow

  • Look at your journal and see that the helicopter has a wench. Find the parts for it.

  • Look just a little to the left and below to move the wheel and pick up the hook.

  • Swim back to the helicopter. Go into the helicopter and look at the right corner of the
    passenger seat. Take the handle

  • Go out of the helicopter and place the
    handle on the wench on the side of the
    helicopter

  • Place the hook under the wench. Try to
    open the cargo hatch. It's stuck. Click on the
    hook and it will attach to the cargo hatch.

  • Turn the wench to open the hatch. Swim
    in and grab the net, float, and bottle of
    nitrogen

  • Swim back over to the rock on the grate.
    Put the net on the rock, the float on the net
    on the rock.

  • Put the nitrogen bottle onto the float and turn the valve then stand back

  • Swim back to Nemo's office

Open the Air Lock

  • Your in the air lock and see something that looks like a combination lock. You can't get out of the lock

  • Jep can't get the hatch open. Look at the hatch and see what is lying on it.

  • Click on Jep and then on the item on the hatch. Look at them. Notice the picture of Nemo's family

  • Look at the pattern around the frame. It repeats every 2 sets. Look at the lock. Starting at the top of the frame, make the pattern on the lock.

  • Starting from the left click the button under each symbol until it matches the picture
    frame.

  • You may have to look back at the frame a few time until you get all the symbols.

  • When the sequence is completed, the hatch opens. Go up and straighten up Nemo's
    office

  • Pick up Jep and go back to the geothermal motor control room and see that there is now
    power.

  • Push the green button and push the left lever up. Water is now flowing freely but the path of the gas needs to be cleared

  • Pull both levers down and push the button. Go to the alien door and push the button on the door

  • Go in and to the right to the volcano vent. On the ledge turn right and go down the stairs

  • Look and the wall and down a little to see a star shaped opening. Send Jep into it to see if he can fix it.

  • There is a hole in the end. Look through your inventory for something to plug the hole

  • Use the empty coconut shell to plug the hole. Send Jep back up to Mina and have her pick him up

  • Go back up to the control panel and press the green button to start the motor. Balance th motor with the levers

  • Move the right level all the way to the top. Move the left lever into the green. Look at the middle between the two levers

  • The trick is to get the blue line into the green and all the green lights lit. Slowly slide the left lever up or down until all the lights are lit.

Slugger vs Jep

  • Go back through the motor room and past the translator to the face of the alien on the side of the mountain

  • Look out and see the green fog is killing the island. Go up the path and push the button
    with alien symbol

  • Slugger runs in the the gate slams shut. Go to the translator and look for an empty ovoid.

  • Search the path for blood from Slugger. Get the ovoid from inventory and put it on the
    blood stain.

  • Click on it and find out the Slugger is out to get Jep for stealing his girlfriend

  • Go back to the motor room to the control panel. Find out that Slugger is in the turbine.

  • Go back through the door by the control panel and go right to the volcano tube. Go right down the path again

  • You will have to send Jep to get Slugger. Check Jep's energy level. It it is not green feed him and hug him until it is

  • Send Jep in the same hole he went into to examne the gas. Watch out! Slugger is throwing
    things at you.

  • You need to catch at least 5 of them. Don't worry if you don't make it, just press the space bar to start again.

  • Once you have caught all 5, Slugger collaspes. Send Jep down to get him and pull Slugger out

  • Once back in the control room, click on the control panel and hear the voice again.

  • Click on the number it says to open the panel. Push the green button to start the motor

  • Slugger dies and Jep gets sick. You carry him back to Nemo's office.

Save Jep

  • Go to the mixer and see that Slugger has broken things. Hear Nemo again.

  • Take the blown fuse. Look in you inventory and see if you have anything that could repair electrical things

  • In inventory, take the frayed cable and drag it to the wrench to take it apart. Combine the burnt fuse with one of the cable parts

  • Place the fuse and the bulbs Jep caught from Slugger into the holder

  • Look left and see the broken violet glass. Pick it up. We have to make a new one.

  • Consult your documents and see how to blow glass. Page 4. Walk to the large kiln so you can see the damage to the island

The Island

  • You could use the diving helmet and swim up to the shore, but remember the big cat was there the last time.

  • Go out the way you came in and look at the devastation of the island. When you get to the inlet look up.

  • Go up the shelf and out the passage. Look up at the shelf where you meet Slugger and
    Amber.

  • Walk up to the sawmill and go right to the large kiln. On your way, pick up the eye piece and coconut.

  • Look at the pool that is now a geyser. If you have already made the pipe from the rifle
    continue on to the workshop.

  • If you have not made the pipe, go to the large kiln and put the rifle into the fire.

  • Put the hardy in the hole in the large stone. Use the tongs to get the pipe from the fire.

  • Put the pipe on the hardy and get the mallet to hit it. Turn the pipe and hit it again.

  • Put the mallet back and right click to put the hot pipe into the water at the base of the rock.

  • Put the tongs back and pick up the pipe. Now go to the workshop.

Make Glass

  • Once you are at the workshop. click on the crucible on the ground.

  • Put the violet glass shards into the crucible and put it into the kiln to melt. Pull the rope on the bellows.

  • From inventory, get the metal pipe and put it into the melted glass and watch the glass be blown.

  • Check your documents and see how to make glass. Put the vase of hydrated lime into the
    kiln to get quick lime.

  • Combine the quick lime, sand, charcoal, and soda ash in the inventory.

  • Put the crucible into the kiln and add the vitrifiable mixture to it. Pull the bellows rope.

  • Put the metal pipe into the melted mixture and watch while the glass is blown.

  • Jump to Nemo's base.

Fixing the Mixer

  • Look at the mixer and see that two bulbs are missing. We have a purple bulb but we also need a pink one.

  • Look around the motor room and go down the hall to where the ovoids are. Look at the face on the left

  • See the pink fog under the green fog. Go back to the mixer and put the pink bulb on the end of the mixer.

  • Place the violet bulb on the bottom of the mixer. Place the eye piece on the top holder.

  • Look through the eye piece and see the decomposed tissue. Press the red button.

  • The mixer is now sterilized or neutralized. We now need to get a sample from Jep.

  • Turn the wheel on the yellow, then blue gasses to make green gas.

  • Turn the wheel on the pink gas and see that it neutralizes the green gas. Mmmm

  • Take the sampler from the glass bulb and go to Jep and get a sample. Hug him, he needs it.

  • Take Jep's sample back to the mixer and put in the machine. Turn the wheel on the pink or magenta bulb.

  • Click on the eye piece and turn the wheel. See the cells die.

  • Listen to Nemo. Mina has to make a choice. The alarm signals the helicopter.

  • Save game here. Choose one of the endings and see what happens. Go back and choose the other ending

Thanks to boopbug for this walkthrough \o/

57 Comments

seems like a fun game. Then again, i have a stinkin' PPC mac.

I agree @carnax! When when when will these games come out for Macs? :( *sigh*

Am loving this game, just like the first and am already stuck.........what is the deal with the snake????? And I CAN"T crack the nuts!!! Need help, please!

To crack the nuts....

Click to raise his arm just to his ear. Click again and watch the circle around the nut. When it turns green, click again to crack the nut.

Yeah............!! I can read that for myself, just can't seem to get it accomplished. So, tell me the deal about the snake and the split in the tree??? please please please.

Go up the kiln and get the flute thing. Go back to the snake and play the flute. The snake will stand up and you can grab the flowers. What split tree are you talking about?

hi.....in the part where the robot has to be repaired ...i accidently burned a few parts of the circuit and now i cant find matching one's...wht do i do....play that thing again.....no!!!!!

What about the ants? I have put them on the cut 15 times and it still is not sewn up!

For the ants..

Once you put the ant on the wound starting at the top, quickly click on the ant again to make it stitch. One click to place the ant, another click to make it close the wound

Did you take the ones you put in by the laser? If not, go and get them. They may help. If not, you may have to start that part over. I learned to save often and in different slots.

I must be a complete moron because I am stuck already. Jep has saved Mina from drowning and must now help her with her leg wound. I can't find anything to pick up or anywhere to walk to. Just the two of them sitting and looking at each other.

Click on the X in the lower right corner if you are still in the conversation mode. Then you...

Take Care of Mina

  • Click on Mina to hear the conversation. Notice the cut on her leg.

  • She tells Jep what to do. Jep can hug her to help raise her health meter

  • Click on caress and Jep and Mina will hug raising her health meter

  • Send Jep up the trail toward the windmill. The arrow will bounce. At the cross roads, look to the left.

  • He will see a plant. Pick it up and it will go into your inventory

  • Click on inventory and then the plant. It will tell you that it is not good to eat but to chew

  • In the inventory, drag the plant to Jep. He will chew the plant and you will get a sponge you can use to bathe Jep.

  • You will need to clean the sponge in water before it can be used.

Give the sponge to Mina and go explore t

Stuck again. The Ocarina and Austral Thyme. Yes Jep (clean and dirty) has tried playing to the snake and it will NOT sit up. Is there a trick to this..like a series of toots...one long two short ?

How to get Jep across the spillway checking depth with bamboo stick? He has moved forward once and I have found another shallow spot but he will not move forward again. Must the pole be on an exact spot to trigger the movement? The cursor does not change to "forward".

To get Jep across...
Crossing the Swamp

  • Walk back towards the windmill and see the volcanic bomb

  • Walk past the bomb and fine that the bridge is out. You need to get across

  • Click on the mud and Mina will tell you that she can't go down there. Play Jep

  • Send Jep down to the water's edge. Get the stick from inventory

  • To find your way across the water, Click on the stick. If it sinks all the way down, it's not safe to walk there

  • Continue probing to find where the stick doesn't sink. Move the curse just a little bit forward to get the bouncing arrow. Advance

  • From this spot, pan left and probe for the next safe spot and advance

  • Pan right and probe again then advance. Jep has made it safely across the swamp

For the snake.... You may have to come back later to make him stand up. It took me two tries before he would stand up. You may have to wait until Mina says she needs and antiseptic.

Return to Mysterious Island 2

General Strategies and Tips

  • As you pick up items, sort them into categories on different tabs in the inventory

  • You can raise Jep and Mina's
    health by hugging.

  • After you acquire items, sort them in the inventory

  • Save often and in different game titles

  • Any time you see the cursor turn into a hand, pick it up

  • After the helicopter crashes, you will be playing the part of Jep, the monkey.

Walkthrough

Rescue Mina

  • Look down and the seatbelt latch around Mina and click on it releasing the seatbelt.

  • Click on Mina's life jacket to inflate it

  • Look to above Mina to the latch on the helicopter and click on it

  • You and Mina will rise to the top of the water and onto land

  • Now you are on dry land but in bad shape

Take Care of Mina

  • Click on Mina to hear the conversation. Notice the cut on her leg.

  • She tells Jep what to do. Jep can hug her to help raise her health meter

  • Click on caress and Jep and Mina will hug raising her health meter

  • Send Jep up the trail toward the windmill. The arrow will bounce. At the cross roads, look to the left.

  • He will see a plant. Pick it up and it will go into your inventory

  • Click on inventory and then the plant. It will tell you that it is not good to eat but to chew

  • In the inventory, drag the plant to Jep. He will chew the plant and you will get a sponge you can use to bathe Jep.

  • You will need to clean the sponge in water before it can be used.

The Beach

  • Turn around and see the light green tree. Walk towards it.

  • Walk towards the smoke. Click on the smoke and discover that it is sulfurous water.

  • Turn around and see the tinder under the tree root. Take it.

  • Turn around and go up the hill. Turn right and see a branch hanging down from a tree.

  • Walk toward the hanging branch. Jep sees something. (The bubble over him) Look around.

  • Look under the big leaf and take the short branch.

  • In inventory, have Jep chew it to get a pointed stick

  • Turn left toward the sky and go down to the beach. Notice the turtle.

  • Once on the beach pick up the gas can, the broken jug, the seaweed, and the wheat and
    sand.

  • Turn around and click on the turtle. You will see the gears spinning. Come back later to finish this task

  • Go Back up the hill to the main island

The Main Island

  • At the top of the hill go forward then right. See the monkey across the
    ravine

  • Then monkey is pointing to her baby on the top of a high pole. Come back later to rescue it.

  • Turn around and see some flowers on the left. Try to take them and a snake appears

  • RUN! We can come back later to get the flowers.

  • From the sulfur water, turn left and go back to the main path.

  • Go towards the windmill and straight through the meadow. Look around and see a snake skin. Pick it up

  • Look to the left of the snake skin and pick up the oranges.

  • Walk down to path toward the water. Look down in to the water and pick up the stick

  • Pan right and take the eggs. Pan right again and take some clay. We can't reach the blue fruit from here.

  • Go back to the main path. Take time to organize the items you have picked up.

  • Look up and see the scarecrow and the hornets nest.

  • Turn left and walk up the path to the old building.

  • Click on the rock under the tin. Your cursor will change to the cogs turning.

  • Pick up the worms and Ocarina (flute). Pick up the wood to the right of the tin

  • Pan left and go towards the windmill.

  • Once in front of the windmill, pan left and click on the trunk. Take the hook and rag

  • Go down the stairs and see a monkey This is Slugger.

  • Take the large broken branch at the bottom of the steps. Pan right and take the pine nuts

  • Slugger is now mad. He wants the pine nuts. You can refuse or give them to him.

  • If you refuse, he will chase you off. Go back and give him the nuts. He's still angry

  • try to scare him with the snake skin

  • Take the blade of grass next to the dead animal. You will use it later.

  • At this point go back to Mina. She is by the red oak

  • Click on Mina and hear the conversation. Have Jep caress or hug Mina.

  • Right click for the inventory and click on the clean rag. Right click again to go back to the main screen

  • Click on the icon of Jep giving a present and Mina will take care of her wound

Fill up Jep's energy bar

  • Click out of the dialogue and have Jep hug Mina then send him back up the path

  • Go back to the kiln and see the monkey shelling nuts. Go to the monkey

  • Mini Game

    • Click on the new monkey and you will have the choice to groom the monkey,
      scare the monkey or beg

    • You can groom the monkey or just beg. After begging, the monkey will hand you th stone

    • There are two different levels with this mini game. If it is too difficult for you, click on the icon on the lower right.

    • Raise Jep's arm to just above his head. Watch the green circle around the nut.

    • Quickly click to crack the nut. You will have to be fast as if you hit a little off target, the nut will hit the other monkey

    • Continue until there is no more fruit.

  • Go back to the clearing by the kiln and feed Jep by right clicking and dragging the food to Jep in the inventory menu

  • Keep feeding him until his bar is green then go back to Mina and click on her for
    conversation.

Sound of Motor

  • X-out of the conversation and send Jep back up the path to the crossroad.

  • You will be steered to the right. Click to go right. When you stop, go right and down the path

  • Jep will see the monkey across the ravine. You can't do anything yet. Pan left and see the flowers and click on them

  • Suddenly a snake appears. Quickly go to your inventory and get the flute. Play it following the instructions on the screen.

  • Play for the snake and it will rear up. Grab the flowers now and go to your left. See the robot

  • Go back to Mina and fin that she is gone. Follow the blood towards the windmill

  • Hear Mina tell you to be careful. Pick up Mina's bloody bandage

  • Pan left and pick up the rifle. If the monkey is there, scare him off with the snake skin as a gift

  • Go back to the crossroads and turn right. When you stop, look up to the hornet's nest.

  • When the arrow bounces click on it and be taken to the nest. Be sure Jep still has the mud on him

  • If you had Jep wash off the mud, take him back to the mud to get dirty.

  • Right click to get the inventory and take the stick. Once you have the stick, click on the nest

  • DO NOT put the nest in inventory but take it directly to the windmill.

  • Click down to get back out of the tree. Click to go up by the kiln and then right to the windmill

  • Once at the windmill, the nest will automatically be thrown at the cat chasing it off.

  • Pick up the stick and click on the hornet's nest

  • Mina is saved, but her wound needs attention. Hear her conversation with Jep to find out what to do.

  • When Mina asks for an antiseptic, give her the flowers you picked by the snake

Mini Game Collect Ants

  • Go back down the stairs by the windmill.

  • Pan right to to the dead animal. Pick a blade of grass just to the right of the dead body. Click on the body.

  • The object is to click on the ants as they scurry around. If the ants are too fast, click on the slower mode in the lower right corner.

  • Collect ten ants then go back to Mina. Talk to her and she will ask if you are bringing her ants

  • Say yes and click on Mina and take an ant and place it on the wound. Quickly click on the ant you just placed to seal the wound.

  • Continue until the wound is sewn shut. Mina will then want a clean rag to bind the wound.

  • Send Jep either to the water trough by the kiln or to the water by the red oak to clean the rag.

  • Use the sponge and clean Jep then clean the sponge again.

  • Go back to the windmill and give the clean rag to Mina by right clicking to get inventory. Jep will give it to her as a gift.

  • Click on the hug monkey icon and Mina ask Jep to clean up. X-out of the conversation.

  • Go to the inventory and clean him up. Click on the clean sponge and drag it to Jep

  • Now hug and then click on the top icon so Mina and Jep will travel together.

  • Go out of the windmill. You will see a robot flying. Go and explore it.

Find the robot

  • Once you are out of the windmill, go down the stairs by the windmill.

  • Go toward the red oak, but at the crossroad go left and find the robot.

  • Click on the control panel and see the lights. You will need a code.

  • Look at the date on the control panel. This is your clue.

  • The date is 1860. 1=1, 8=2, 6=3, 0=4 All the rest of the numbers =0

  • Mina needs a screwdriver

Find a screwdriver

  • Go back to the red tree and click on the water. Jep will not want to go into the water

  • Click on play Mina and she will dive into the water and swim to the helicopter

  • Watch the blue gage on the top. This will tell you how much air Mina has left

  • Swim to the helicopter and pick up the mussels left of the helicopter and the frayed cable on the right

  • Go into the helicopter and click on the paper under the dead pilot's leg

  • Take the paper, ball of string, and knife. Collect as all the crawfish you can before your air runs out

  • Go back out of the helicopter and up

  • Pick up Jep

Fix the robot

  • Go back to the robot and unscrew the plate. Note the burnt circuits

  • They will have to be replaced. Go down to the beach to the other robot

  • Click on the sextant and the metal pipe

  • Click on the robot. Get the knife from your inventory and use it on all of the screws

  • Take all of the circuits by clicking just once on them. X-out look back out at the see and hear what Mina has to say

  • Note the turtle heading up the hill

  • When you get to the logs, you see the big cat is back.

Getting Past the Big Cat

  • Look back down towards the beach and see the lasers on the wall.

  • Click on the control box. Use the knife to unscrew the left hand screws to remove the panel

  • Click on the circuit board to remove the burnt out circuits. Put the knife back into inventory first

  • Look at the green dots that surround the now empty spots. Get the circuits from inventory

  • Match the green dots with the circuits you took from the robot

  • Once you find the matching circuit from inventory, click on it and place it on the circuit board

  • Once you have replace all of the circuits, close the panel and x-out

  • Move below the lasers and then click on the control box and move one of the arrows to
    activate the lasers

  • The big cat will jump and then leave. Click on the control box and remove the circuits

  • Go back up the hill to the first robot

Fix the Robot Part 2

  • Once you are the top of the hill, continue straight to the robot

  • Click on the control panel and use the knife to remove the screws

  • Click on the panel to remove the burnt circuits. Remember to put the knife back into
    inventory first

  • Get the new circuits from inventory and match them like you did on the laser control
    panel

  • This time it's trickier as you will not have all the green dots. Save game here

  • Start in the lower left hand corner
    and continue across the bottom

  • If you put the wrong circuit, it will
    burn out

  • Next, start in the upper middle and
    continue until all the circuits are
    replaced

  • Listen to what the robot says and
    take the paper it prints

  • It's a map of the island. The robot finally burns out Take the burnt paper

Crossing the Swamp

  • Walk back towards the windmill and see the volcanic bomb

  • Walk past the bomb and find that the bridge is out. You need to get across

  • Click on the mud and Mina will tell you that she can't go down there. Play Jep

  • Send Jep down to the water's edge. Get the stick from inventory

  • To find your way across the water, Click on the stick. If it sinks all the way down, it's not safe to walk there

  • Continue probing to find where the stick doesn't sink. Move the curse just a little bit forward to get the bouncing arrow. Advance

  • From this spot, pan left and probe for the next safe spot and advance

  • Pan right and probe again then advance. Jep has made it safely across the swamp

Get Mina Across

  • Send Jep to the right towards the broken bridge

  • Send Jep forward and then left. Pick up the charcoal.

  • Go forward and pick up the palm oil fruit and the Tihitian Gardenia

  • Go back to the main path and go straight to the building and look around.

  • Jep needs food, so fed him on the inventory menu. Go down the main path and see the lemurid

  • Get the stick from inventory and hit the lemeuide with it. Feed it to Jep in inventory

  • Look at the other side of the path at the water. Take the water spinach

  • Look up at the tree just left of the water. Take the honey comb and feed some to Jep

  • By now Jep's health meter should be green. Head back to the broken bridge.

  • See the tall pole just left of the bridge. Click about half way up and it will fall across the swamp

  • Jep goes back to Mina. Look back across the log and see blue fruit.

  • Send Jep down to the shore with the stick to knock the fruit down pick it up

  • Jep will give them to Mina as a gift. Have Mina pick up Jep. He may need a bath. Save game.

Explore the Other Side

  • Go across the fallen log and turn right to the small building

  • It's a kiln. Look around and see the tools. Take the hardy

  • Look to the stairs and try to climb them. Send Jep up the stairs.

  • Look around and see the hurt bird. Have Jep put it back into its nest

  • Send Jep back and have Mina pick him up.

  • Look at the base of the broken sign post. It says this is at a height of 325 feet

  • Remember what the robot said. We need to be at a height of 340 feet

  • Go back to the main path and right to the old lumber camp

  • Look at the still. In inventory, get the metal pipe and put it on the still

  • Look at the saw blade and take the nail and the blade

  • Look to the right of the saw mill and see the metal lid

  • At this point, a monkey comes and tries to steal from you. If you are quick, you will be able thwart his attempt

  • If he does take things, you can get them back later in the game.

  • Back to the lid. Move it and open the chest and take the contents

  • Take the grindstone from inventory and the nail. Put them where the saw blade was

  • Look towards the ground and click on the pedal to start the stone spinning

  • From inventory, take the saw blade hardy and axe and sharpen then on the spinning
    stone

  • To stop the stone from spinning, step on the pedal. Remove the nail and grind stone and
    replace it with the saw blade and nail

  • Turn around and go towards the cliff

  • See the trees. Use the axe to chop down some trees.

  • Use one of the trees to make a bridge over the thorns. Send Jep up the bridge.

  • Use one of the 21 foot poles so Jep can get the Truica or red berries

  • Send Jep up the cliff and encounter two monkeys

Scaring the Angry Monkey

  • In inventory, take the snake skin. Click on the angry monkey and have Jep
    threaten him with the snake skin.

  • You are triumphant. Take the flower and blue vase from the hole.

  • Look down and see the bone. Use the hook or the nail to get the marrow.

  • Go back down the cliff to Mina. Have her pick up Jep

Cutting the logs

  • Go back to the saw mill and put one of the 21 foot logs on the saw

  • Step on the pedal and pull the handle to move the blade down to cut the log

  • You can slide the log back and forth to cut logs of different lengths

  • To see how long the pole is slide the pole then move the curser to the lever

  • Cut a log 15 feet in length, then cut the log into smaller lengths for wood.

340 Feet

  • Now that we have a 15 foot pole, go back to the kiln and place the pole into the sign base

  • To figure out what to do next, look at the documents you have picked up

  • Look on page 6 and see how to make a mason level to help you find heights

  • In the inventory combine the knife and the string to cut some string

  • Combine the string and weight.
    Now we need a site. Add the sextant

  • Go back up to the main path and site the 15 foot pole using the mason level

  • Pan to the left until you see the pole with the bird roosting on it. This is your next marker.

  • Now go back to the lumber mill and site on the bird on the pole. Pan right just past the pine trees at the cliff

  • Pan just a little to the right and see the tree move. This is the spot.

  • Click to go up to the tunnel and Mina says she needs energy.

Making containers

  • Go back across your makeshift bridge to the old kiln

  • Once you are at the old kiln, you will need to build a fire

  • In the inventory, combine the sextant, twigs, and one of the logs.

  • Put the fire into the kiln

  • Go to your left into the building and look right at the potter's wheel.

  • Put one lump of clay onto the wheel. When you click on the wheel the clay will be on your right.

  • Dip your hands into the water on the left then grab some of the clay on the right

  • Then next screen will show a block of clay on the wheel. Click on the wheel to make it spin.

  • As the wheel is spinning, put your hand either at the top, middle, or bottom of the clay.

  • When the wheel stops spinning, pick up your vase. Continue making vases by placing your hands in different areas and combining them

  • Top and bottom; Top and middle; Middle and bottom

  • Once you have made the vases, fire them one at a time in the kiln

  • Set the unfired vase in the kiln and pull the rope on the bellows once.

  • Remove the pot and repeat until all are fired.

Collect Food For Mina

  • Now that you have containers, go back to the red tree and fill three up with water

  • Look at the maple tree and fill up a 2 containers with syrup

  • Go back to the windmill. Take one of the jars of water and combine it with the wheat with sand.

  • Take the wheat into the mill and put it in the top of the mill. Take a container and get the ground wheat.

  • Grind the rest of the wheat and put it into a container.

  • While you are at the mill, go ahead and put the palm oil kernels in to the top of the mill

  • Collect the oil in a container

  • Combine the flour, egg, water, and either honey or syrup to make a cake

  • Bake the cake in the kiln. You can also cook the mussel in the kiln to open it

  • Put one of the containers of Maple syrup on the fire to get sugar

  • Check the documents for more recipes

Using the Still

  • Go back across your makeshift bridge to the lumber mill

  • Before you cross the the bridge, send Jep down to the landing and using the stick get the blue fruit.

  • Pick up the fruit

  • Wash Jep and then Mina will pick him up. Continue across the bridge

  • Consult the documents on how to use the still and what you can make in it.

  • Build a fire and put it under the still. Fill the cooling barrel with water

  • To make alcohol put the sugar,or the honey, or any of the fruit in the still. Open the still door first.

  • Collect the alcohol with a vase.

  • If you want to make perfume put either the thyme or gardenia in the still and collect with a vase.

Fishing Pole

  • To make a fishing pole you first need a bobber

  • In inventory combine the knife and broken bottle to get the cork.

  • The cork needs to be red so combine the alcohol and red pigments to get the paint

  • Paint the cork red.

  • In the inventory combine either the stick or a 6 foot pole with the string, hook, bobber

  • Then add the worms

  • Go back to the red tree and throw the line into the water. Watch the gage on the right

  • Hold the mouse button while the gage is green. If it turns red, let off the mouse

  • Keep doing this until the fish is in the basket. Cook the fish in the kiln

Explore the passage and beyond

  • Climb up and through the passage. Once through, look left and here is the monkey thief.

  • Careful, he is going to try to rob you

  • Go down to the beach and look around and see something buried in the sand

  • It has empty slots in it. Look up at the cliff side and see the face on the cliff

  • Walk down the beach towards the rocks. Pick up the green paint behind the rocks

  • Walk left towards the cliff. Note the pot and pick up the coconut shell the monkey threw at you

  • Look to the right of the coconut and see the green glow. Click on it and see the green
    crystal

  • On close up you see it is a mold. Take one of the lumps of clay from inventory and put it on the green mold

  • You now have six unfired tokens. You need to find the other mold

  • Go towards the beach to the palm tree. Pick up the shells on the beach and then have Jep climb the palm tree.

  • Once on top of the palm tree have Jep jump to the face. Watch the gage at the top

  • Click when it the arrow is in the green to be successful. If you miss, press the space bar and try again

  • Once on the ledge, look up and see the other mold. Hear the strange sound coming out of the mouth

  • Click on the green mold for a close up. Place the last lump of clay in inventory onto the mold

  • You now have 9 token to be fired. Have Jep jump back to the tree and climb down

  • Mina hugs then picks up Jep

Fire the Tokens

  • Right click to the inventory page and click on shortcuts. Jump to the
    workshop

  • Place the unfired tokens into the kiln and fire them then jump back to the intlet.

  • Go down to the beach to the plaque and place the tokens

  • To place the tokens, first get the six and nine tokens from inventory

  • Look at the token already on the plaque. The object is to place the tokens to show all the lines in the tile already in place.

  • Each token placed should have components of the token next to it and above it

  • Look at the row of six token first numbering them from left to right. Place the 6th token in the slot in the top row 2nd position

  • Place the 3rd token in the next slot. Place the 2nd token in the last slot, top row

  • In the 2nd row, place the 4th token in the 1st slot. Now look at the row of nine tokens

  • Again number them left to right. Place the 2nd token in the 2nd row, 2nd slot.

  • Place the 9th token in the 2nd row 3rd slot. Place the 7th token in the 2nd row 4th slot

  • Place from the 6 token row the 6th token in the 1st slot in row 3. Place the last token of the 6 in row 4, 1st slot

  • Place the 8th token in row 3, 2nd slot. Place the 3rd token in the 3rd slot. Place the 5th

  • Place the 4th token in the 4th row, 2nd slot. Place the token on the right in the 3rd slot and the last token in the 4th slot

  • X-out and hear the strange voice again. Pick up the sprout and take it back to the planter by the cliff

  • In inventory, get a vase and water the plant. Watch it grow. Use a vase to collect the turquoise paint

Leonardo the Painting Monkey

  • As you head back to the cliff where you came in, pick the reed next to the termite hill and the peas growing on the bush

  • Go up the cliff face to the landing. Send Jep along the cliff to Leonardo the painting
    monkey

  • Have Jep groom Leonardo. You can groom him several times to get his anger meter a
    boost.

  • Give Leonardo the turquoise paint. X-out and when he turns to paint, go left and use your pointed stick get the lizard

  • jump to the palm tree and quickly recover what you can. If the monkey didn't take anything of value, he will just chase you off

  • You can also give Leonardo the red paint to help his anger meter.

  • Watch what Leonardo draws. Go back to Mina and hug then join her and go back to the
    plant by the cliff.

  • Once you are by the plant you planted, in the inventory get the reed and the knife and
    combine them in inventory.

  • Dip the paint brush into the turquoise paint and paint the symbol that the monkey painted.

  • Be patient and a button comes out of the cliff wall. Click on that button and you enter a new tunnel. Save game

The Temple and Monkeys

  • Enter the tunnel. It's a temple! The monkey guards stop you. Notice that one monkey guard is missing.

  • Think to where we have seen alone monkey that won't leave where it is.

  • Go down the steps and the monkeys throw
    things at you. In inventory combine the peas and the reed stalk

  • Quickly shoot the peas at the monkey on the left and at Slugger on the far right.

  • They keep throwing things at you. It's time to move back and hold a council

  • Push the button and go back to the beach. Listen to Mina talking

  • Right click for short cuts and go to Lakeside. Turn around and go to the crossroads

  • Turn right and go toward the light green tree. Go right and see the desperate mother
    monkey

  • Her baby needs to be rescued. In inventory, combine the knife and ball of string.

  • Keep cutting the string until you can cut no more. In inventory, combine 3 pieces of string to form a rope.

  • Send Jep over the ravine. Climb up on to the remaining part of the building.

  • Send the rope over to the baby monkey and he climbs to Jep. Go down to the Mother
    monkey.

  • Give the mother her baby and cross back to Mina and have her pick you up.

Slugger and Amber

  • In inventory and shortcuts, jump to the sawmill. Go to the cliff wall

  • Send Jep over the pole and up the cliff to where Slugger and Amber are

  • Get the can of green paint in inventory then click on Slugger and chase him off

  • Reach into the niche and get the flower and blue vase. You now know what Amber likes

  • Go back to Mina and have her pick Jep up.

Court Amber

  • Now that you know that Amber likes blue vases, we need to make some
    more vases.

  • In shortcuts, jump back to the workshop and make 12 more vases.

  • Once the vases are made, fire them and then combine the in inventory with the turquoise paint brush.

  • Fire the painted vase once again. Do this until you have six blue vase of different design

  • Jump to the sawmill and take the nail from the saw blade

  • Take the shells from inventory and combine them with the nail to make a hole in the shells

  • Take the shells with the holes and combine them with the cord in inventory

  • Send Jep back up to Amber and present her with each of the blue vases and the shell
    necklace

  • Groom Amber and give her food. Then play the flute for her. Repeat what she hums

  • Give her one of both flowers and raise her meter to green

  • Go back to Mina and jump to the large kiln

Making Paint

  • If you remember, Leonardo had some empty paint receptacles that need to
    be filled

  • Check your documents on how to make white paint. See page 8.

  • Send Jep up to the top of the kiln. Have him put the sea shells into the top of the kiln

  • Go back down to Mina and have her pick Jep up.

  • Build a fire in the kiln and gather the lime from the shells into a vase.

  • You now have quick lime. Again consult the documents to make the white paint.

  • Ad the lime to water then ad the palm oil and chalk to make the white paint

  • Mix the green paint bucket with the gas can to make green paint.

  • Since we are at the kiln, place the rifle into the fire to burn the wood from the metal

  • Use the tongs to pick up the metal. Place the hardy in the hole in the rock

  • Using the tongs, place the red hot pipe on the hardy. Pick up the mallet and hammer the pipe. It will turn and hammer again

  • Right click to pick up the tongs and place the red hot pipe into the water on the ground behind the rock

  • Jump to the inlet.

Leonardo Again

  • Send Jep back to Leonardo and give him the white and green paint

  • Watch him paint. Play the flute for him. Listen to the melody he hums and repeat it back to him. You will do this twice.

  • Feed Leonard and groom him until his meter is green. He is now your friend

The Temple Part 2

  • Go back and join Mina and go down the vine and to the opening to the
    temple

  • Look at the monkeys and see that you now have three friends. Note their locations

  • Use the pea shooter on the two who aren't friends trying to get both of them red at the
    same time.

  • Once you do, they will run off. You can now go down the steps to the cemetery/

  • Don't touch the blue vase. Look at the lines on each of the grave stones. They correspond to the blue vases.

  • Use the vase that is already in place for clues. Where the line are farther apart, represents where the vase is narrow

  • Once all the vase are place correctly, you will hear the strange voice.

  • A vase with something in it is seen to the right. Listen to the music and play it back on the ocarina

  • The note sequence is blow with all fingers down, lift the 2nd finger in the right, 1st finger on the left, 2nd finger on the left, and 2nd finger on the right.

  • The vase will bubble and the stone above it will come out. Press this stone.

  • You will hear that strange voice again. The wall opens up. Go down the stairs.

  • Look on the wall to your left and you will see globe and pipe with blue cones on them.

  • You place a blue cone on the pipes to produce a word. This one is trial and error.

  • Look in the upper right and it will tell you how many cone are correctly places

  • To get the sound started, push the blue button between the cone racks.

  • You will need a cone starting on the top row left 3 cones placed in the 1st, 3rd, and 4th pipes

  • 2nd row is empty. 3rd row 3 cones one in the 5th pipe, 7th and 8th pipe

  • 4th row is empty. 5th row 1 cone in the 2nd pipe. Last row one in the 3rd pipe and last pipe

  • As you place the cones watch in the upper right corner to see if you placed the cone
    correctly

  • Click on the globes or ovoids above and see if you can understand what they are saying

  • It's a history of the island. The ones on the left are recent, be sure you listen to these.

  • Once you have heard all the ovoids, continue down the hall and the door slams shut

  • Go back to ovoids and look for one with a green center instead of pink. You have to leave both Mina and Jep's id print.

  • Mina's will automatically fill. You must use Jep's on him in inventory then return it to its place

  • The gate now opens

The Geothermal Motor

  • Go down and look at the geothermal motor. look right and take note of the door.

  • Pan right and see a cable. Do not touch it! It's touching the water and will kill you. Press the space bar if you just had to touch the cable

  • Walk left and see a glowing crystal. Cross over the middle to the other side.

  • There are two crystals but one is burnt out. The door here has the alien symbol on it.

  • Walk to the left and see the control panel. This looks familiar. Look at the map the robot gave you.

  • Notice the the water does not go beyond the valve grate. Compare where the grate must
    be and discover it's in the lake where the helicopter crashed.

  • Press the button on the bottom of the panel. It's a game. Listen and look at the word number. Press the corresponding button on the control panel.

  • Press the green button again starting the motor and see what should happen.

  • We have to unblock the valve gate. Go back across the middle to the door you saw earlier

Unblock the Valve Gate

  • Try to open Nemo's door. It's stuck. Pan right and see the cable in the
    water

  • Look to the left and pick up the crystal holder to repair. Go back across to the alien's door

  • It's stuck. Go over to the control panel and be sure both levers on the bottom are at the bottom. Push the green button

  • Go back to the alien's door and push the button. It will open. Go through and to the right

  • Once you are on the ledge, turn right and go down the stairs. Look at the wall and you will see a crystal

  • You will need a tool to get it. From inventory get the axe and use it on the crystal.

  • Now we need to examine the crystal holder. In inventory, use the short cut to jump to the big kiln

  • Place the crystal holder in the fire, use the tongs to pick it up and place it on the big rock

  • Use the mallet to straighten out the crystal holder. Put the mallet back and right click and put the holder into the water.

  • Put the tongs back and pick up the holder. Jump back to the motor room

  • Go back down by Nemo's room. In inventory, combine the holder and the crystal.

  • Use the insulator or the holder and crystal to pick up the cable in the water. Place the holder and crystal and cable in the empty space on the wall

  • Try Nemo's door again. It opens. Go forward and to the left or right and look at everything

  • Find the shield control on the left but don't touch anything. On the right side see the sick plant. Take the avoid

  • Take the ovoid back to the translator and replace the metal ovoid with Nemo's and listen to what he has to say

  • Go back to Nemo's room and go all the way to the end to the office. Look around and read
    everything you can find.

  • Pick up the diving helmet. You need to unblock the valve but you don't have air. Consult your journal

  • On page 1 is the map. We are in the white bubble under the lake right now. Read pages 8
    and 9

  • In inventory, combine the lime and the diving mask. Open the hatch. It's stuck. Use the palm oil on it.

  • Open the hatch and leave Jep behind. Go down the air lock. In inventory, put on your
    mask.

  • Turn the red wheel letting water in the airlock. Once under go forward to the helicopter

  • Go towards the yellow part of the wreck and see the rocks on the grate. You have to get them off somehow

  • Look at your journal and see that the helicopter has a wench. Find the parts for it.

  • Look just a little to the left and below to move the wheel and pick up the hook.

  • Swim back to the helicopter. Go into the helicopter and look at the right corner of the
    passenger seat. Take the handle

  • Go out of the helicopter and place the
    handle on the wench on the side of the
    helicopter

  • Place the hook under the wench. Try to
    open the cargo hatch. It's stuck. Click on the
    hook and it will attach to the cargo hatch.

  • Turn the wench to open the hatch. Swim
    in and grab the net, float, and bottle of
    nitrogen

  • Swim back over to the rock on the grate.
    Put the net on the rock, the float on the net
    on the rock.

  • Put the nitrogen bottle onto the float and turn the valve then stand back

  • Swim back to Nemo's office

Open the Air Lock

  • Your in the air lock and see something that looks like a combination lock. You can't get out of the lock

  • Jep can't get the hatch open. Look at the hatch and see what is lying on it.

  • Click on Jep and then on the item on the hatch. Look at them. Notice the picture of Nemo's family

  • Look at the pattern around the frame. It repeats every 2 sets. Look at the lock. Starting at the top of the frame, make the pattern on the lock.

  • Starting from the left click the button under each symbol until it matches the picture
    frame.

  • You may have to look back at the frame a few time until you get all the symbols.

  • When the sequence is completed, the hatch opens. Go up and straighten up Nemo's
    office

  • Pick up Jep and go back to the geothermal motor control room and see that there is now
    power.

  • Push the green button and push the left lever up. Water is now flowing freely but the path of the gas needs to be cleared

  • Pull both levers down and push the button. Go to the alien door and push the button on the door

  • Go in and to the right to the volcano vent. On the ledge turn right and go down the stairs

  • Look and the wall and down a little to see a star shaped opening. Send Jep into it to see if he can fix it.

  • There is a hole in the end. Look through your inventory for something to plug the hole

  • Use the empty coconut shell to plug the hole. Send Jep back up to Mina and have her pick him up

  • Go back up to the control panel and press the green button to start the motor. Balance th motor with the levers

  • Move the right level all the way to the top. Move the left lever into the green. Look at the middle between the two levers

  • The trick is to get the blue line into the green and all the green lights lit. Slowly slide the left lever up or down until all the lights are lit.

Slugger vs Jep

  • Go back through the motor room and past the translator to the face of the alien on the side of the mountain

  • Look out and see the green fog is killing the island. Go up the path and push the button
    with alien symbol

  • Slugger runs in the the gate slams shut. Go to the translator and look for an empty ovoid.

  • Search the path for blood from Slugger. Get the ovoid from inventory and put it on the
    blood stain.

  • Click on it and find out the Slugger is out to get Jep for stealing his girlfriend

  • Go back to the motor room to the control panel. Find out that Slugger is in the turbine.

  • Go back through the door by the control panel and go right to the volcano tube. Go right down the path again

  • You will have to send Jep to get Slugger. Check Jep's energy level. It it is not green feed him and hug him until it is

  • Send Jep in the same hole he went into to examne the gas. Watch out! Slugger is throwing
    things at you.

  • You need to catch at least 5 of them. Don't worry if you don't make it, just press the space bar to start again.

  • Once you have caught all 5, Slugger collaspes. Send Jep down to get him and pull Slugger out

  • Once back in the control room, click on the control panel and hear the voice again.

  • Click on the number it says to open the panel. Push the green button to start the motor

  • Slugger dies and Jep gets sick. You carry him back to Nemo's office.

Save Jep

  • Go to the mixer and see that Slugger has broken things. Hear Nemo again.

  • Take the blown fuse. Look in you inventory and see if you have anything that could repair electrical things

  • In inventory, take the frayed cable and drag it to the wrench to take it apart. Combine the burnt fuse with one of the cable parts

  • Place the fuse and the bulbs Jep caught from Slugger into the holder

  • Look left and see the broken violet glass. Pick it up. We have to make a new one.

  • Consult your documents and see how to blow glass. Page 4. Walk to the large kiln so you can see the damage to the island

The Island

  • You could use the diving helmet and swim up to the shore, but remember the big cat was there the last time.

  • Go out the way you came in and look at the devastation of the island. When you get to the inlet look up.

  • Go up the shelf and out the passage. Look up at the shelf where you meet Slugger and
    Amber.

  • Walk up to the sawmill and go right to the large kiln. On your way, pick up the eye piece and coconut.

  • Look at the pool that is now a geyser. If you have already made the pipe from the rifle
    continue on to the workshop.

  • If you have not made the pipe, go to the large kiln and put the rifle into the fire.

  • Put the hardy in the hole in the large stone. Use the tongs to get the pipe from the fire.

  • Put the pipe on the hardy and get the mallet to hit it. Turn the pipe and hit it again.

  • Put the mallet back and right click to put the hot pipe into the water at the base of the rock.

  • Put the tongs back and pick up the pipe. Now go to the workshop.

Make Glass

  • Once you are at the workshop. click on the crucible on the ground.

  • Put the violet glass shards into the crucible and put it into the kiln to melt. Pull the rope on the bellows.

  • From inventory, get the metal pipe and put it into the melted glass and watch the glass be blown.

  • Check your documents and see how to make glass. Put the vase of hydrated lime into the
    kiln to get quick lime.

  • Combine the quick lime, sand, charcoal, and soda ash in the inventory.

  • Put the crucible into the kiln and add the vitrifiable mixture to it. Pull the bellows rope.

  • Put the metal pipe into the melted mixture and watch while the glass is blown.

  • Jump to Nemo's base.

Fixing the Mixer

  • Look at the mixer and see that two bulbs are missing. We have a purple bulb but we also need a pink one.

  • Look around the motor room and go down the hall to where the ovoids are. Look at the face on the left

  • See the pink fog under the green fog. Go back to the mixer and put the pink bulb on the end of the mixer.

  • Place the violet bulb on the bottom of the mixer. Place the eye piece on the top holder.

  • Look through the eye piece and see the decomposed tissue. Press the red button.

  • The mixer is now sterilized or neutralized. We now need to get a sample from Jep.

  • Turn the wheel on the yellow, then blue gasses to make green gas.

  • Turn the wheel on the pink gas and see that it neutralizes the green gas. Mmmm

  • Take the sampler from the glass bulb and go to Jep and get a sample. Hug him, he needs it.

  • Take Jep's sample back to the mixer and put in the machine. Turn the wheel on the pink or magenta bulb.

  • Click on the eye piece and turn the wheel. See the cells die.

  • Listen to Nemo. Mina has to make a choice. The alarm signals the helicopter.

  • Save game here. Choose one of the endings and see what happens. Go back and choose the other ending

Thanks to boopbug for this walkthrough \o/

Im stuck on the code for fixing the 1st robot,
you say 1860 but dont know how to enter it. i get lights going on then going off how do you do it please.

"Press the button on the bottom of the panel. It's a game. Listen and look at the word number. Press the corresponding button on the control panel"

i can't do this how exactly it opens??

unable to activate the lasers. i replaced the circuit boards but nothing happens? thanks for your help

I can't get Jep to climb the cliff where the birds are! I even tried sending him up there with the rope.. any suggestions?

Check the walk through for the lasers.

Use Jep alone and point the cursor where you want him to go. It will bounce when ready.

Help. How do I pick up the empty ovoid to give it to Mina or Jeb? When I put my curser on it, it has a red mark through it. I cannot pick it up. What am I doing wrong?
Thanks.

I'm stuck with the circuit board..1860. Exactly what numbers do we enter? Rather than figuring it out... I wasn't good at maths.

I'm stuck at the Kiln with 12 vases. I can't
find the bellows string. Can anyone help please. I've started three times incase I
went badly wrong somewhere but still can't
get the kiln hot enough!

Angel, the string for the bellows is hanging from the wooden comptraption ( bellow ) to the left of the kiln.
Can someone tell me the buttons to press for repairing the geothermal motor. Nothing I try works.

I am stuck as to where i can find a hydrated lime to make the white paint., and if I have used items that are required further into the game how do I replace them...eg..pointed stick to catch termites?

Look at the walkthrough for making paint. Check page 8 of your documents.

For the geothermal motor. Listen to what is said then press the corresponding buttons.

"For the geothermal motor. Listen to what is said then press the corresponding buttons"

what is said?
in whitch language?
i dont understand?

Help with puzzle on beach to get plant, to hold snake, get stick that has a y shape and hold down his head to get flowers and sap from tree.

Read the walk through for the geothermal motor. It will be in English. Just push the number buttons that are spoken.

As for holding down the snake with the forked stick, that was in the first game.

Finish. Two ends. But both so sad...

for the person that was asking about the 1860 circut board I was stuck too but its pretty easy

1=1
8=2
6=3
0=4
all other numbers = 0

soo if the number u have is 1690 (for example)you would type in 1304.

hope that helps

Can't change to Jeb to get across the swamp...how do I do that?

Toni,
To get Jep across the swamp, click on Mina to have her go into the swamp. She will tell you she can't go. Click on the lower left and select to be Jep alone. Use the stick to find where it is safe to cross.

Good Luck!

Hi there
i need some help, leonard stole the ocarina and i cant get it back because i failed the first time, every time i went back, leonard jump behind me, i dont even get a chance to see a bag. the problem is, i need the ocarina to make him green, he won't accept my food anymore (he's not hungry anymore) Any ideas, beside start over, to turn him green or get the ocarina. thanx

Look at the walkthrough under Leonardo the painting monkey. This may help you get the ocarina back.

Good Luck!

Can someone please tell me where to find the pipe for the still it says on the beach where in the beach?

Concerning the tube on the beach (for the still), it's the tube rolling over itself, not a straight tube.. as I've searched all over the beach and had it in my inventory since the beginning.. hope it helps! Sorry for my english!

I've lost jep and I need him to cross the mud. How do I find him?

To find Jep, Go back to the last place you remember the two of you being together. You can jump using the map.

It seems like a really fun game but as soon as I click where I want to choose my profile, it says something like 20x37h737v game can not be found! How do I get the game to work?!? Btw I loved number 1 so I am sure I will love numbers 2 & 3.

[Edit: You should contact customer support from where you purchased the game. If Big Fish, here's the link: http://bit.ly/big-fish-support -Jay]


I'm sure that this is a really simple thing but I have collected various objects in my inventory but I don't know how to use them. I pick them up from the inventory, go back to the game where they are now showing in the top left hand box but now what do I do? How do I pick them up out of the box to use them, for instance if I put the dirty rag into the box, how do I take it out again to wash it?

I can't figure out why when I paint the symbol on the wall it dosen't work. Is there any advice or video of that part of the game?

Hi, I am trying to scare the angry monkey on the cliff to get the vase and such but even tho I use the snakeskin it doesnt do anything...JEp still runs away. Any suggestions?????

I tried to draw the symbol on the wall for 1 whole hour and just can't get it through... any tips/help?? when I click and drag, i get dotted line, not continuos line, is it the problem?

Can someone please tell me if this game is of 360 views and spins..?...I get motion sickness from those games..:(..Thanks so much,..!!~

Return to musterious island games are awsome! Even though I had to resort to the walkthrough I thoroughly enjoyed them. But, I feel like I've been left hanging. We need a third game.

thanks for guide

Hiya! I luv the Return to Mysterious Island games! I've completed the 2 but I still want a third one! I might write a letter or summin 2 the makers asking if they could make a third coz I'm desperate for some more excitement and adventure. If I did write a letter, maybe I could give them an idea for the third game like Mina is obviously stuck on the island, but you can just travel around as her to see what its would be like to be stuck there. A bit like the Sims. Or maybe the species of monkey is dying out because of a different desiese. Anyway, if anyone has any ideas or agrees with me, let me know xx

PLEASE HELP!!! I need to make vitrifiable liquid but I used all my charcoal. How do I get more charcoal? Or is there another way to make either the vitrifiable liquid or the glass? Thanks!

please help me, I can't scare the tiger, how can I make him go?

I cannot get through the hostile monkeys. there is no way I can be fast enough to get both of them red at the same time. Is there a way I can skip it. or simplyfy it. thanks

Mary -
I don't know exactly where you are in the game, but the walkthrough above the comments may be able to help you.

I have a few questions. What is Jep supposed to do with the turtle? Can anything be used in the sulfur pond? How do you make a meat pie?

Help! I'm really close to the end but I have to put the rifle into the kiln and it's no longer in my inventory. I really want to finish the game but I might have to start again. As much as I enjoy the game, that would be super frustrating. Any tips on where I might find that rifle? I can't use Jep to help me look because he's sick.

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