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Princess Isabella:
A Witch's Curse


Princess Isabella: A Witch's Curse

GrimmrookHave you ever wanted to step into a fairytale? To dive into the pages of a picture book and actually hear the cackle of a dark witch fill your ears or see the ramparts of a cursed castle envelope you? If ever you've wanted to experience first hand the magic cast between the enchanted covers of such tomes, than the new hidden object adventure game, Princess Isabella: A Witch's Curse, is exactly what you've been craving.

princessisabella.jpgIn a refreshing twist on the old fairytale formula, you, the princess, are not the damsel in distress. No pricked fingers, poisoned apples, or countless years of sleep for you. Instead you are the heroine of this story, the last and best hope for a castle placed under a curse. It was the announcement of your marriage to Prince Adam that brought the witch's ire. Whilst you were out, she cast her dark spell on the castle and trapped its inhabitants in mirrors. These mirrors were shattered and scattered about the castle. Now, with your fairy guide there to aid you, you must undo the witch's curse and free the castle's people from their magical imprisonment.

Before you complete your quest, you'll have your wits tested by hordes of puzzles and mini-games, and your sharp eyes challenged by plenty of hidden objects. Luckily, you won't be going it alone, and your fairy guide does quite a bit more than merely cheering you on and giving you the occasional hint here and there. As your explorations through the cursed castle continue, so too will your companion learn more skills that can be used to solve certain puzzles.

Fend off ghosts, traverse darkly cursed rooms, and find and best the witch before it's too late. Just remember, nobody gets the storybook happily-ever-after ending without a few trials and tribulations.

Analysis: Princess Isabella is amazing to say the least. Here's a game that has just as much effort put into production value and story telling as was put into creating a quality gameplay experience. Thus this is easily one of the best hidden object adventures we've seen since Mystery Case Files: Return to Ravenhearst.

princessisabella2.jpgFor most of the settings in Isabella, you are actually treated to two versions, both of which crafted beautifully. You have the dark and foreboding Ravenhearst-like cursed version that sets my spooky-senses tingling happily, and you have the un-cursed version leaving behind the kind of wonderland scenes that would satisfy any would-be princess. This creates the perfect overall setting for the story of Princess Isabella to be told.

Paramount to the conveyance of the plot is the top notch voice acting and to a much lesser extent the animation. Most of the characters you will meet are quite well acted with your fairy companion sticking out as something of a perplexing paradox hovering between extremely cute and teeth jarringly annoying. The end result is a wonderfully told story with a few twists thrown in for fun. This plot and its twists keep you wanting more and drive you to play on.

Not that you need coaxing to play Princess Isabella. From the standard hidden object scenes to the plethora of side puzzles and mini-games, everything here is done just right. Ninety percent of the objects you will have to find are relevant to other puzzles you are faced with, and there are no blatantly out of place objects (hot dogs, roller blades, you get the idea). Meanwhile, the non-hidden object-related tasks are a splendid combination of well executed chestnuts (gear placement, and moving blocks around to allow one block to escape the area to name a couple), and some fairly original offerings as well. Be the game unique or tested by time, Princess Isabella manages to instill its own charm on everything it touches.

If you were to force me, and we're talking force upon threat of violence here, to point out any of Princess Isabella's shortcomings, they would have to be that it's a tad easy and therefore short. Beyond that, Isabella is a rare ride, one that tells a wonderful story in an engrossing way, and provides oodles of fun for hidden object fans of all stripes.

WindowsWindows:
Download the demo
Order the full version

Mac OS XMac OS X:
Download the demo
Order the full version

Princess Isabella is available to download from these affiliates:
Play FirstBig Fish GamesCasual Gameplay

Walkthrough Guide

Princess Isabella and the Witch's Curse Walkthrough

Courtyard

  • Find the three mirror shards by the three statues.

  • Click the sparkling area for a hidden object scene. Screenshot

  • You should receive in your inventory: a door handle, four gears, a green marble, and a piano key. Use the door handle on the door of the castle to gain entrance.

Grand Hall - Main Floor

  • In the scene, find Note 1 of 8 and 3 mirror shards.

  • The three windows on the right wall are puzzles. Find 14 evil objects in the right window, 17 in the center window, and 16 in the left window.

  • Completing all three windows lifts the first curse!

  • Examine the portrait in the upper left. Will open a puzzle. Solution:

    Hit the top right gear, then bottom left.

  • Find two more gears in the Hall. Now examine the rear door for a gear puzzle. Solution:

    screenshotThe last small gear goes in the remaining spot. Turn the lever on the right to complete the puzzle.

  • This opens the Hall of Reflection

Hall of Reflection

  • You should have all the mirror shards to repair the first mirror. The released servant will open the door on the left.

  • Go into the hallway. Pick up the vase to gain the Rock Ability.

  • To use your ability, use the fairy menu in the upper right. Select the Rock Ability and use it on the ornamental vase on the back wall to get Mercury.

  • Return to the Grand Hall and break the bottle on the blue couch to get a gun stock.

  • Return to the Hallway and from there enter the Piano Lounge.

Piano Lounge

  • Find a note and 3 mirror shards.

  • Break the jar to get Venus.

  • Examine the piano for a hidden object scene. Screenshot

  • You will then be prompted to mix the potion. Solution:

    Orange, blue, green.

  • Examine and use the potion on the hearth. The curse has been lifted!

Hallway and Hunting Gallery

  • Enter the back hallway from the Piano Lounge. Break the china on the table to get a mirror shard.

  • Break the vase near the doorway to get a piano string.

  • Enter the Hunting Gallery. Examine the hearth for a hidden object scene. Screenshot

  • Find two mirror shards in the room. Then click the sheet on the wall to learn your first song.

Observatory

  • From the hallway, enter the observatory. Find two mirror shards and the constellation book on the table.

  • Break the globe on the right to get Mars.

  • Notice the planets hanging from the ceiling.

  • Examine the telescope. Use the constellation book on the telescope. Move the stars to make the constellations match the pictures in the book.

    The stars will turn from red to yellow when the position is correct.

    This breaks the 3rd curse.

  • Once the Observatory is uncursed, click the candelabra for a hidden object scene. Screenshot

  • You should now have Earth, Venus, Mars, Mercury and Pluto. Put them in the ceiling display. A bear claw will drop on the table.

Mirror Two, Back to Hunting Gallery

  • Return to the Hall of Reflection to repair the second mirror - the Maid. She will give you a gun barrel piece.

  • Return to Piano Lounge. You should have three keys in your inventory at this point. Place them on the piano and play the song you learned in the Hunting Gallery. When you've played it correctly, receive a bear claw.

  • Go back to the Hunting Gallery. Use the five claws you have on the stuffed bear. This breaks the curse on the Hunting Gallery.

  • Select the gun rack in the back of the room. You need four stocks and three barrels, which you should have at this point. Match the shapes with the outlines on the rack.

    The stock with the silver spot goes on the very left.

    This opens the Tea Room behind the hearth on the bottom right.

Tea Room

  • Find two mirror pieces and break the china on the floor for a third piece.

  • Examine the painting on the left wall. Remove 16 evil objects. Screenshot

  • Examine the painting on the back wall. Remove 20 evil objects. Screenshot. This lifts the curse on the tea room.

  • Click the side table on the right for a hidden object scene. Screenshot

  • You will receive a calendar piece and a gramophone turntable in your inventory.

  • Exit to the new hallway to the right, and break the vase in the hallway for one mirror shard. Then go to the Grand Library on the left.

Grand Library and Crown Jewels

  • Find three mirror pieces. Break the vase in the center of the room to receive the Flame Ability.

  • Examine the stairwell on the left to open a hidden object scene. Screenshot

  • This will give you the ingredients for a potion to heal the library. Solution:

    Purple, orange, green, blue

  • Click the upper balcony on the left to see a fire. Use the potion on the fire to lift the curse on the Grand Library.

  • Now go to the Crown Jewels across the Hallway. Find a note and three mirror shards. That should be 10, enough to repair a mirror!

  • But first, use the Fire Ability on the skulls in the room to lift the curse.

  • Gain the Wind Ability by picking up the Jar on the right side of the room.

  • Examine the crown in the center of the room. Use the Wind ability on the crown. Notice the three symbols on the crown and remember them.

  • Now examine the vent on the left side of the room. Solution:

    The code is the three symbols from the crown, in order from bottom to top. Screenshot

  • This opens a hidden object scene. Screenshot. You will obtain a gramaphone needle and horn upon completion.

Mirror Three and Kitchen

  • Return to the Hall of Reflection and assemble the third mirror. Note that you are told that the lunch bell rang at 1:00 on the day of the curse.

  • Go back to the Grand Library and click on the Statue in the back. He will ask you two questions. Solutions:

    Peacock, five, Jupiter, 1:00

  • You can now enter the Kitchen. Find a note and break the bottle on the left to get a mirror shard. Hit the two chandeliers with Rock ability for two more.

  • Examine the recipe book on the table until you find the Ghostly Gruel recipe. Tear it from the book and use it on the pantry in the back of the room for a hidden object scene. Screenshot

  • Once completed, mix the ingredients. Solution:

    Green, orange, purple, blue.

  • Use the gruel on the table to feed the ghosts and lift the curse.

  • Now you can examine the oven for another hidden object scene. Screenshot. Receive a dial, keg valve, and record in your inventory.

Greenhouse and Cellar

  • Go into the Greenhouse from the Kitchen. Find two mirror shards and a note. Examine the wilting plant tray with flies on the right. Collect 10 flies.

  • Give the huge meat-eating plant one fly, then attack with Fire ability, three times. This breaks the curse in the Greenhouse.

  • Get the Water Ability from the bottle on the chair. Use the Water ability to water the four plants. Each plant gives you an item: a triangle dial, a bone, and two mirror shards.

  • Return to the Kitchen and from there enter the Cellar. Find three mirror shards.

  • Examine the wine rack. Weigh the bottles two at a time to determine the heaviest bottle and lift the curse.

  • Use the keg valve on the keg in the back of the room. Pull the valve to get a cleaning rag.

Mirror Four and Stable

  • Go back to the Hall of Reflection to repair the fourth mirror. The chef will give you another triangle dial.

  • Return to the cellar. Use the three dials on the door puzzle in the back. Click the dials to order the numbers from 1 to 6 from top to bottom. You can now access the Stable.

  • In the Stable find four mirror shards and a note.

  • Click the black stallion's stall for a sliding puzzle. Solution:

    Using the numbers in the screenshot, move the horse forward, 4 up, 5 right, 6 right, 7 down, 3 left, 2 down, 1 right, 4 up, horse right, 2 down, 3 right, 7 up, 8 up, 6 left, 2 down, horse out!

  • Once the curse is lifted, examine the carriage on the left to open a hidden object puzzle. Screenshot. Receive two piano strings and a sword.

Garden Walkway

  • From the Stable, go to the Garden Walkway. Find three mirror shards.

  • Examine the floor for a puzzle. The object is to roll each block to fill the gaps. Solution:

    1. Down, right, right, right, down, right, right

    2. Right, right, up, left, down, down, right, right, right, down, right, right, right, right, up

    3. Up, right, right, down, left, down, right, right, right, down, right, right, right, right, up, up, up, right, down, right

    4. Up, right, right, down, left, down, right, right, right, down, right, right, right, right, up, up, right, right, right, down

  • You will receive access to the Garden Fountain once you've repaired the Walkway.

Garden Fountain

  • Find three mirror shards in the Garden Fountain.

  • Examine the rock wall - use the Rock ability to break the wall and find 10 items. Just click everywhere.

  • Click the bridge for a hidden object scene. Screenshot

  • Mix the ingredients. Solution:

    Green, orange, orange, blue, purple

    Curse lifted!

  • Examine the fountain for a puzzle. Solution: Screenshot. Receive a calendar piece.

Mirror Five, Second Song, Opening Second Floor

  • Go to the Hall of Reflection and assemble the fifth mirror. The Gardener tells you to make a note of the date November 18th.

  • Return to the Tea Room and assemble the gramophone with the turntable, needle, horn, and record to learn a new song.

  • Go to the Grand Library and examine the globe on the left. Match the notes to the song, then drag the slider all the way to the left to play the song. Screenshot. You receive an axe.

  • Return to the Grand Hall and examine the door on the second floor. Put the two calendar pieces on the door. Set the numbers to 11 and 18. You can now access the second floor.

East Art Gallery, Dance Hall, and Balcony

  • Enter the East Gallery and use the Rock ability on the vase in the bottom left for a mirror shard.

  • Go to the Dance Hall. Break two bottles in the foreground for two mirror shards.

  • From there go to the Balcony. Find a note and one shard. Water both plants for berries and a mirror shard.

  • Examine the telescope to see birds. Use the berries on the birds. They will teach you a song.

  • Return to the Dance hall. Examine the piano and use the three piano strings in your inventory on the piano. Now play the song on the piano. Curse lifted!

  • Examine the piano again for a hidden object scene. Screenshot. You will receive a pike and halbert.

East and West Art Gallery

  • Return to the East Gallery, then the West Gallery from there. Find two mirror shards. Notice the paintings on the wall. Each corresponds a coat of arms with a type of weapon.

  • Now go to the East Gallery and examine the display above the door. Place the weapons as follows:

    From left to right, Halbert, Pike, Sword, Axe.

    This lifts the curse on the East Gallery.

  • Return to the West Gallery and examine the door for a number puzzle. Screenshot. When solved, gain access to Hallway.

Hallway and Dining Room

  • Find two mirror shards in the Hallway. Enter the Dining Room from there.

  • Examine the cart for a hidden object scene. Screenshot

  • Then mix the potion. Solution:

    Purple, blue, orange, green.

    Examine the hearth and place the potion in the pot to lift the curse.

  • Break the bottle on the table for another shard.

  • Examine the painting above the hearth for another puzzle. Solution:

    Top right, bottom right, bottom left.

    Obtain a mirror shard.

  • Examine the candelabra for a candle lighting puzzle. Solution:

    Number the candles 1-9 left to right. Light candles 3, 6, and 9.

    Receive a red marble.

Mirror Six, Armored Hallway and Royal Bedroom

  • Return to the Hall of Reflection and assemble the sixth mirror. You receive a dog ball.

  • Go to the East Art Gallery and use the bone and ball from your inventory on the door handles. You can now access a Hallway.

  • Continue into the Armored Hallway. Find two mirror shards and use the Rock ability on the jar for another.

  • Enter the Royal Bedroom from here. Find two mirror shards. Examine the floor to open a bug crushing scene. Crush every bug with your Rock ability to lift curse.

  • Examine the chest for a lock puzzle. Solution: Screenshot

  • This opens a hidden object scene. Screenshot. Receive the crossbow.

  • Return to the Armored Hallway. Use the crossbow on the painting to shoot the ghouls and lift the curse.

  • Click the table at the end of the hall for a hidden object scene. Screenshot. Be sure to click the drawer inside the scene for some hidden objects. Receive oil and a gear.

  • Examine the center suit of armor on the left wall. Use the oil on the helmet to pick up the clock face.

Powder Room

  • Return to the Hallway and into the Powder Room. Find two mirror shards.

  • Examine the table. Use the rag from your inventory (from the Cellar) to clean the glass and lift the curse.

  • Now examine the chest of drawers for a hidden object scene. Screenshot. Receive large and small clock hands and gear.

  • Examine the clock. Place the two gears, then the face, then the two hands on the clock to open it and receive a blue key.

The Study

  • Return to the Dining Hall and then the Hallway to the right. Examine the door for the Blue Key Puzzle. Solution: Screenshot. You can now access the Study.

  • In the Study, find the last note and two mirror shards.

  • Click the shelves on the right for a hidden object scene. Screenshot. Get the net and painting piece.

  • Click the painting above and unscramble. Then place the missing piece from your inventory. Solution: Screenshot

  • Once the curse is lifted, examine the shelf on the right to read a book. Notice that the castle is near Spain. Now examine the globe on the left and move the arrow to Spain to get a Red Key.

  • Break the model ship on the right for a mirror shard.

Dressing Room

  • Return to the Powder Room and examine the door. Use the Red Key for a puzzle. Solution: Screenshot

  • This opens the Dressing Room. Find two mirror shards. Examine the area on the right and catch all the flies with the net in your inventory.

  • Examine the jar on the table and use the flies in the jar. Use your Rock ability on the jar to lift the curse.

  • Examine the dress on the left. You must undo the buttons. Drag each button down as far as you can, then back up through the hole until it's out before letting go of the mouse. You will receive the blue marble.

Your Bedroom

  • Find two mirror shards. Click under the bed for a hidden object scene. Screenshot

  • Then mix the potion. Solution:

    Orange, green, blue, white, purple

    Use the potion on the fireplace to break the curse.

  • Examine the closet for a hidden object scene. Screenshot. Receive the ballerina.

  • Examine the music box on the mantlepiece. Open and use the ballerina inside. Then turn the crank on the left. It will open to give you the last mirror shard.

Mirror Seven and Witch's Lair

  • Repair the last mirror to release the king, who gives you a yellow marble.

  • You can finally complete the puzzle in the hallway to the left of the Hall of Reflection. Use all four marbles on the strange doorway. The object of the game is to remove all the marbles in the outside circle by shooting a marble from the center. The marble will be the color indicated, and groups of three will disappear.

  • When you enter the Lair, the hidden object game is a game of speed with different objects each time. Good luck!

64 Comments [leave a comment]

This is a slow moving game. I really enjoy it though. It has a few places where you are really trying to figure out what the heck to do. And go through the available rooms blindly. But I did buy it and play it for a bit every night. I am on the 6th mirror right now. Have been playing it for about 2 weeks for an hour or so every other night or less. I am trying to get moved to seattle from California.. So I am packing as well as playing on line.

Princess Isabella and the Witch's Curse Walkthrough

Courtyard

  • Find the three mirror shards by the three statues.

  • Click the sparkling area for a hidden object scene. Screenshot

  • You should receive in your inventory: a door handle, four gears, a green marble, and a piano key. Use the door handle on the door of the castle to gain entrance.

Grand Hall - Main Floor

  • In the scene, find Note 1 of 8 and 3 mirror shards.

  • The three windows on the right wall are puzzles. Find 14 evil objects in the right window, 17 in the center window, and 16 in the left window.

  • Completing all three windows lifts the first curse!

  • Examine the portrait in the upper left. Will open a puzzle. Solution:

    Hit the top right gear, then bottom left.

  • Find two more gears in the Hall. Now examine the rear door for a gear puzzle. Solution:

    screenshotThe last small gear goes in the remaining spot. Turn the lever on the right to complete the puzzle.

  • This opens the Hall of Reflection

Hall of Reflection

  • You should have all the mirror shards to repair the first mirror. The released servant will open the door on the left.

  • Go into the hallway. Pick up the vase to gain the Rock Ability.

  • To use your ability, use the fairy menu in the upper right. Select the Rock Ability and use it on the ornamental vase on the back wall to get Mercury.

  • Return to the Grand Hall and break the bottle on the blue couch to get a gun stock.

  • Return to the Hallway and from there enter the Piano Lounge.

Piano Lounge

  • Find a note and 3 mirror shards.

  • Break the jar to get Venus.

  • Examine the piano for a hidden object scene. Screenshot

  • You will then be prompted to mix the potion. Solution:

    Orange, blue, green.

  • Examine and use the potion on the hearth. The curse has been lifted!

Hallway and Hunting Gallery

  • Enter the back hallway from the Piano Lounge. Break the china on the table to get a mirror shard.

  • Break the vase near the doorway to get a piano string.

  • Enter the Hunting Gallery. Examine the hearth for a hidden object scene. Screenshot

  • Find two mirror shards in the room. Then click the sheet on the wall to learn your first song.

Observatory

  • From the hallway, enter the observatory. Find two mirror shards and the constellation book on the table.

  • Break the globe on the right to get Mars.

  • Notice the planets hanging from the ceiling.

  • Examine the telescope. Use the constellation book on the telescope. Move the stars to make the constellations match the pictures in the book.

    The stars will turn from red to yellow when the position is correct.

    This breaks the 3rd curse.

  • Once the Observatory is uncursed, click the candelabra for a hidden object scene. Screenshot

  • You should now have Earth, Venus, Mars, Mercury and Pluto. Put them in the ceiling display. A bear claw will drop on the table.

Mirror Two, Back to Hunting Gallery

  • Return to the Hall of Reflection to repair the second mirror - the Maid. She will give you a gun barrel piece.

  • Return to Piano Lounge. You should have three keys in your inventory at this point. Place them on the piano and play the song you learned in the Hunting Gallery. When you've played it correctly, receive a bear claw.

  • Go back to the Hunting Gallery. Use the five claws you have on the stuffed bear. This breaks the curse on the Hunting Gallery.

  • Select the gun rack in the back of the room. You need four stocks and three barrels, which you should have at this point. Match the shapes with the outlines on the rack.

    The stock with the silver spot goes on the very left.

    This opens the Tea Room behind the hearth on the bottom right.

Tea Room

  • Find two mirror pieces and break the china on the floor for a third piece.

  • Examine the painting on the left wall. Remove 16 evil objects. Screenshot

  • Examine the painting on the back wall. Remove 20 evil objects. Screenshot. This lifts the curse on the tea room.

  • Click the side table on the right for a hidden object scene. Screenshot

  • You will receive a calendar piece and a gramophone turntable in your inventory.

  • Exit to the new hallway to the right, and break the vase in the hallway for one mirror shard. Then go to the Grand Library on the left.

Grand Library and Crown Jewels

  • Find three mirror pieces. Break the vase in the center of the room to receive the Flame Ability.

  • Examine the stairwell on the left to open a hidden object scene. Screenshot

  • This will give you the ingredients for a potion to heal the library. Solution:

    Purple, orange, green, blue

  • Click the upper balcony on the left to see a fire. Use the potion on the fire to lift the curse on the Grand Library.

  • Now go to the Crown Jewels across the Hallway. Find a note and three mirror shards. That should be 10, enough to repair a mirror!

  • But first, use the Fire Ability on the skulls in the room to lift the curse.

  • Gain the Wind Ability by picking up the Jar on the right side of the room.

  • Examine the crown in the center of the room. Use the Wind ability on the crown. Notice the three symbols on the crown and remember them.

  • Now examine the vent on the left side of the room. Solution:

    The code is the three symbols from the crown, in order from bottom to top. Screenshot

  • This opens a hidden object scene. Screenshot. You will obtain a gramaphone needle and horn upon completion.

Mirror Three and Kitchen

  • Return to the Hall of Reflection and assemble the third mirror. Note that you are told that the lunch bell rang at 1:00 on the day of the curse.

  • Go back to the Grand Library and click on the Statue in the back. He will ask you two questions. Solutions:

    Peacock, five, Jupiter, 1:00

  • You can now enter the Kitchen. Find a note and break the bottle on the left to get a mirror shard. Hit the two chandeliers with Rock ability for two more.

  • Examine the recipe book on the table until you find the Ghostly Gruel recipe. Tear it from the book and use it on the pantry in the back of the room for a hidden object scene. Screenshot

  • Once completed, mix the ingredients. Solution:

    Green, orange, purple, blue.

  • Use the gruel on the table to feed the ghosts and lift the curse.

  • Now you can examine the oven for another hidden object scene. Screenshot. Receive a dial, keg valve, and record in your inventory.

Greenhouse and Cellar

  • Go into the Greenhouse from the Kitchen. Find two mirror shards and a note. Examine the wilting plant tray with flies on the right. Collect 10 flies.

  • Give the huge meat-eating plant one fly, then attack with Fire ability, three times. This breaks the curse in the Greenhouse.

  • Get the Water Ability from the bottle on the chair. Use the Water ability to water the four plants. Each plant gives you an item: a triangle dial, a bone, and two mirror shards.

  • Return to the Kitchen and from there enter the Cellar. Find three mirror shards.

  • Examine the wine rack. Weigh the bottles two at a time to determine the heaviest bottle and lift the curse.

  • Use the keg valve on the keg in the back of the room. Pull the valve to get a cleaning rag.

Mirror Four and Stable

  • Go back to the Hall of Reflection to repair the fourth mirror. The chef will give you another triangle dial.

  • Return to the cellar. Use the three dials on the door puzzle in the back. Click the dials to order the numbers from 1 to 6 from top to bottom. You can now access the Stable.

  • In the Stable find four mirror shards and a note.

  • Click the black stallion's stall for a sliding puzzle. Solution:

    Using the numbers in the screenshot, move the horse forward, 4 up, 5 right, 6 right, 7 down, 3 left, 2 down, 1 right, 4 up, horse right, 2 down, 3 right, 7 up, 8 up, 6 left, 2 down, horse out!

  • Once the curse is lifted, examine the carriage on the left to open a hidden object puzzle. Screenshot. Receive two piano strings and a sword.

Garden Walkway

  • From the Stable, go to the Garden Walkway. Find three mirror shards.

  • Examine the floor for a puzzle. The object is to roll each block to fill the gaps. Solution:

    1. Down, right, right, right, down, right, right

    2. Right, right, up, left, down, down, right, right, right, down, right, right, right, right, up

    3. Up, right, right, down, left, down, right, right, right, down, right, right, right, right, up, up, up, right, down, right

    4. Up, right, right, down, left, down, right, right, right, down, right, right, right, right, up, up, right, right, right, down

  • You will receive access to the Garden Fountain once you've repaired the Walkway.

Garden Fountain

  • Find three mirror shards in the Garden Fountain.

  • Examine the rock wall - use the Rock ability to break the wall and find 10 items. Just click everywhere.

  • Click the bridge for a hidden object scene. Screenshot

  • Mix the ingredients. Solution:

    Green, orange, orange, blue, purple

    Curse lifted!

  • Examine the fountain for a puzzle. Solution: Screenshot. Receive a calendar piece.

Mirror Five, Second Song, Opening Second Floor

  • Go to the Hall of Reflection and assemble the fifth mirror. The Gardener tells you to make a note of the date November 18th.

  • Return to the Tea Room and assemble the gramophone with the turntable, needle, horn, and record to learn a new song.

  • Go to the Grand Library and examine the globe on the left. Match the notes to the song, then drag the slider all the way to the left to play the song. Screenshot. You receive an axe.

  • Return to the Grand Hall and examine the door on the second floor. Put the two calendar pieces on the door. Set the numbers to 11 and 18. You can now access the second floor.

East Art Gallery, Dance Hall, and Balcony

  • Enter the East Gallery and use the Rock ability on the vase in the bottom left for a mirror shard.

  • Go to the Dance Hall. Break two bottles in the foreground for two mirror shards.

  • From there go to the Balcony. Find a note and one shard. Water both plants for berries and a mirror shard.

  • Examine the telescope to see birds. Use the berries on the birds. They will teach you a song.

  • Return to the Dance hall. Examine the piano and use the three piano strings in your inventory on the piano. Now play the song on the piano. Curse lifted!

  • Examine the piano again for a hidden object scene. Screenshot. You will receive a pike and halbert.

East and West Art Gallery

  • Return to the East Gallery, then the West Gallery from there. Find two mirror shards. Notice the paintings on the wall. Each corresponds a coat of arms with a type of weapon.

  • Now go to the East Gallery and examine the display above the door. Place the weapons as follows:

    From left to right, Halbert, Pike, Sword, Axe.

    This lifts the curse on the East Gallery.

  • Return to the West Gallery and examine the door for a number puzzle. Screenshot. When solved, gain access to Hallway.

Hallway and Dining Room

  • Find two mirror shards in the Hallway. Enter the Dining Room from there.

  • Examine the cart for a hidden object scene. Screenshot

  • Then mix the potion. Solution:

    Purple, blue, orange, green.

    Examine the hearth and place the potion in the pot to lift the curse.

  • Break the bottle on the table for another shard.

  • Examine the painting above the hearth for another puzzle. Solution:

    Top right, bottom right, bottom left.

    Obtain a mirror shard.

  • Examine the candelabra for a candle lighting puzzle. Solution:

    Number the candles 1-9 left to right. Light candles 3, 6, and 9.

    Receive a red marble.

Mirror Six, Armored Hallway and Royal Bedroom

  • Return to the Hall of Reflection and assemble the sixth mirror. You receive a dog ball.

  • Go to the East Art Gallery and use the bone and ball from your inventory on the door handles. You can now access a Hallway.

  • Continue into the Armored Hallway. Find two mirror shards and use the Rock ability on the jar for another.

  • Enter the Royal Bedroom from here. Find two mirror shards. Examine the floor to open a bug crushing scene. Crush every bug with your Rock ability to lift curse.

  • Examine the chest for a lock puzzle. Solution: Screenshot

  • This opens a hidden object scene. Screenshot. Receive the crossbow.

  • Return to the Armored Hallway. Use the crossbow on the painting to shoot the ghouls and lift the curse.

  • Click the table at the end of the hall for a hidden object scene. Screenshot. Be sure to click the drawer inside the scene for some hidden objects. Receive oil and a gear.

  • Examine the center suit of armor on the left wall. Use the oil on the helmet to pick up the clock face.

Powder Room

  • Return to the Hallway and into the Powder Room. Find two mirror shards.

  • Examine the table. Use the rag from your inventory (from the Cellar) to clean the glass and lift the curse.

  • Now examine the chest of drawers for a hidden object scene. Screenshot. Receive large and small clock hands and gear.

  • Examine the clock. Place the two gears, then the face, then the two hands on the clock to open it and receive a blue key.

The Study

  • Return to the Dining Hall and then the Hallway to the right. Examine the door for the Blue Key Puzzle. Solution: Screenshot. You can now access the Study.

  • In the Study, find the last note and two mirror shards.

  • Click the shelves on the right for a hidden object scene. Screenshot. Get the net and painting piece.

  • Click the painting above and unscramble. Then place the missing piece from your inventory. Solution: Screenshot

  • Once the curse is lifted, examine the shelf on the right to read a book. Notice that the castle is near Spain. Now examine the globe on the left and move the arrow to Spain to get a Red Key.

  • Break the model ship on the right for a mirror shard.

Dressing Room

  • Return to the Powder Room and examine the door. Use the Red Key for a puzzle. Solution: Screenshot

  • This opens the Dressing Room. Find two mirror shards. Examine the area on the right and catch all the flies with the net in your inventory.

  • Examine the jar on the table and use the flies in the jar. Use your Rock ability on the jar to lift the curse.

  • Examine the dress on the left. You must undo the buttons. Drag each button down as far as you can, then back up through the hole until it's out before letting go of the mouse. You will receive the blue marble.

Your Bedroom

  • Find two mirror shards. Click under the bed for a hidden object scene. Screenshot

  • Then mix the potion. Solution:

    Orange, green, blue, white, purple

    Use the potion on the fireplace to break the curse.

  • Examine the closet for a hidden object scene. Screenshot. Receive the ballerina.

  • Examine the music box on the mantlepiece. Open and use the ballerina inside. Then turn the crank on the left. It will open to give you the last mirror shard.

Mirror Seven and Witch's Lair

  • Repair the last mirror to release the king, who gives you a yellow marble.

  • You can finally complete the puzzle in the hallway to the left of the Hall of Reflection. Use all four marbles on the strange doorway. The object of the game is to remove all the marbles in the outside circle by shooting a marble from the center. The marble will be the color indicated, and groups of three will disappear.

  • When you enter the Lair, the hidden object game is a game of speed with different objects each time. Good luck!

This is a beautifully done game, and its navigation reminds me of Ravenhurst 2.
"You've lifted the curse! Yay!" I said "yay" whenever the fairy did just to keep my sanity. Tinkerbell was mute. They should've gone with that.

One thing I've noticed after 2 playings, you might end up in some sort of catch 22 scenario in certain spots as you near the end of the game. Once was my fault for not noticing a left turn elsewhere (blue key, red puzzle). And this last time I ended up without the music box key, even though I cleared every room possible.

I was really unsure about giving it a try because of the plot, but your review changed my mind ♥ I prefer Return to Ravenhearst when it comes to graphics, but I'm enjoying this one a lot, too! Thanks!

I'm having problems with the garden fountain. I'm trying to do what your walkthrough says but it wont let me in the fountain, when I throw rocks at the walls/mountain nothing happens, when I click the bridge it says we need some items but not sure which ones and it doesn't give me a list. I'm pretty sure I've gotten everything else done up to this point except for things I can't get to yet. Any idea's on why I'm stuck? Thanks :)

I was certainly having fun, but I'm not sure I want to spend the money on the full version, since I'd finished three mirrors and had more than half the pieces of the next one before my demo ran out. The puzzles certainly are a little on the easy side, but you cannot fault the production values. Also, the layout of the castle was kind of annoying, since the rooms were connected in essentially a linear pattern. So if I were in the kitchen and I wanted to go to the Main Hall, I'd have to go back through almost every room I'd previously been in. That was a little silly, since to get to any of the rooms after the Hunting Lounge everyone had to crawl through the 'secret' fireplace grate? I didn't really see the point of the map screen except for telling you which rooms you hadn't completed.

Hmm, the map screen was a great help for me, as you can simply click all rooms, you already have been and will be brought there, without need to walk all the way.

Greetings, Kayleigh

I wish there had been an option to turn off the overly helpful fairy, or at least her "hint" function. I felt like she kept shouting "Hey, there's a puzzle! Here's exactly what you need to solve it!" I like to figure that stuff out on my own. For me, it made the game too easy and therefore too short.
That said, it was a very good game. Lovely art, great interface (I loved how you could navigate directly back to rooms you already visited, via the book), nice story. Worth a play, but one shouldn't expect the length or challenge of "Return to Ravenhearst" here.

Stormy - Are you at the Garden Fountain or Garden Walkway? When you're at the Fountain, there should be a shimmering area on the wall you can examine more closely. The close-up is where you use the Rock ability.

Eileen- I am at the Garden Fountain. I can see the fountain, the castle in in the right hand side background. It has a rock wall with lava all over it and when you put your cursor there it says "puzzle" when i click that it says I need a potion. Then theres that small bridge thats all sparkly, it tells me I can examine it but when I do it says, I need items there but not sure which ones. I've tried to use my rock ability on every inch of the garden fountain scene as well as the sparkly bridge area where the list of words is suppose to be. I'll keep trying cause I can't go any further until I figure this out. Also I finished the puzzle that fills in the walkway in the garden "walkway" scene but it doesnt say the area is finished yet, maybe thats why I can't access what I need to in the garden fountain area.

Oops forgot to add that when I try to click on the fountain the fairy just says "the witch even broke the fountain, she has no class", but it wont let me do anything lol. I think I may start over, something may have glitched lol.

Ok been through the game again, I'm stuck at the same spot again.

Ok i had to go back through and play it in the order thats on the walkthrough and it finally gave me the "examine" on the lava wall. before it was just giving me "puzzle" .. this is probably a small glitch in the game that happens when you do something out of order like get the 5th mirror before you do that scene. Finally i can move on lol

Fantastic game. Overall, it is a bit easy -the only point I got stuck at was the lava wall, as I missed the correct spot and kept going from room to room wandering aimlessly until I saw that spot I was supposed to examine- but the easyness did not take any points away. The scenarios were a delight. 5/5 and looking for more!

Ah, the only thing that actually got on my nerves was the fairy going "Yaaaay!" every time you cleared a room.

hello everyone,

I just played the demo and got halfway through. I don't plan on buying the game (though I enjoyed it), so I was wondering if someone could spoil the ending for me--

What do the mother's journal entries mean or lead to?

Jessica - journal entries

The entries lead to a dark family secret and to the one, who is responsible for the curse

Greetings; Kayleigh

I am stuck in the powder room says I need a red key only have the blue one. Does anybody know what I missed.

red key/blue key

Seems you missed a location or two ;) - Please have a look at the walkthrough on top of the comments. There you will be able to find, what you are missing exactly.

When you have any further questions after, we will be glad to help :)

Greetings, Kayleigh

hey i m on 2nd floor now but i stuck here.i tried playing 3rd time but i stuck at same place.i dont know how to go clear armoured room,that blue key in that royal bedroom.i dont know how to kill that bugs with a weapon?
please i beg, please help me

i completed all mirrors stage. now i couldn't cross after dressin room. how to see what's inside that dress? please help me.

swapna-dress
Please have a look at the walkthrough on top of the comments. I'm sure, you will find the answer for your question there.

Greetings, Kayleigh

has anyone else that has vista have trouble downloading princess isabella and the witches curse i keep getting a fatal error notice and then it says that the runtime error that the program had requests to end in an unusual way

[Edit: Please contact Big Fish support about your issue: http://bit.ly/big-fish-support They will be able to help you resolve the problem. Thanks! -Jay]

Help - just got to 2nd floor & I'm stuck. Did the stuff for mirror shards and walkthrough says go to balcony, but I can't get there as there are no arrows & it doesn't appear on the map? What am I missing?

Lorrg - 2nd floor

From East Gallery you first have to go to the right into the Dance Hall. There you will find another shard and have to place back the piano strings. From there you will also have access to the balcony

Greetings, Kayleigh

i cannot win the marble game!!! i came all this way?!?! i get how it works, there is just no way i can win it. sigh. is there ANY way around the marble game???

I am stuck with the marble game I only have the green en red marble and cant find the other two. I have 2 tiles of a clock and dont know where to put them. Also missing a bleu key will someone help me

Ellebel -

If you check the book in your menu, then check the map, anyplace you see with a red x means you still need to solve something there. Have you checked the walkthrough for help?

OK this is killing me. I am at the fountain stage and can't get the item list. I have used the rock ability on the whole area and inside the puzzle but no list T_T Is there a specific place you need to click or number of times?

I am having troubles with the dog lock puzzle. I can't find the bone for the door :( can you point me in the right direction.

Heidi - The bone is in the

greenhouse

.

Many thanks for the quick response.

Hi, I am thoroughly enjoying this game. However, I am currently stuck trying to open the door to the 2nd floor. I have the date, and when I try to enter it, it tells me I have all the dials and to simply set the correct date. However, I am obviously missing one of the 2 dials. I have been back through every room, but no sign of a 2nd dial. Any ideas please?

Thanks for the review. It was pretty helpful.

The only two problems I have with it is that on replays, there is no change in items to be found, so no added challanges. The ending is also pretty weird, after you play the last game. It went so fast that all I could say is "Huh?"

I have the record and the turntable where do I find the horn and the needle???

purgatori - horn and needle
As far as I remember, you will find this items later in the game. Just go on :)

Greetings, Kayleigh

I am in the powder room. I am trying to solve the door puzzle. it keeps telling me to use the red key but all i have is a blue key. help

I am still having trouble. I have the blue key in the powder room. The puzzle is asking for a red key. all my rooms are green except the hall with the marbles and the reflection room, and of course the powder room where do i get the red key? I have even started a new game, got to the same point and the same thing blue key instead of red key

Charlene -

Once you have the blue key you need to:

Go back to the dining hall. There is another entrance there, I think to the right, which will be where you use the blue key. That will lead you into the Study and to obtaining the red key.

I am stuck at the Fountain, I have gone through the game 3 times and I can't break the Lava Wall. Do I need to uninstall the game and reinstall it or try something else. PLEASE HELP!!!

Blonddonna -

When you are at the lava wall, turn on the break ability of the fairy and hover your mouse around the close-up of the wall. When the cursor changes, click there. It takes some trial and error to find all the places where you can break.

Hey have tried twice but stuckin the cellar. It wont let me pick up the valve handle. Any suggestions???

I cannot find the yellow marble?? to clear this room.
I do not know what she is talking about finding Spain on the Globe? what globe?
Missin onc piece of the final mirror? which I am sure are in the marble game or finding Spain?

Help

Tara -

Can you place the keg valve in the giant keg? If you can place the valve, you should be able to then click on it to "pull" it.

Jax -

The globe is in the study, on the left. You cannot find the last marble until you find all the mirror pieces.

grinnyp-

It actually won't even let me pick anything up. I get the prompt to pick up but when I click the mouse NOTHING happens..... I have restarted the game twice to this effect and am currently doing it again but trying to follow the walk through word for word in case there is a glitch...... Thanks though!

Hey everyone, I just FINISHED playing Princess Isabella, oh my gosh I loved it so much. The only time I had difficulty was when i looked for the red key and i found it in the study room beside the dining room. I found all marbles: green, red, the yellow one i got it from the king himself after i put the mirror pieces together. Finally i suffered with that dress to unbutton it!! I figured out that all i needed to do was to hold the button and pulling it down while holding it and then push it through the slit until its all gone then the dress I'll open up!! That's where i found the last blue marble.

I am so happy i finished it yay!!

I'm stuck at the fountain. I have deleted my profile and started over again using the walk through and still I'm stuck in the same spot. I can not seem to break the rock wall like the walk through states. Any advise? not going to go anywhere else w/out doing this first as it has the 2nd calendar piece.

mytellica - You must zoom into the close-up of the wall and use the rock ability. Breaking the whole wall can be challenging as you have to click everywhere to get all the hotspots.

HELP! Please! I can't do anything in the witches lair. It's just a hand floating around the room! what do I do?

I loved the game. It's a hidden-object game with an exploring touch and a story. No search for items that have nothing to do with the story.

On the other side, with the unasked help from the fairy, the games was a little easy and very short. I would say it's worth the time!

I need help at the fountain i am having the same problem as the other girl i can't get the lava wall to let me examine it. it just states puzzle. i tried to go through again and i'm just not figuring it out please anyone help!!!
I also have not cleared the area before hand with the trees laying in the path but have benable to get the stones put into the walkway.

I used the wind ability on the crown, but it's still dusty. What do I need to do to get all of the dust off so I can read the symbols?

help :(

how to solve marble game ?:( please helppppppp :(

karolina - marble game

You will need to have one marble of each color - it will take a while, till you found them all. You will have to solve the marble game quite late in the game.

Additional, you may have a look at the walkthrough, top of these comments. But please come back when you have any further question, we will be glad to help you.

Greetings, Kayleigh

please someone tell me where to find the 3rd piano string
i found 2 in stable part cant find the 3rd helpppppppppppp

kathy - third string
Please have look at the walkthrough on top of the comments to find the needed help. If you have any further questions, please let us know and we will be glad to help you

Greetings, Kayleigh

The final puzzle, The Witch's Lair, isn't working correctly. I have a cursor, but nothing happens when I click on anything and the instructions remain on the screen. Is there something I'm not doing right? I've checked the walkthrough. Thanks.

I am stuck in the hunting room looking for the last bear claw I don't know where to find it, I cleared every room on the first floor but this one and now I'm stuck. And the marble puzzle to open the door is another problem, i only have the green marble and I can't figure it out i keep shooting the green marbles and then they all disappear but nothing happens I only completed 2 mirrors.
Waiting to get to the second floor before my demo runs out

i cant not find the red key can some one help

tabby - red key
Please have a look at the walkthrough on top - you will find your answer there.
Fur further questions pleace feel free to come back and we will love to help you.

Greetings, Kayleigh

i have one big problem other then totally loving this game i got a blue key and puzzle are red any advice out there?

I'm stuck on the fountain! I've gone through it four times and I still can't examine the wall!!

I'm stuck on 1st floor collecting the marbels i play this game couple of days but i don't know how to collect marbels .Please help

Tina - collecting marbles

You will not find all marbles on the first floor - the marble puzzle has to be solved in a later stage of the game.

When you are stucked on leaving the first floor, please have a look at the walkthrough on top of these comments. There you will find help to move on.

Greetings, Kayleigh

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